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E-ryu(snk)updated to V1.1 (Read 46383 times)

Started by 119way, August 16, 2015, 08:04:16 am
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E-ryu(snk)updated to V1.1
#1  August 16, 2015, 08:04:16 am
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http://119way.blog.163.com/



2 new special attacks added.
1 new Nirvana(?) added.
1 new super added.
2 open poses added.
2 win poses added.

And some bugs fixed.
It might be final update although some bugs left there I could not fixed.
Enjoy it. ;D
Last Edit: August 23, 2015, 04:01:31 pm by 119way
Re: E-ryu(snk)V1.0 released
#2  August 16, 2015, 08:14:00 am
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I was wondering about your characters today! xD

Gonna see what you have there
            Zorf Giudecca
Re: E-ryu(snk)V1.0 released
#3  August 16, 2015, 09:20:15 am
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-I find it weird that his stance has the aura, but everything else doesn't. I wouldn't mind it so much, if it didn't seem like the aura just appeared/disappeared out of nowhere.

-His crouch LK uses the default hitsounds rather than his own.

-400 Dmg seems a bit too much for a lvl 1 super:

The Tatsumaki Super, to be exact.

-I know his teleport is supposed to have invincibility, but idk it looks weird without a hitbox.


-Hitspark's mis-aligned when I do a cross-up with his air LK.


-No Raging Demon for now, but I can get used to it.

Has some flaws here and there, but so far I'm liking this Evil Ryu.
Re: E-ryu(snk)V1.0 released
#4  August 16, 2015, 10:58:20 am
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Tested on 1.1.

- You didn't use MotorRoach sprites. :P
- About the aura, if you stand closely to another character this happens:

(look at the sprpriority)
- the crouching light kick uses default hitsounds;
- minor nitpick, but there's no readme;
- debug message: (it only happens in Mugen 1.1)
WARNING: PLAYER WARP FX IN STATE 2205: PARENT IN RETARGETED TRIGGER HAS BEEN DESTROYED
when doing the Misogi.
Last Edit: August 16, 2015, 11:08:05 am by Alex Sinigaglia
Re: E-ryu(snk)V1.0 released
#5  August 16, 2015, 11:05:21 am
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I haven't been this excited for a Ryu for a while. Hope the bugs get fixed and whatnot.

Alex. is that debug shown in 1.0? I haven't dl'd him yet but I usually only get that debug error in 1.1
Re: E-ryu(snk)V1.0 released
#6  August 16, 2015, 11:06:31 am
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:omg:
I forgot to say I tested it on 1.1.
Re: E-ryu(snk)V1.0 released
#7  August 16, 2015, 11:15:49 am
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Re: E-ryu(snk)V1.0 released
#8  August 16, 2015, 11:17:08 am
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-I find it weird that his stance has the aura, but everything else doesn't. I wouldn't mind it so much, if it didn't seem like the aura just appeared/disappeared out of nowhere.

-His crouch LK uses the default hitsounds rather than his own.

-400 Dmg seems a bit too much for a lvl 1 super:

The Tatsumaki Super, to be exact.

-I know his teleport is supposed to have invincibility, but idk it looks weird without a hitbox.


-Hitspark's mis-aligned when I do a cross-up with his air LK.


-No Raging Demon for now, but I can get used to it.

Has some flaws here and there, but so far I'm liking this Evil Ryu.

Thx for testing, I'll try to do it better in next update.
Re: E-ryu(snk)V1.0 released
#9  August 16, 2015, 11:23:56 am
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Tested on 1.1.

- You didn't use MotorRoach sprites. :P
- About the aura, if you stand closely to another character this happens:

(look at the sprpriority)
- the crouching light kick uses default hitsounds;
- minor nitpick, but there's no readme;
- debug message: (it only happens in Mugen 1.1)
WARNING: PLAYER WARP FX IN STATE 2205: PARENT IN RETARGETED TRIGGER HAS BEEN DESTROYED
when doing the Misogi.

What MotorRoach sprites??
The problem of aura exists for some days but I m too lazy to solve it, I think I will mix it next time.
Eh... actually I'm not good at writing readme for my English but I'll try when I update E-ryu.
Hitsound of CLK will be fixed.
I test the char in my full game and didnot find so much bugs, what does PARENT IN RETARGETED TRIGGER HAS BEEN DESTROYED mean??
Re: E-ryu(snk)V1.0 released
#10  August 16, 2015, 11:28:44 am
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probably your helper made a helper and that helper at some point refers back to it's parent (The first helper), but it's parent has been destroyed so it no longer exists and you get that message?
Re: E-ryu(snk)V1.0 released
#11  August 16, 2015, 11:32:41 am
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1- What MotorRoach sprites??
2- The problem of aura exists for some days but I m too lazy to solve it, I think I will mix it next time.
3- Eh... actually I'm not good at writing readme for my English but I'll try when I update E-ryu.
4- Hitsound of CLK will be fixed.
5- I test the char in my full game and did not find so much bugs, what does PARENT IN RETARGETED TRIGGER HAS BEEN DESTROYED mean??

1- Just the stance:

you could use that. :)

5- I have no idea. But again, that only occurs in Mugen 1.1. So it's not really an important problem.
It could be what Whiplash said.

^
Yes, it is.

