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Axel Stone (Read 42950 times)

Started by Karasai, August 16, 2016, 07:06:33 am
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Axel Stone
#1  August 16, 2016, 07:06:33 am
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Hello, I've decided to pick up on Sean's Axel Stone. I plan to polish some sprites, as well as adding my own. Here are some WIP examples;


Stance (I'm not very good with stances, this will be redone)


Crouch and light kick


New crouching heavy kick


Axel will have some moves you all remember, as well as a few ones that are original. Majority of his stuff will be based on Streets of Rage 2, but I will try to put in stuff from all three games. Axel will also be a six button character, with double inputs and EX moves.

Unique Moves:

Backhand punch - F.HP
Axel turns around and smacks the opponent with his knuckles. Two hits

Bare Knuckle - HP while running
A weaker version of Grand Upper. Only does one hit

Target Combo 1 - S.LP S.LP S.MP S.HK S.HK

Target Combo 2 - S.LP S.LP S.MP F.HP (Bare Knuckle does two hits now)

Specials:
Grand Upper - QCF + Punch
Axel's signature move. Each version adds one hit, and goes further.

Dragon Wing - DP + Punch
Another one of Axel's iconic moves; a spinning dragon punch.

Going Straight - QCF + Kick
Axel performs a dash which gives him a bit of invulnerablity. Light travels the least amount of distance, Medium further, but Heavy is a fakeout which leads to a punch




Criminal Takedown - QCB + Punch, Kick, Kick
A rekka styled move, Axel beats down his foe with swift brutality. Last hit will sweep


Item pickup - DD + Kick
Axel picks up a random item. Similar to Pheonix Wright's "Investigate" move. Items Axel can pick up; Apple, Turkey, Pipe, Knife. Weapons can be used five times before "breaking", immediately dropped when hit.

POSSIBLE MOVES

Fuze Counter
Axel gets in a ready position and when attacked, flips over the opponent and suplexes.

Throw
I want Axel's throw to be true to SOR. When grabbed, the player should have the option to punch, or knee the opponent during a short period of time, before the throw ends with a headbutt. Not sure if this is possible in Mugen, but Skullgirls has a character named Beowulf that can do this.

I dont know why, but I pictured Axel throwing trashcans at the opponent, revealing items he can grab. I'm leaning on the side of "this is a little strange", but if people like the idea, I'll consider adding it.

Super Moves:

Calling All Cars - QCFQCF + Punch
Axel summons the police car, as they blast the arena with a rocket


Super 2 - Nothing planned, but I want something involving the weapon mechanic of SOR.

[Level 3] Final Crash - QCBQCB + Punch
A eight hitting barrage of punches, followed by two spinning hooks and ending with a more powerful version of the Dragon Wing. First hit has to connect in order for the super to continue.
Basically, a combination of his Dragon Smash + this https://youtu.be/hq1OdReEN6k?t=6s

Let me know what you guys think, and if I should touch upon certain things. I'm excited to work on this!
Re: Axel Stone
#2  August 16, 2016, 07:21:08 am
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it's nice to see this continued
nice line art for ideas
Re: Axel Stone
#3  August 16, 2016, 07:22:08 am
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I personally think you should have left the color palette alone.  The old one was consistent with Capcom's color standards and yours is just too bright and has too much saturation and contrast.  If you want to keep it I think you should just keep both.
Re: Axel Stone
#4  August 16, 2016, 07:50:29 am
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Essentials





Re: Axel Stone
#5  August 16, 2016, 08:12:25 am
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Great stuff!

We already had the same character in mind for some new moves. Will PM you some stuff after work.
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Re: Axel Stone
#6  August 16, 2016, 08:14:06 am
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Super 2 - Nothing planned, but I want something involving the weapon mechanic of SOR.
The special weapon attacks seem like they would lend themselves well to this (perhaps they could all be chained together?)


Re: Axel Stone
#7  August 16, 2016, 08:15:54 am
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Re: Axel Stone
#8  August 16, 2016, 08:33:38 am
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Re: Axel Stone
#9  August 16, 2016, 08:39:38 am
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Re: Axel Stone
#10  August 16, 2016, 12:08:43 pm
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These linearts...

Goodluck with this project, everything so far looks great! :thumbsup:
Re: Axel Stone
#11  August 16, 2016, 12:49:36 pm
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Great news! I'm glad that someone finally picked up that project. Good luck Karasai!
Re: Axel Stone
#12  August 16, 2016, 03:39:28 pm
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How about that from Project X Zone 2 as a super?

Gif... takes some time to load...
Spoiler, click to toggle visibilty
Re: Axel Stone
#13  August 16, 2016, 04:19:36 pm
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Come on I know you know that's literally the same 3 moves posted above. His 3 specials = super? Can do something more creative.
Re: Axel Stone
#14  August 16, 2016, 05:54:04 pm
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I swear I've seen that before...isn't that Akatsuki's launcher?
Re: Axel Stone
#15  August 16, 2016, 09:57:38 pm
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Here's a concept for the sword super, inspired a bit by how Project X Zone attacks are.


I am obliged to call it "Dub Slash".

And yes, the launcher is based on Akatsuki. It's one of my favorite animations from Uniel. Thanks for the kind words everyone!
Re: Axel Stone
#16  August 20, 2016, 10:36:55 pm
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here is a bare knuckle out line filled i did
Last Edit: August 20, 2016, 10:42:47 pm by Nexus Games
Re: Axel Stone
#17  August 20, 2016, 10:58:43 pm
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keep it up
Re: Axel Stone
#18  August 24, 2016, 12:44:34 am
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it's finished you can edit it i used the green resized Axel Sean Alty had in the sprites to make this

it's not perfect :)
Last Edit: August 24, 2016, 12:47:54 am by Nexus Games
Re: Axel Stone
#19  August 24, 2016, 11:53:42 am
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Damnn these look tight, I do think you should slim him down a bit though.
Re: Axel Stone
#20  August 30, 2016, 12:46:32 pm
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Good luck man! glad to see someone pick this project up!