So I've searched far and wide... no single Igniz character seems perfectly true to source. So I decided to do something. Here's Igniz-Boss (the most accurate one before editing) by one of the authors, edited by me:1. Readjusted the redclsns for the two whip moves so that they can combo properly when right next to enemy2. Enabled all combos/super cancels that were missed out (most can be done by performing the move right at the 9th hit of FDF+y)3. Adjusted all ground/air/guard cornerpushs and velocities for all moves according to source.4. Fixed incorrect hitdef animelems for some moves that all ignizes out there fail to correct. One of these mistakes is that after igniz lands from his strong uppercut, he can still do a 7-hit combo from the whip on his other arm as he brings the arm back to the front.5. Fixed lots of incorrect sounds and timingsNote: This igniz has a 'boss mode' that you can select by holding start while selecting. The normal boss mode enables more moves, including the 2k2um max2. The SUPER BOSS MODE (hold start+z to select) contains instant kill when round start, and full invulnerability etc. Warning: the AI is GODLIKE. I did not code the AI.I only edited the non-boss mode to play 99% accurate to source (only inaccurate things are the whip hits/sounds being too fast)http://www.mediafire.com/?5gsem6412qcw4
BoyBoyz said, April 04, 2012, 11:34:01 pmSo I've searched far and wide... no single Igniz character seems perfectly true to source.What's wrong with Gonzo's loveable Igniz?On another note, who's Igniz did you edit?
Darkflare said, April 05, 2012, 12:14:51 amBoyBoyz said, April 04, 2012, 11:34:01 pmSo I've searched far and wide... no single Igniz character seems perfectly true to source.What's wrong with Gonzo's loveable Igniz?On another note, who's Igniz did you edit?I checked the def file and it's gonzo's igniz
It's Gonzo's igniz edited by some other author. That author just added some special effects and a very good AI. And now the gameplay is touched up by me.
http://hi.baidu.com/%B5%B5%B4%CE%85%C4%B9%BB/blog/item/9da161262f4777198a82a1b0.htmlThis is that author's site if you're curious. What's wrong with Gonzo's igniz? Everything that I corrected lol. Lots of things weren't true to source, like timings/pause timings, hitsounds, hitdefs, cornerpushes, ground/air velocities, and worst of all, the combo abilities.However, I'm not saying his igniz is bad. It's great; I'm just trying to make it better
So basically, you have no idea whatsoever on what was really wrong with Gonzo's Igniz and just made everything up as you went along.On the contrary my friend, Gonzo's Igniz was VERY accurate. The only thing inaccurate about his Igniz was that he actually put a juggle limit and he does somewhat less damage.BTW, seems those bosses are for the Memorial game which itself is a stupid broken mash of a "KOF game".One last thingThis is the damage Gonzo's Igniz Level 2 does on this IgnizThis is the damage it does on everyone else with normal defense
Well, if you say so : ) I made lots of corrections by comparing his igniz frame by frame with the actual igniz in the game. You won't be able to tell just by looking. You gotta love the character to know the intricate details. SO, don't make up stuff about me making up stuff, as you go along~As for the increased damage, I didn't touch that at all. It's that chinese author's doing.
god. I shan't bother. Igniz is from KOF2001, emulated in winkawaks which enables frame by frame comparison, so you know which frame the move hits and which doesn't, or when the combo can start or when it can't. Please get your basics right before making things up as you go along~
So you stuck with mere eyesight? Trust me, you can't get everything right through the naked eye(I should know). It's why stuff like Artmoney exists.Additionally, I don't recall mentioning increased damage. Those pictures were of the damage Gonzo's uneditted Igniz's level 2 did on YOUR edit and the damage it SHOULD be doing.
Then you are obviously trying to prove something which I can't be bothered to entertain. Facts stand - there were inaccuracies. I corrected them for the public good. Now if you want to disagree just for the sake of disagreeing, you can amuse yourself with the remaining space that I shan't grace with my golden time.I never touched damage. I just corrected gameplay. You should make an edit of this edit, or inform me of the exact details, if you want corrections made. I have artmoney and know how it works, btw.
I'm not trying to prove anything.However, when your edit is taking significantly less damage than he should I have to question the rest of your editting.Additionally, you editted from an edit, one that seems to be editted for the Memorial game which is particularly notorious for having absurdly broken versions of bosses.Sorry, but there is too much here that makes it hard to believe. I think I'll wait and see if anyone can confirm that frames and such are indeed correct.
You're assuming Darkflare has no idea what he's talking about. I'm inclined to believe everything he's posted is correct just by how you're responding. As for the damage, you must likely upped his defense. DF is saying that the damage Gonzo's Igniz does to your Igniz with his Level 2 isn't the same as what it would do against, say, KFM, leading me to believe you, as I said before, upped his defense. I can't be sure, seeing as I CBF to download this thing.
DF did you know Igniz had more health in source? Due to KOF's scaling. That COULD be what it's based off of, I daresay....maybe. Honestly, I wouldn't expect an 100% accurate igniz. I don't see why you're complaining about minor frame corrections that are being made, even if they aren't accurate they're probably better than Gonzo's. As good as his Igniz was, it felt weird in comparison to source, so any frame corrections that can make it minutely better is an improvement, if you ask me. Just tried it, yes the health is a bit high, but it's identical-ish to the source game. For a closing note, guess who ELSE used their eyes for 'frame data?' Gonzo.
Dr. Commando said, April 05, 2012, 02:02:29 amYou're assuming Darkflare has no idea what he's talking about. I'm inclined to believe everything he's posted is correct just by how you're responding. As for the damage, you must likely upped his defense. DF is saying that the damage Gonzo's Igniz does to your Igniz with his Level 2 isn't the same as what it would do against, say, KFM, leading me to believe you, as I said before, upped his defense. I can't be sure, seeing as I CBF to download this thing.Interestingly enough, the CNS has their values to normal average health and defense so the defense buffing is coded into the character itself.Killer Kong said, April 05, 2012, 02:56:58 amDF did you know Igniz had more health in source? Due to KOF's scaling. That COULD be what it's based off of, I daresay....maybe.Yes, I'm aware of it. But when an attack that normally takes around 33% damage is only doing 8-9% damage instead, I think that goes far beyond KOF's boss health scaling. If you landed a super on Igniz or any KOF Boss in the source it still did respectable damage despite their obvious health buff.
Gonzo does not use frame data. The reason his characters feel better than most is because Gonzo is a good coder and probably has a better sense of self criticism than most.
The health scaling is a bit high, I know, but besides that...what else do you have to show? I mean.....you can criticise the frame data but from what I'm seeing on my end, it looks smoother than Gonzo's in that regard.
People can salvage a TightRiam character. The edit's source should not be a concern. Focus on the edit itself. Debug flood I DO see. And people have salvaged memorial characters too, believe it or not.