In State 2205, you call another helper 2205 (which is the same state):
Code:
[State 1705, fx]
type = helper
trigger1 = !(parent,ishelper)
helpertype = normal
stateno = 2205
ID = 2205
name = "Warp FX"
postype = p1
ownpal = 1
persistent = 0
if you comment that (using ";") or change the type to Null, the debug message doesn't appear.
Last Edit: August 16, 2015, 11:52:31 am by Alex Sinigaglia
Re: E-ryu(snk)V1.0 released
#12  August 16, 2015, 11:46:22 am
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probably your helper made a helper and that helper at some point refers back to it's parent (The first helper), but it's parent has been destroyed so it no longer exists and you get that message?

Get it.
Re: E-ryu(snk)V1.0 released
#13  August 16, 2015, 11:53:38 am
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1- What MotorRoach sprites??
2- The problem of aura exists for some days but I m too lazy to solve it, I think I will mix it next time.
3- Eh... actually I'm not good at writing readme for my English but I'll try when I update E-ryu.
4- Hitsound of CLK will be fixed.
5- I test the char in my full game and did not find so much bugs, what does PARENT IN RETARGETED TRIGGER HAS BEEN DESTROYED mean??

1- Just the stance:

you could use that. :)

5- I have no idea. But again, that only occurs in Mugen 1.1. So it's not really an important problem.
It could be what Whiplash said.

^
Yes, it is.

In State 2205, you call another helper 2205:
Code:
[State 1705, fx]
type = helper
trigger1 = !(parent,ishelper)
helpertype = normal
stateno = 2205
ID = 2205
name = "Warp FX"
postype = p1
ownpal = 1
persistent = 0
if you comment that (using ";") or change the type to Null, the debug message doesn't appear.




I m afraid the debug message of state2205 only appears in 1.1, I did not see it when I m testing the char.
Re: E-ryu(snk)V1.0 released
#14  August 16, 2015, 11:55:32 am
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Yes, you're right. No problem about that. Keep the great work up. :)
Last Edit: August 16, 2015, 12:26:22 pm by Alex Sinigaglia
Re: E-ryu(snk)V1.0 released
#15  August 16, 2015, 11:56:48 am
  • **
1- What MotorRoach sprites??
2- The problem of aura exists for some days but I m too lazy to solve it, I think I will mix it next time.
3- Eh... actually I'm not good at writing readme for my English but I'll try when I update E-ryu.
4- Hitsound of CLK will be fixed.
5- I test the char in my full game and did not find so much bugs, what does PARENT IN RETARGETED TRIGGER HAS BEEN DESTROYED mean??

1- Just the stance:

you could use that. :)

5- I have no idea. But again, that only occurs in Mugen 1.1. So it's not really an important problem.
It could be what Whiplash said.

^
Yes, it is.

In State 2205, you call another helper 2205 (which is the same state):
Code:
[State 1705, fx]
type = helper
trigger1 = !(parent,ishelper)
helpertype = normal
stateno = 2205
ID = 2205
name = "Warp FX"
postype = p1
ownpal = 1
persistent = 0
if you comment that (using ";") or change the type to Null, the debug message doesn't appear.




MotorRoach sent me the mail several days ago but I did not think the original sprites by win0dds have problems so I did not use his.
But thank him all the same.
Re: E-ryu(snk)V1.0 released
#16  August 16, 2015, 04:34:54 pm
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All your chars are excellent man, keep up! Thank you for share!  :thumbsup:
I found this little thing when you roll front or back.
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: E-ryu(snk)V1.0 released
#17  August 16, 2015, 05:49:25 pm
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Misogi needs some adjustment for when it hits in the corner (P2 ends up behind E.Ryu and pushes him)

Normal
Spoiler, click to toggle visibilty

In The Corner
Spoiler, click to toggle visibilty

The same behavior also happens when cancelled from his  forward + x ,or b (when near p2) on the second hit.

His throws need adjustment. They don't give debug vs himself because the anim exists, but on others like KFM, it gives a debug error.
WARNING: PLAYER KUNG FU MAN IN STATE 807: CHANGED TO INVALID ACTION 5165
WARNING: PLAYER KUNG FU MAN IN STATE 905: CHANGED TO INVALID ACTION 5165
Re: E-ryu(snk)V1.0 released
#18  August 16, 2015, 06:05:22 pm
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MotorRoach sent me the mail several days ago but I did not think the original sprites by win0dds have problems so I did not use his.

There were multiple problems with win0dds' original stance, those problems being:

win0dds -> <- My edit

- The breathing movement on win0dds' stance was way too stiff, given that all he did was drag his arms in and out
- No use of sub pixels for a subtle yet lively movement
- There was hardly any movement, other than the robotic looking arms. All he does is go up and down in a very generic manner
- Only one side of the pants looked torn on the end
- The pants move... not along the movement of the animation itself, they just move without much of a reason

If there wasn't any problems with the original animation, I wouldn't have edited it to begin with, would I?

Shit
Re: E-ryu(snk)V1.0 released
#19  August 17, 2015, 12:26:56 am
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Great, I'll take a closer look at those sprites, they look yummy.
Edit,
It's flattering to see that winodds uses a lot of Sean's edits as base.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Last Edit: August 17, 2015, 12:47:23 am by AerosMugen
Re: E-ryu(snk)V1.0 released
#20  August 17, 2015, 04:01:42 am
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I must say for the bugs he has now, this is very well made for a SFIV Evil Ryu. If you ever are in need of palettes PM me ok? :)