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Solid Snake / PokeMon Trainer "Red"  (Read 67146 times)

Started by tetsuo9999, August 26, 2007, 03:09:53 am
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Solid Snake / PokeMon Trainer "Red"
New #1  August 26, 2007, 03:09:53 am
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Pokemon Trainer Red, hes based off the boy trainer in FireRed and LeafGreen.
Hes a 4 button character.






Solid Snake, From MGS series.
Hes a 4 button character

Any Suggestions for moves, etc.
are welcome.
 ;D
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Last Edit: April 17, 2010, 10:53:15 pm by Titiln
Re: [W.I.P] PokeMon Trainer "Red"
#2  August 26, 2007, 03:16:27 am
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Supers
-Charizard Summon, Seismic Toss/Half-Screen, multi-hit Fire blast
-Squirtle Summon, Bubble Beam/WaterGun
-Bulb/Ivysaur Summon, Razor leaf, but like a tornado or something, or Solar Beam, with Charge

Winpose
-Have him throw a pokeball at the fallen character an either
--Catches them, after having the "ball moves side to side" motion that happens when catching something, and having Red Jump up and cheer
--Lands with thud, not doing anything, then red scratching his head

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Last Edit: August 26, 2007, 03:32:14 am by Azel
Re: [W.I.P] PokeMon Trainer "Red"
#3  August 26, 2007, 03:19:12 am
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wonder who will be out first the mugen one or the ssb. good luck.
Stuff
Re: [W.I.P] PokeMon Trainer "Red"
#4  August 26, 2007, 03:34:26 am
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this is unusual for a character but ok i guess this is gonna be a good character but my guess on what dishamonpow said is the mugen one

Good luck ;)
im back.....
Re: [W.I.P] PokeMon Trainer "Red"
#5  August 26, 2007, 03:45:51 am
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Supers
-Charizard Summon, Seismic Toss
-Squirtle Summon, Bubble Beam/WaterGun
-Bulb/Ivysaur Summon, Razor leaf, but like a tornado or something, or Solar Beam, with Charge

Winpose
-Have him throw a pokeball at the fallen character an either
--Catches them, after having the "ball moves side to side" motion that happens when catching something, and having Red Jump up and cheer
--Lands with thud, not doing anything, then red scratching his head
Im not sure how seismic toss looks, The first part of the win pose suggestion might be alittle hard for me.  :S

Updated Supers

o ya BTW

heres a list pokemon he has

Bulbsaur
Squirtle
Charizard
Pikachu
PrimeApe
Pidgey
Magikarp

WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: [W.I.P] PokeMon Trainer "Red"
#6  August 26, 2007, 03:49:52 am
  • **
  • the result of mario vs the aliens
Supers
-Charizard Summon, Seismic Toss
-Squirtle Summon, Bubble Beam/WaterGun
-Bulb/Ivysaur Summon, Razor leaf, but like a tornado or something, or Solar Beam, with Charge

Winpose
-Have him throw a pokeball at the fallen character an either
--Catches them, after having the "ball moves side to side" motion that happens when catching something, and having Red Jump up and cheer
--Lands with thud, not doing anything, then red scratching his head
Im not sure how seismic toss looks, The first part of the win pose suggestion might be alittle hard for me.  :S

Updated Supers

o ya BTW

heres a list pokemon he has

Bulbsaur
Squirtle
Charizard
Pikachu
PrimeApe
Pidgey
Magikarp


Magikarp???? :o  woah you're brave
im back.....
Re: [W.I.P] PokeMon Trainer "Red"
#7  August 26, 2007, 03:50:03 am
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S.Toss: Charizard grabs opponent, flies up, Throws opponent down

Supers
-Pikachu: have it charge, and an electric aura around it. or have little thunderbolts come out of it
-Primeape: a Punch-Volley of sorts
-Pidgey: Gust, or fly to opponent and peck a couple of times
-Magikarp: USE SPLASH ATTACK!

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Re: [W.I.P] PokeMon Trainer "Red"
#8  August 26, 2007, 04:06:30 am
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S.Toss: Charizard grabs opponent, flies up, Throws opponent down

Supers
-Pikachu: have it charge, and an electric aura around it. or have little thunderbolts come out of it
-Primeape: a Punch-Volley of sorts
-Pidgey: Gust, or fly to opponent and peck a couple of times
-Magikarp: USE SPLASH ATTACK!
Ill add all of those though, some dont really seem like supers though.

