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Solid Snake / PokeMon Trainer "Red"  (Read 67080 times)

Started by tetsuo9999, August 26, 2007, 03:09:53 am
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Re: [W.I.P] PokeMon Trainer "Red"
#41  August 31, 2007, 08:58:45 pm
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those are just a couple. Is this the set Palette order you are using *the way the colors are odered in the .act file* ? If not, i can possibly come up with an .act file you could apply to the sprites to make palettes easier

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Re: [W.I.P] PokeMon Trainer "Red"
#42  August 31, 2007, 09:13:12 pm
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those are just a couple. Is this the set Palette order you are using *the way the colors are odered in the .act file* ? If not, i can possibly come up with an .act file you could apply to the sprites to make palettes easier
Those pics won't work for me in any programs  ???
It would be easier if you made an .act file.

if you can..
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Last Edit: August 31, 2007, 09:16:26 pm by Shin'ichi Kudo
Re: [W.I.P] PokeMon Trainer "Red"
#43  August 31, 2007, 09:54:30 pm
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here are the .act files for those. you can use these as test palettes to find clashing and/or shared colors

http://mugenshtuff.lidonet.net/palettes/redstance1.act
http://mugenshtuff.lidonet.net/palettes/redstance2.act
http://mugenshtuff.lidonet.net/palettes/redstance3.act
http://mugenshtuff.lidonet.net/palettes/redstance4.act

so yes to making a new .act file for palette order? ok, i'll get on that. Do you intend to have the pokemon and anything else in the palette? if yes, need .pcx files of said items, so i can tell what colors go on who

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Re: [W.I.P] PokeMon Trainer "Red"
#44  August 31, 2007, 10:07:28 pm
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here are the .act files for those. you can use these as test palettes to find clashing and/or shared colors

http://mugenshtuff.lidonet.net/palettes/redstance1.act
http://mugenshtuff.lidonet.net/palettes/redstance2.act
http://mugenshtuff.lidonet.net/palettes/redstance3.act
http://mugenshtuff.lidonet.net/palettes/redstance4.act
Thanks :D

so yes to making a new .act file for palette order? ok, i'll get on that. Do you intend to have the pokemon and anything else in the palette? if yes, need .pcx files of said items, so i can tell what colors go on who
What do you mean about the palette order? the palettes you gave me work fine..
Not all the pokemon are shared but the main 3 are.
Heres the pcx files for the pokemon
http://www.sendspace.com/file/m0hkzc <-
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Re: [W.I.P] PokeMon Trainer "Red"
#45  August 31, 2007, 10:20:36 pm
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Is he going to have the small lifebar portraits? i'm just wondering because your lifebars don't.
\"oohwhap\" said:
dont requset my chars tey r prevet
Re: [W.I.P] PokeMon Trainer "Red"
#46  August 31, 2007, 10:23:20 pm
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palette order: The way the colors are oganized inside the act file.

gonna use another picture to describe

the colors below Mukai are teh Palette Order. The modification i mentioned would be to make a new palette order, so the clothes colors would be close to each oter, and the skin tones would be close to each other. IMO makes making palettes easier.

@BK: WIPs at this stage commonly don't have small portraits yet, cause basics are being considered before asthetics

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Re: [W.I.P] PokeMon Trainer "Red"
#47  August 31, 2007, 10:39:01 pm
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the colors below Mukai are teh Palette Order. The modification i mentioned would be to make a new palette order, so the clothes colors would be close to each oter, and the skin tones would be close to each other. IMO makes making palettes easier.
Oh, Okay.
But how do i do that?

and am i gonna have to apply the new palette to the sprites again?

