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creating a rising attack. (Read 1636 times)

Started by StickyMilk, July 20, 2018, 12:38:07 am
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creating a rising attack.
#1  July 20, 2018, 12:38:07 am
    • Estonia
I decided to work on my character some more today and I wanted to give him a rising flip kick (specifically a light flash kick) in his auto-combo. the problem is I don't know how to make him leap into the air as he kicks. I need some help.

Re: creating a rising attack.
#2  July 20, 2018, 09:30:27 am
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VelSet or VelAdd, together with a statetype change to A and physics to either A or N if you use your own gravity/landing state
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Re: creating a rising attack.
#3  July 21, 2018, 05:34:48 am
    • Estonia
It makes him stuck in the air. how do I get him to descend?
Re: creating a rising attack.
#4  July 21, 2018, 04:03:42 pm
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Use a positive VelAdd on Y.
Re: creating a rising attack.
#5  July 21, 2018, 04:36:01 pm
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Or the gravity state controller, which check the values on the constants of your character.
Re: creating a rising attack.
#6  July 22, 2018, 05:45:57 am
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1. velset, negative value on Y
2. statetypeset, change it to A and physics to A or N
3. if N, use veladd and put a positive value on Y, something like .5, or add gravity
4. change state when pos Y >= 0 and vel Y > 0, or your char will go underground