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.Tkd Man – Sensei Kim (Read 8847 times)

Started by theoz, April 16, 2014, 02:24:16 am
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.Tkd Man – Sensei Kim
#1  April 16, 2014, 02:24:16 am
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Last Edit: April 16, 2014, 05:38:58 am by theoz
Re: .Tkd Man – Sensei Kim
#2  April 16, 2014, 03:49:17 am
  • ***
  • I'm a llama!
so what makes him unique?
Re: .Tkd Man – Sensei Kim
#3  April 16, 2014, 04:11:15 am
  • ******
  • Take better care of the plants around u or become
  • the fertilizer that feeds them.The choice is yours
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Can you put some screenshots to know more about what are we downloading??

Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: .Tkd Man – Sensei Kim
#4  April 16, 2014, 04:13:49 am
  • ****
  • Nostalgic Addic
  • Working...
    • USA
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Nice char +1

Spoiler, click to toggle visibilty

So ... I mean, yeah ...
Re: .Tkd Man – Sensei Kim
#5  April 16, 2014, 05:56:57 pm
  • ****
  • the strongest motherfucker on the planet
    • UK
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He has Rugal's Genocide Cutter and Ken's Shoryuken.

what
Re: .Tkd Man – Sensei Kim
#6  April 16, 2014, 07:01:14 pm
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Re: .Tkd Man – Sensei Kim
#7  April 16, 2014, 07:44:29 pm
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  • I'm like M. Bison. Only funner. And tickle prone.
    • USA
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Shouldn't this be in the Edits section?
Re: .Tkd Man – Sensei Kim
#8  April 16, 2014, 08:06:39 pm
  • ******
Sounds: SNK
You forgot to add there are also Capcom's sounds.
Re: .Tkd Man – Sensei Kim
#9  April 17, 2014, 12:30:18 am
  • ****
  • Nostalgic Addic
  • Working...
    • USA
    • https://www.youtube.com/@NessTheAvatar
I can't seem to make him work at all in 1.0 ...
Re: .Tkd Man – Sensei Kim
#10  April 17, 2014, 03:32:10 am
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Re: .Tkd Man – Sensei Kim
#11  April 17, 2014, 11:12:30 am
  • ******
Feedback:
- infinite with strong punch, go forward a little, strong punch, repeat;
- the strong punch (ehm, sorry, "Strong Ponch", state 224) has the wrong "ground.type" (it mustn't be high, it has to be low);
- infinite with medium punch, go forward a little, medium punch, repeat;
- CLSNs on the Stand animation (anim 0) are jumpy;
- after pressing "c" (and you're not holding it anymore) he should return to the normal stand animation (0) and not to the other stance (1700);
- what's with the flash after a hit in the other stance (hold "c" press "x" or "y" or "z")? It is very unneccessary and it doesn't show strength;
- debug flood that happens when you're jumping (little jump) and you attack (any air basic attack):
WARNING: PLAYER SENSEI KIM KAPHWAN (56) IN STATE 52: CHANGED TO INVALID ACTION 57
- too many blue CLSNs on anim 1010, and a very small red collision box;
- after the first hit you can guard all the other hits of the D,DB,B,c; the velocity is off, the CLSNs are ugly; it doesn't have any guardsound;
- don't tell me you took the uppercut code (crouch strong punch) from your old Goku? (It behaves the same)
The envshake is useless but if you want to keep it I suggest to lower the time and the amplitude because it's too much as it is right now, the ground cornerpush veloff value is too low (-30? Put it at -5 or -7); the pausetime could be 20 instead of 40.
Last Edit: April 17, 2014, 11:55:54 am by Alex Sinigaglia
Re: .Tkd Man – Sensei Kim
#12  April 17, 2014, 09:43:00 pm
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Feedback:
- infinite with strong punch, go forward a little, strong punch, repeat;
- the strong punch (ehm, sorry, "Strong Ponch", state 224) has the wrong "ground.type" (it mustn't be high, it has to be low);
- infinite with medium punch, go forward a little, medium punch, repeat;
- CLSNs on the Stand animation (anim 0) are jumpy;
- after pressing "c" (and you're not holding it anymore) he should return to the normal stand animation (0) and not to the other stance (1700);
- what's with the flash after a hit in the other stance (hold "c" press "x" or "y" or "z")? It is very unneccessary and it doesn't show strength;
- debug flood that happens when you're jumping (little jump) and you attack (any air basic attack):
WARNING: PLAYER SENSEI KIM KAPHWAN (56) IN STATE 52: CHANGED TO INVALID ACTION 57
- too many blue CLSNs on anim 1010, and a very small red collision box;
- after the first hit you can guard all the other hits of the D,DB,B,c; the velocity is off, the CLSNs are ugly; it doesn't have any guardsound;
- don't tell me you took the uppercut code (crouch strong punch) from your old Goku? (It behaves the same)
The envshake is useless but if you want to keep it I suggest to lower the time and the amplitude because it's too much as it is right now, the ground cornerpush veloff value is too low (-30? Put it at -5 or -7); the pausetime could be 20 instead of 40.

Ok ;) I see! Thanks for replay
Re: .Tkd Man – Sensei Kim
#13  May 25, 2014, 04:22:07 pm
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