Is he going to have the small lifebar portraits? i'm just wondering because your lifebars don't.
Yea he is..
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Re: [W.I.P] PokeMon Trainer "Red"
#48  August 31, 2007, 10:43:37 pm
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eh, just forget the palette order thing, for now: yeah, you'd have to recompile the .sff again after applying the new .act to the sprites. that parts easy for me though *applying new palette to all sprites, cause i have Photoshop, and actions built for such things.*

easiest to do, though i guess, is wait for an actual release. then, at that point i can do it without messing anything up

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Re: [W.I.P] PokeMon Trainer "Red"
#49  August 31, 2007, 11:18:29 pm
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good lucks this looks interesting  :sugoi:
Re: [W.I.P] PokeMon Trainer "Red"
#50  September 01, 2007, 01:55:46 am
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Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#51  September 01, 2007, 04:43:04 am
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My ??? W.I.P
Solid Snake, From MGS series.
Hes a 4 button character

Any Suggestions for moves, etc.
are welcome.
 ;D
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Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#52  September 01, 2007, 04:55:40 am
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if you are serious = :buttrox:
if not = you're a dead man


Taunt: Lights a smoke

Moves
-Grab: the molestation choke. ya know, where it looks like Snake humps the enemy
-Knife Stab/Slit Throat

hell...whatever is shown in the MGS games. needs Gray Fox Striker BTW

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#53  September 01, 2007, 05:06:42 am
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lol kl a snake char for mugen now ive seen it all anyway heres a few suggestions for moves.

-rocket launcher
-stealth of somekind
-planting c4 around the stage
-machine gun action
-crawling
-decoy of somekind

thats all i can think of at the moment.
Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#54  September 01, 2007, 05:25:11 am
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if you are serious = :buttrox:
if not = you're a dead man


Taunt: Lights a smoke

Moves
-Grab: the molestation choke. ya know, where it looks like Snake humps the enemy
-Knife Stab/Slit Throat

hell...whatever is shown in the MGS games. needs Gray Fox Striker BTW
Im coding the grab thing right now...ill have a screen in a few mins or tomorrow...

lol kl a snake char for mugen now ive seen it all anyway heres a few suggestions for moves.

-rocket launcher-
-stealth of somekind-
-planting c4 around the stage
-machine gun action
-crawling
-decoy of somekind

thats all i can think of at the moment.
Ill add all of that(Im not sure about the decoy and the stealth).
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Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#55  September 01, 2007, 05:27:32 am
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well he could have stealth as he had a stealth devise in the game so he could be like reptile from mk where the oppoent cant see you but u can hit them lol.

Animugen

Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#56  September 01, 2007, 05:33:45 am
Well well well Solid Snake for mugen.Ain't this something?How long will it take before you release this one?
Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#57  September 01, 2007, 05:36:51 am
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also what about his dart gun that put u to sleep, i remember that fondly about the game it would be kl to put the enemy into a 4 sec sleep or something so i can get a sneaky attack in.
Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#58  September 01, 2007, 05:37:21 am
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intro with diSnake in a box is a must. even better if you can get an exclamation point to go above the opponents head for a moment, then have snake pop out

4/27/09 - Nameless V1 Released
*********Current Projects on Temp. Hold*********
Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#59  September 01, 2007, 05:39:13 am
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lol kl ideas coming ur way snake is just a kl char i can see alot of ppl helping out on this one.

this idea is a bit over board but i would like to see metal gear rex smash through the ground to unleash a barrage of laser and machine gun attacks, it would be a lv3 super of course.
Last Edit: September 01, 2007, 05:43:52 am by Spirit_Moon
Re: [W.I.P] !!!Warning New Challenger!!! / PokeMon Trainer "Red"
#60  September 01, 2007, 05:44:28 am
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Well well well Solid Snake for mugen.Ain't this something?How long will it take before you release this one?
Not Long because most of the sprites are done.

also what about his dart gun that put u to sleep, i remember that fondly about the game it would be kl to put the enemy into a 4 sec sleep or something so i can get a sneaky attack in.
Woudln't that be alittle cheap?

intro with diSnake in a box is a must. even better if you can get an exclamation point to go above the opponents head for a moment, then have snake pop out
Ill add this :)
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