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"Helper" Projectile question (Read 590 times)

Started by Redash, March 09, 2019, 11:59:03 am
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"Helper" Projectile question
#1  March 09, 2019, 11:59:03 am
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I have coded a "sticky bomb" Helper projectile that "Bind to Target"

I coded such that when the Target touches the "ground" (y = 0) the bomb will explode.

However, the problem is when it explode, the explosion sprite is also "bind to the Target" rather than on the spot where it explode and blew the Target to sky high.

I tried Time = 1 in new state for the "helper" projectile but it is not working, the explosion still "bind to Target"

Please help.
Re: "Helper" Projectile question
#2  March 09, 2019, 01:01:16 pm
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Make the explosion an explod that is not bound to the helper. In other words, the explosion helper is invisible and instead you display an explod.
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