MoveType gives the player's move-type. Refer to the section on StateDef in the CNS documentation for more details on MoveType. Useful for "move interrupts" in the CMD file.P2MoveType is the sameexcept that this returns the opponent's movetype.Format:1.) MoveType [oper] move_type2.) P2MoveType [oper] move_typeArguments: [oper] =, != (other operators not valid) move_type (char) A, I, H Attack, Idle and GetHit move-types respectively.Return type:boolean int (1 or 0)Error conditions:noneExample:Code: trigger1 = movetype != H Triggers if the player is not currently in a gethit-type state.Related Triggers:StateType & P2StateType (Trigger) Related SCTRL:StateTypeSet (SCTRL)