Ill post screens of some of those attacks tomorrow.  :sugoi:

maybe ???
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Last Edit: August 26, 2007, 08:07:45 am by Shin'ichi Kudo
Re: [W.I.P] PokeMon Trainer "Red"
#9  August 26, 2007, 04:08:19 am
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oh........ i get it

[glow=red,2,300]BEWARE OF THE MIGHTY SPLASH ATTACK!!! FOR MAGIKARP IS  >:D[/glow]

i always want to do that ;D (no offence to magikarp fans)
im back.....
Re: [W.I.P] PokeMon Trainer "Red"
#10  August 26, 2007, 04:11:57 am
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Supers
-Charizard Summon, Seismic Toss
-Squirtle Summon, Bubble Beam/WaterGun
-Bulb/Ivysaur Summon, Razor leaf, but like a tornado or something, or Solar Beam, with Charge

Winpose
-Have him throw a pokeball at the fallen character an either
--Catches them, after having the "ball moves side to side" motion that happens when catching something, and having Red Jump up and cheer
--Lands with thud, not doing anything, then red scratching his head
Im not sure how seismic toss looks, The first part of the win pose suggestion might be alittle hard for me.  :S

Updated Supers

o ya BTW

heres a list pokemon he has

Bulbsaur
Squirtle
Charizard
Pikachu
PrimeApe
Pidgey
Magikarp



Go watch some classic pokemon, NOW!!!  S. Toss was bloody awesome. Charizard spun you around the fucking world and body slamm'd ya punk ass.
Re: [W.I.P] PokeMon Trainer "Red"
#11  August 26, 2007, 05:34:47 am
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IMO he should be SSBB style. Him in the background and you get to choose a pokemon at the beginning of the round or something. It's cool though anway :)

gia

Re: [W.I.P] PokeMon Trainer "Red"
#12  August 26, 2007, 07:26:08 am
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Fix squirtle's crosseyes xD, Ill take you want red's head too look like that and not because you couldn't sprite better, charizard looks awesome.

I think hydro pump anime style would be better, bubblebeam would be too much like hyper beam and the probable solarbeam and flamethrower you might end up including.

Something I notice is that being Red = fire hence charizard, he doesn't have a fire Super, overheat could fit there (all screen, blockable, damages red too)
Re: [W.I.P] PokeMon Trainer "Red"
#13  August 26, 2007, 07:38:14 am
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Ill try to fix squirtle and if you mean his head is big i want it to be that way so he looks more cartoonish.
Anime style? bubble beam will be low and hyper beam will be high.

Over heat sounds kinda weird.. o_O

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Re: [W.I.P] PokeMon Trainer "Red"
#14  August 26, 2007, 07:51:22 am
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Cool.  Hope to see the Trainers of other games and maybe some gym leaders released soon.  Come on, Misty. ;D


I ate Ed Boon's peabody.
Re: [W.I.P] PokeMon Trainer "Red"
#15  August 26, 2007, 11:42:56 am
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Re: [W.I.P] PokeMon Trainer "Red"
#16  August 26, 2007, 02:54:21 pm
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Pokeballs have the tendency to be painful when thrown hard. They tend to cave faces in when thrown hard enough.

There's your hadoken motion right there.
News you can Use...s : use "includestage=0" in any chracter decleration to not include that chracter's stage. This can be handy when trying to have a pre-defined stage list based on games and such.
Now this might seem obvious, but you'd be amazed how long you can use MUGEN without knowing it.
Re: [W.I.P] PokeMon Trainer "Red"
#17  August 27, 2007, 02:30:18 am
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Pokeballs have the tendency to be painful when thrown hard. They tend to cave faces in when thrown hard enough.

There's your hadoken motion right there.
Im gonna use that for blue/gary.
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Re: [W.I.P] PokeMon Trainer "Red"
#18  August 27, 2007, 03:21:32 am
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This is a very interesting character...I actually like it. Good luck with this project Shin'ichi. Keep me up to date on this man.  ;)
Re: [W.I.P] PokeMon Trainer "Red"
#19  August 27, 2007, 03:41:28 am
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Ahh i have been wanting to see screens of this since you first showed it like a few days ago, and i see he really does punch and Kic, that still makes me Rofl ><. Well i like the idea of summonings, and good luck with it Mna ^^.

gia

Re: [W.I.P] PokeMon Trainer "Red"
#20  August 27, 2007, 06:37:43 am
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Over heat sounds kinda weird.. o_O

Hah, didn't explain well. In the games, the move has a drawback for its power, right? I suppose it can't be done like that in mugen, so given that it would hit the whole screen making it "recoil" would be a good drawback. Red would show the blocking animation and receive lowered damage, but damage still.