love the knife movements...that art style is perfect for metal swiping! bravo...im so ready for this game!
GarchompMatt said, March 09, 2017, 02:35:37 amSounds like her voice clips are peaking.I agree, you can hear some clipping when her voice is too high.Here's some feedback based on the video:- 0:16 → 0:18 this could be an infinite combo; is there a restriction for it so that it can't be spammed?Same combo at 1:19 → 1:22.- 0:53 → 0:54 I would suggest another get hit (in the stomach), maybe in a custom state so that the enemy looks stabbed, otherwise it looks like she stabs the enemy's ass Same thing happens at 1:00 and 1:33 and he says "that hurts" for a reason (I know it was a different clip, it was just a joke);- 1:45 → 1:50 another possible infinite combo? There may be a ground bounce limit so I'm not sure.The preview looks cool though and the sprites flow nicely!
Thanks guys! Glad to see you guys enjoying the trailer.GarchompMatt said, March 09, 2017, 02:35:37 amSounds like her voice clips are peaking.Thanks for that I'll be sure to get some of those voice clips sorted.AlexSin said, March 09, 2017, 11:13:02 amHere's some feedback based on the video:- 0:16 → 0:18 this could be an infinite combo; is there a restriction for it so that it can't be spammed?Same combo at 1:19 → 1:22.- 0:53 → 0:54 I would suggest another get hit (in the stomach), maybe in a custom state so that the enemy looks stabbed, otherwise it looks like she stabs the enemy's ass Same thing happens at 1:00 and 1:33 and he says "that hurts" for a reason (I know it was a different clip, it was just a joke);- 1:45 → 1:50 another possible infinite combo? There may be a ground bounce limit so I'm not sure.The preview looks cool though and the sprites flow nicely! The combos at 0:16 - 0:18/1:19 - 1:22 aren't infinites. You get 3 reps off of it max if you're point blank. I'm looking to change the properties of her double hitting normal anyway because that loop deals a little too much damage.Combo at - 1:45 - 1:50 - isn't an inifinite because there is a ground bounce limit. 2 per combo. Also your opponent's character's weight will increase as their being juggled when you reach a certain number of hits in your combo.Thanks for the feedback as always I'll be sure to get that other stuff sorted.
Hi guys,I'm back with another Tomoe trailer since she's now nearing completion. This one features the stuff she can do with meter.I hope you enjoy the trailer.
AlexSin said, March 30, 2016, 10:48:58 pmHow about just saying "welcome back", is that difficult?I found something:it makes sense because she slashes him, but the hitspark is too low, you could edit the value based on the bodydist y of your enemy.If you're using simple hitsparks (no helpers), you could code the sparkxy like this:Code: sparkxy = -10, -50-ceil(enemynear,p2bodydist y)(numbers are an example)this effect could stay under the characters' sprites.
Thanks for the critiques as always Alex.I'm using helpers for the hitsparks. I'll try and find another method.