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Z2 style Neko Majin Z & Arale Norimaki (Read 158717 times)

Started by Alpha Proto, June 12, 2017, 04:25:41 am
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Re: Z2 style Neko Majin Z & Arale Norimaki
#81  June 14, 2018, 04:22:31 am
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I was imagining him spinning in place going in circles chasing his tail. Not really going far enough left or right to differentiate his clsn boxes
Re: Z2 style Neko Majin Z & Arale Norimaki
#82  June 14, 2018, 05:57:31 am
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I think I smell what you are cooking.
Now I am curious if I am skilled enough to pull that animation off.
Re: Z2 style Neko Majin Z & Arale Norimaki
#83  July 08, 2018, 06:13:49 pm
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I just wanted to say that your neko majin is awesome.
Re: Z2 style Neko Majin Z & Arale Norimaki
#84  July 09, 2018, 05:40:43 am
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Re: Z2 style Neko Majin Z & Arale Norimaki
#85  July 10, 2018, 06:31:35 am
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Keep it real, keep it original
Re: Z2 style Neko Majin Z & Arale Norimaki
#86  July 10, 2018, 07:59:53 am
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Indeed. At the moment the frames are going back and forth.
I tried adding more frames so the animation would cycle, but I wasn't getting the results I was looking for.
I am hoping that once it is moving in game it looks better.
Re: Z2 style Neko Majin Z & Arale Norimaki
#87  July 10, 2018, 08:17:45 am
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one thing i reccomend doing is curling up the tail whenever his foot transitions down, it would sell more on the impact of him skipping