Nice, I really enjoy the intros and the fx you use for "Electric Shield" super.You have to mirror the "Marco Won" text, depending on which side Marco wins...Lie down sprites look to much up on the ground...You should add in the readme that you can move while Marco does his "Temper Tantrum" super.Taunt needs some sound/voiceThrow would be nice...Why not use the long range punch attacks or the "even longer" punch attack from Cenobite53s rip?
Staubhold said, December 22, 2013, 01:35:49 amNice, I really enjoy the intros and the fx you use for "Electric Shield" super.You have to mirror the "Marco Won" text, depending on which side Marco wins...Lie down sprites look to much up on the ground...You should add in the readme that you can move while Marco does his "Temper Tantrum" super.Taunt needs some sound/voiceThrow would be nice...Why not use the long range punch attacks or the "even longer" punch attack from Cenobite53s rip?-That's how the sprites were ripped unfortunately.-I'll lower that immediately.-I'll add that.-I'll fix that too.-There wasn't any grab sprites to work with.-There weren't that many long punch sprites.I used the sprites from Cenobite53's edit of Nicolas James' Marco, which didn't have all the sprites.
Nice update! - I can now throw p2, while using KFM animations. It looks bad, if you don´t have any throw animation from Marco, then just leave it out - Can´t you just turn Marco if he wins on p2 side, so that the alignment of the text would be correct? - Both animations are in cenobite53s Marco char...
Staubhold said, December 22, 2013, 11:47:26 amNice update! - I can now throw p2, while using KFM animations. It looks bad, if you don´t have any throw animation from Marco, then just leave it out - Can´t you just turn Marco if he wins on p2 side, so that the alignment of the text would be correct? - Both animations are in cenobite53s Marco char...-Whoops, forgot to remove that.-I'll try something to fix that.-Yes, but they felt a bit clunky when I tried using them, so I left them out.
Good update, win animation is working fine now.Two little things I noticed while playing against Marco... - His dizzy animation needs some "SF2" like dizzy sounds, since he´s seeing starts too - Shouldn´t the "Electric Shield" Hyper be invulnerable/destroy projectiles? AI does es sometimes from afar... - AI "cheats" XD, did an 11 hit combo with only jumping Dropkicks (B) in the corner against me
Staubhold said, December 23, 2013, 07:26:49 pmGood update, win animation is working fine now.Two little things I noticed while playing against Marco... - His dizzy animation needs some "SF2" like dizzy sounds, since he´s seeing starts too - Shouldn´t the "Electric Shield" Hyper be invulnerable/destroy projectiles? AI does es sometimes from afar... - AI "cheats" XD, did an 11 hit combo with only jumping Dropkicks (B) in the corner against me-I'll add that.-It was meant to be up close and it does destroy the Helper Projectiles. I wanted some kind of weakness since it has a huge red CLSN box around it-I'm still new at doing AI, but I'll see what I can do.
Okay I modified the AI a bit so it should not make as many drop kicks and make the Electric Shield hyper activate closer to the opponent.And there is sound for the dizzy animation now.
After a few tests, I decided to make another change. I changed the anim of the standing heavy to match with the crouch and air heavys.Also there is a bug that is found during Arcade mode. If you lose and you exit the continue menu, the dizzy sound effect plays. I don't know how to fix that.
All Chars of D The Read Cloak are now hosted on my site:http://cenobite53.mugengermany.com/hosted_chars.html