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D updated, Thank you Umezono (Read 114868 times)

Started by D, The Red Cloak, March 31, 2013, 05:10:47 am
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Re: Bunny Tracy and JCVD updated
#101  December 22, 2013, 12:14:02 am
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Just released Marco, check out the first post.
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#102  December 22, 2013, 01:35:49 am
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Nice, I really enjoy the intros and the fx you use for "Electric Shield" super.

You have to mirror the "Marco Won" text, depending on which side Marco wins...


Lie down sprites look to much up on the ground...


You should add in the readme that you can move while Marco does his "Temper Tantrum" super.

Taunt needs some sound/voice

Throw would be nice...

Why not use the long range punch attacks or the "even longer" punch attack from Cenobite53s rip?
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#103  December 22, 2013, 01:46:41 am
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Nice, I really enjoy the intros and the fx you use for "Electric Shield" super.

You have to mirror the "Marco Won" text, depending on which side Marco wins...


Lie down sprites look to much up on the ground...


You should add in the readme that you can move while Marco does his "Temper Tantrum" super.

Taunt needs some sound/voice

Throw would be nice...

Why not use the long range punch attacks or the "even longer" punch attack from Cenobite53s rip?

-That's how the sprites were ripped unfortunately.

-I'll lower that immediately.

-I'll add that.

-I'll fix that too.

-There wasn't any grab sprites to work with.

-There weren't that many long punch sprites.

I used the sprites from Cenobite53's edit of Nicolas James' Marco, which didn't have all the sprites.
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#104  December 22, 2013, 01:59:37 am
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Most of the problems should be fixed now.
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#105  December 22, 2013, 11:47:26 am
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Nice update!  :)

 - I can now throw p2, while using KFM animations. It looks bad, if you don´t have any throw animation from Marco, then just leave it out

 - Can´t you just turn Marco if he wins on p2 side, so that the alignment of the text would be correct?
 
 - Both animations are in cenobite53s Marco char...



Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#106  December 22, 2013, 03:50:33 pm
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Nice update!  :)

 - I can now throw p2, while using KFM animations. It looks bad, if you don´t have any throw animation from Marco, then just leave it out

 - Can´t you just turn Marco if he wins on p2 side, so that the alignment of the text would be correct?
 
 - Both animations are in cenobite53s Marco char...





-Whoops, forgot to remove that.

-I'll try something to fix that.

-Yes, but they felt a bit clunky when I tried using them, so I left them out.
Last Edit: December 22, 2013, 04:12:42 pm by D, The Red Cloak
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#107  December 22, 2013, 04:12:00 pm
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Just updated Marco.
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#108  December 22, 2013, 06:10:36 pm
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Thanks,Grabbin him for sure
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#109  December 23, 2013, 07:26:49 pm
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Good update, win animation is working fine now.

Two little things I noticed while playing against Marco...

 - His dizzy animation needs some "SF2" like dizzy sounds, since he´s seeing starts too  ;D

 - Shouldn´t the "Electric Shield" Hyper be invulnerable/destroy projectiles? AI does es sometimes from afar...

 - AI "cheats" XD, did an 11 hit combo with only jumping Dropkicks (B) in the corner against me
Last Edit: December 23, 2013, 08:45:21 pm by Staubhold
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#110  December 23, 2013, 08:59:22 pm
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Good update, win animation is working fine now.

Two little things I noticed while playing against Marco...

 - His dizzy animation needs some "SF2" like dizzy sounds, since he´s seeing starts too  ;D

 - Shouldn´t the "Electric Shield" Hyper be invulnerable/destroy projectiles? AI does es sometimes from afar...

 - AI "cheats" XD, did an 11 hit combo with only jumping Dropkicks (B) in the corner against me

-I'll add that.

-It was meant to be up close and it does destroy the Helper Projectiles. I wanted some kind of weakness since it has a huge red CLSN box around it

-I'm still new at doing AI, but I'll see what I can do.
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#111  December 23, 2013, 09:55:42 pm
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Okay I modified the AI a bit so it should not make as many drop kicks and make the Electric Shield hyper activate closer to the opponent.

And there is sound for the dizzy animation now.
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#112  December 24, 2013, 01:44:42 am
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After a few tests, I decided to make another change. I changed the anim of the standing heavy to match with the crouch and air heavys.

Also there is a bug that is found during Arcade mode. If you lose and you exit the continue menu, the dizzy sound effect plays. I don't know how to fix that.
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#113  December 24, 2013, 10:24:34 am
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Marco looks interesting i will give him a try.
New MUGEN Forum Opened
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#114  December 26, 2013, 09:58:25 pm
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the link of marco doesn't work
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#115  December 26, 2013, 10:28:30 pm
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Try again, it does work for me (using firefox)...
Re: Nightmare before Christmas Release: Marco from Kaiser Knuckle
#116  January 21, 2014, 04:06:49 am
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D has been updated. Check the first post.
Re: D updated, Thank you Umezono
#117  January 21, 2014, 05:12:48 am
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Jean Claude Van Damme's download is broken.
Re: D updated, Thank you Umezono
#118  January 21, 2014, 06:25:18 am
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Try it now.
Re: D updated, Thank you Umezono
#119  January 27, 2014, 06:52:17 pm
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