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NMTE Revival 2 (WIP Demo) (Read 432936 times)

Started by TheFclass97, July 01, 2016, 03:20:40 am
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NMTE Revival 2 (WIP Demo)
#1  July 01, 2016, 03:20:40 am
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After the semi-successful and surprisingly well done NMTE Revival, I wanted to step it up a bit. Not just for the IKEMEN engine itself, but in my ability to code/edit. So, without further a do, I present my latest project... it's been in the works for a little while...

NETMUGEN TE REVIVAL 2





Also known very quietly as Project R-E-V, this was something I felt like I "needed" to do. So here we go... this is a Pre-Alpha build. There is DEFINITELY gonna be some funky stuff (listed a few things in the read me text that you will need to know before ya download). But I hope you enjoy.





Side Notes:

Spoiler, click to toggle visibilty

Download Link  (BETA BUILD #1) - https://www.mediafire.com/?d155bx2z5uxb2w8

Group(s) (To find matches and meet others) - https://discord.gg/cEBRBu3

THESE ARE OLD!!! DOES NOT REFLECT THE CURRENT PROJECT but whatever...
7/9/2019
Last Edit: July 09, 2019, 07:13:42 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#2  July 01, 2016, 02:35:46 pm
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So glad I woke up to this. This is probably the best combo system in mugen to date. Well time to start looking for Blues Clues to figure out who to add to my character suggestion list. And remember characters that qualify for this beuatiful combo system will be on the clues, Blues Clues.
Re: NMTE Revival 2 (WIP Demo)
#3  July 12, 2016, 01:28:01 am
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*KIND OF A MUST WATCH*

This is a tutorial more on explaining the gameplay and new features! This is for newcomers and even veterans alike! Remember, it's Pre-Alpha, and things can be changed in the near future. More content to come (one of them being a character reveal), so please stay tuned and download the Pre-Alpha! Hope you enjoy...

REVIVAL 2 DEMONSTRATION



Re: NMTE Revival 2 (WIP Demo)
#4  July 12, 2016, 01:55:09 am
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You should show more of the actual engine changes. Like those modes and menus. That's what most of us would like to see. You should consider using the Hi-Res CVS hitsparks Kojiro made in his Makoto, it'd look much better seeing as infinities characters already have CVS2 sparks, easy swap. I was thinking about it myself, but I'm too lazy.

Btw you forgot to remove Jin's lvl2 afterimage
Re: NMTE Revival 2 (WIP Demo)
#5  July 12, 2016, 02:02:23 am
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You should show more of the actual engine changes. Like those modes and menus. That's what most of us would like to see. You should consider using the Hi-Res CVS hitsparks Kojiro made in his Makoto, it'd look much better seeing as infinities characters already have CVS2 sparks, easy swap. I was thinking about it myself, but I'm too lazy.

Btw you forgot to remove Jin's lvl2 afterimage

I'm working on the engine part... Just wanted to also focus on the "other" main aspect; the gameplay. I already got a few modes planned and being worked on for later releases (most likely might end up in later beta stages, or official 1.0 release). As for the CvS Hitsparks, I can check them out I suppose. And as for the Afterimages, which super were you referring to?

Thanks for the response.
Re: NMTE Revival 2 (WIP Demo)
#6  July 12, 2016, 03:44:51 am
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These sparks.

Also I was referring to the lvl 2 afterimage(blue shadow)
Alright, well will be looking out for more on that then.
Re: NMTE Revival 2 (WIP Demo)
#7  July 12, 2016, 10:27:37 pm
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These sparks.
[youtube]https://youtu.be/ByXF7DozTk0[/youtube]
Also I was referring to the lvl 2 afterimage(blue shadow)
Alright, well will be looking out for more on that then.

Those hitsparks look kinda cool. And I'll check out the afterimage (if needed to remove).
Re: NMTE Revival 2 (WIP Demo)
#8  July 17, 2016, 02:49:05 am
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It's a W.I.P, but I feel like I need something... How can I improve on this? Or re-make it to something better?
Re: NMTE Revival 2 (WIP Demo)
#9  July 17, 2016, 02:51:11 am
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Not feeling the dark hue of the blue you chose for the big bar. Maybe make it a sinch lighter?
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Re: NMTE Revival 2 (WIP Demo)
#10  July 17, 2016, 02:53:19 am
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Like this? Sorry, first time making a lifebar :/
Re: NMTE Revival 2 (WIP Demo)
#11  July 17, 2016, 02:56:07 am
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Now that is MUCH better. :hat:

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Re: NMTE Revival 2 (WIP Demo)
#12  July 17, 2016, 02:57:27 am
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Re: NMTE Revival 2 (WIP Demo)
#13  July 17, 2016, 03:20:09 am
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I feel that the color is fine. In regards to the other design aspects, I don't have enough experience with life bars to tell you about anything else.

Try talking with Demitri, HUNGRY WOLF, or Big Boss, I think they could help you more in the area of design in regards to your bars and what-not.
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Re: NMTE Revival 2 (WIP Demo)
#14  July 17, 2016, 09:35:01 pm
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Take 2!

Tried a different design... I felt this works better (with the way the Alpha looks atm, and color scheme... Thoughts?



Re: NMTE Revival 2 (WIP Demo)
#15  July 18, 2016, 02:53:13 am
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I like the design;
Sleek, and clean.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B92JC32FZ5CME
Re: NMTE Revival 2 (WIP Demo)
#16  July 18, 2016, 02:58:17 am
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Re: NMTE Revival 2 (WIP Demo)
#17  July 23, 2016, 01:12:57 am
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Well, I gotta give Shin Rei some credit, he introduced me to a pretty sweet program and got it to work on IKEMEN...

Spoiler, click to toggle visibilty

Any who, I was messing with SweetFX and managed to get some... interesting results... Thoughts?


Spoiler, click to toggle visibilty

EDIT: I just updated the pics. Puush wasn't working for me for some reason...


Last Edit: July 23, 2016, 01:22:19 am by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#18  July 23, 2016, 05:53:39 am
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Awesome project can you give me a download link for the sweetfx and can you show us how to make it work on ikemen?
Re: NMTE Revival 2 (WIP Demo)
#19  July 23, 2016, 03:09:18 pm
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Awesome project can you give me a download link for the sweetfx and can you show us how to make it work on ikemen?

I simply used the same files of SweetFX from CVSU and copied the needed files. Then I just edited the main settings on SweetFX. I'll be releasing a new alpha build with the SweetFX included.

As for the SweetFX by itself, I honestly don't know where you could find it. I think a simple Google search can help you with that. Hope you like the project and have fun with what's in it so far.
Last Edit: July 23, 2016, 03:13:40 pm by TheFclass97
Re: NMTE Revival 2 (WIP Demo)
#20  July 28, 2016, 01:54:53 am
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Gonna try to stream some NETMugen TE REVival 2 demonstrations on the next build...




In cased the live stream was missed, here's the full archived vid.
Last Edit: July 28, 2016, 03:50:42 am by TheFclass97