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Fighting Game & Character Terminology (Read 298678 times)

Started by Die Giant Monster, April 23, 2003, 08:52:15 pm
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Re: Fighting Game & Character Terminology
#81  September 14, 2015, 06:07:09 am
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also , it seems to be a sf4 only thing/glitch (maybe umvc3 too).
Re: Fighting Game & Character Terminology
#82  September 14, 2015, 09:38:39 pm
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Nope, at least I know it's present in Melty Bood too.
Re: Fighting Game & Character Terminology
#83  September 14, 2015, 10:05:30 pm
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Instant overheads, yeah they're present in ArcSys fighters too.
Re: Fighting Game & Character Terminology
#84  September 14, 2015, 11:50:26 pm
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not "instant" overheads, but the fuzzy guard thing. "instant" oerheads are present in any game that has jumping attacks, lol.
Re: Fighting Game & Character Terminology
#85  September 15, 2015, 12:22:37 am
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Ack, I was trying too hard to use different terms but yeah, they have fuzzy.

Should also mention that Mortal Kombat also has fuzzy guard as found in 3D fighters. MK uses strings of course so it makes sense.
Re: Fighting Game & Character Terminology
#86  September 15, 2015, 12:40:24 am
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also , it seems to be a sf4 only thing/glitch (maybe umvc3 too).
yeah thats the cool thing about glitches in fighting games, they don't necessarily deter the game but they're more likely to became part of the gameplay once they're figured out and exploited.
kara throws and plinking are both glitches iirc but they're heavily used as a gameplay mechanic of their games.
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Re: Fighting Game & Character Terminology
#87  September 15, 2015, 03:28:27 am
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Kara Trhrows -at least in SFIV- don't account as glitches... they were a completely intentional feature (they already existed in 3s). For plinking, you can say it's a glitch in SFIV, but not in SFxT or SFV since -again- they were intentionally implemented.
Re: Fighting Game & Character Terminology
#88  September 15, 2015, 03:47:54 am
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i was referring to 3S when i said Kara Throws yeah. i guess i should've said "of their respectful games."
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