VIDEO Link : https://electroslair.blogspot.com/ Update notes Spoiler, click to toggle visibilty
Added/Removed : Blob added to the roster. Weapon pickups will now carry over to the next round if weilding a weapon. Removed Belger's Mansion stage because i'm completly redoing the Interactive stuff. Characters updated : Punisher = Should now use finishers only on the final round. Punisher = Rasied rifle to shoulder for Rifle Shot special to try and line up the head pop finisher. Punisher = During Rifle Shot special if holding up or back before the shot happens you can change the direction of shot. Punisher = Grenade Hyper can now be aimed in 4 directions. Also changed guardflag from L to MA. Punisher = Removed pausetime movement on some ranged moves. Grenade is supposed to move during pauses, so no change to it. Punisher = Fixed bullet collision if bullet hit by another projectile. Raised the hit priority from 6 to 7. Punisher = Changed the command to re-fire the pistol, too simply hitting the same punch button again. Cody = Cody's explosion finisher animations are complete for Punisher's grenade hyper. Blaze = added Embukyaku special move. Blaze = Max striker can now be hit. Other smaller changes made to hit overrides, hit priorities & damage dealt for moves. Stages added/updated : Ultimate_Riot_City_Roof_Tops Ultimate_SOR2_Barbon's_Alley
Move list Spoiler, click to toggle visibilty
Move List - Punisher Specials : Pistol Shot ~ D, DF, F + Punch (without knife) (Can be fired more than once by repeating same punch button press) Knife Throw ~ D, DF, F + Punch (with knife) Air Knife Throw ~ D, DF, F + Punch (with knife) Rifle Shot ~ D, DF, F + Kick (hold up or back to change direction of shot) Hypers : Grenade Toss ~ Charge back, Forward + 2 Punch buttons (hold up, down or back to change direction of grenade) Rifle Unload ~ D, DF, F + two Kick buttons Finishers : Finish opponent with Pistol (random chance) Finish opponent with Rifle Finish Opponent with Medium punch Throw Finish Opponent with Hyper Grenade Move List - Cody Specials : Rock Throw ~ D, Df, F + Punch (without knife) Knife Throw ~ D, DF, F + Punch (with knife) Air Knife Throw ~ D, DF, F + Punch (with knife) Hypers : Street Sweeper ~ Charge back, Forward + two Punch buttons Move List - Haggar Specials : Metro Mayor Pile Driver ~ 360 degrees punch button Giant Swing ~ D, DF, F + Punch (without knife) Knife Throw ~ D, DF, F + Punch (with knife) Air Knife Throw ~ D, DF, F + Punch (with knife) Hypers : Wrestling Champ ~ 360 degrees + 2 Punch buttons Move List - Blaze Specials : Kikou Shou ~D, Df, F + Punch Vertical Slash ~F, DF, D, DB, B + Punch Embukyaku ~D, DF, F + Kick (Medium kick version can be cancelled into the Vertical Slash once back on the ground) Strikers : Max ~same punch + kick buttons at the same time Move List - Blob Specials : Rubble ~D, DB,B + kick Ground Smash ~F, D, F + Punch Hypers : Mutant Mayhem ~F, D, F + 2 Punch buttons Strikers : Pyro ~same punch + kick buttons at the same time ;----------------------------------------------- Stage Finishers : Finish opponent with a standing or air melee attack on on Factory stage anywhere on the left hand side of the stage. Finish opponent with any normal melee attack while standing or jumping on Syrian Desert Refinery stage in the left-center or right-center of the stage.