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Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed (Read 10723 times)

Started by BoyBoyz, May 20, 2014, 11:32:54 pm
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Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed
#1  May 20, 2014, 11:32:54 pm
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While selecting, press and hold start + a to get his dark aura (average quality).

http://www.mediafire.com/download/onua3x42xmkzcsi/Dark_Ash_XIII_30-5-2014.rar  -  Movelist in the updated file (30-05-2014)
https://www.mediafire.com/folder/5gsem6412qcw4//Mugen  -   folder.

This 95% completed release of Dark Ash, best played in mugen 1.1b, uses Randy Fenrir's Ash XIII as a base. Everything (especially the combos) has been painstakingly redone and fixed to be very accurate to Dark Ash from KOF XIII and KOF XIII Steam, except for the following:

1. No drive cancel - meaning, he can perform infinite cancels from special into super moves. Enjoy till I implement it :p
2. No hyperdrive
3. Cannot be guard crushed or dizzied, yet, but can dizzy the enemy (didn't like that a boss could be guard crushed/dizzied)
4. No boss flame aura
5. Certain combos should not be there (eg. fireball should not hit tripped enemy, and full-screen DM should not hit 5040 air-recovering enemies. I intentionally left the full-screen DM combo there, for boss-likeness).

*Do note that you can combo immediately after EX Dash (B,F, c) hits the enemy (and dark ash is on the other side of the enemy), by pressing the next command in reverse. He has tons of combos and infinites. Take your time to explore!

Inaccuracies/bugs:
1. Hit/guardsounds and voices may not be super accurate.
2. Super dash (DFDF, z) mechanics a bit inaccurate.
3. His super fireball (DFDF+punch) might be slightly buggy when executed together with enemy supers (clash of pause timings).

Anyone has the accurate CLSNS using Artmoney?
Last Edit: May 31, 2014, 02:55:33 am by BoyBoyz
Re: Dark Ash KOF XIII
#2  May 21, 2014, 12:58:12 am
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Hell yeah! I was waiting for this BoyBoyz! Nicely done! :D
Re: Dark Ash KOF XIII
#3  May 21, 2014, 01:13:18 am
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i tested your dark ash character and some moves especially the full screen super lags from beginning to end
Re: Dark Ash KOF XIII
#4  May 21, 2014, 02:31:47 am
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This character is very demanding on system resources if you play it on mugen 1.0. Hence, using Mugen 1.1b is strongly advised! The super does not lag on an i3 3.30ghz CPU with 2GB ram only (my crappy pc at work) if you use mugen 1.1b.

There is no other way of making the explods appear so nicely :(
Last Edit: May 21, 2014, 02:47:56 am by BoyBoyz
Re: Dark Ash KOF XIII
#5  May 21, 2014, 03:08:07 am
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This character is very demanding on system resources if you play it on mugen 1.0. Hence, using Mugen 1.1b is strongly advised! The super does not lag on an i3 3.30ghz CPU with 2GB ram only (my crappy pc at work) if you use mugen 1.1b.

There is no other way of making the explods appear so nicely :(

So I have to use mugen 1.1b in order for this to happen, ok
Re: Dark Ash KOF XIII
#6  May 21, 2014, 03:51:53 am
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Ohhh looks diferent downloading to try her out. Thanks for sharing.
Re: Dark Ash KOF XIII
#7  May 21, 2014, 04:14:29 am
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Ash may be pretty but he is not a woman.
Re: Dark Ash KOF XIII
#8  May 21, 2014, 04:55:54 am
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^lololol

at first I thought that this was classic ash edited to be D. Ash... it happens to be Hi-Res...

downloading... feedback later
Lord Noble Eye of Dezeroff; High Commander of the Reconnaissance Division, Airborne Corps; Fifth Seat in the Murder's Council; and Duke of Corvus
Re: Dark Ash KOF XIII
#9  May 21, 2014, 05:04:37 am
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A pleasure to share! This isn't an edit. This is the real Dark Ash, with accuracy to his power, speed, gameplay, and combos. :D Enjoy!

Note that neomax is performed DBDB, c. Typo in the movelist. Unlike normal Ash, Dark Ash cannot combo his super uppercut into neomax.
Last Edit: May 21, 2014, 05:21:37 am by BoyBoyz
Re: Dark Ash KOF XIII - 22 May 2014
#10  May 21, 2014, 03:34:47 pm
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Fixed some KO sound bug not triggering, and modified a clsn to help make a combo easier.
Re: Dark Ash KOF XIII - 22 May 2014
#11  May 22, 2014, 02:17:45 pm
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I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Dark Ash KOF XIII - 22 May 2014
#12  May 23, 2014, 12:00:48 am
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Updated 23-5-2014:

1. All special dash and EX dash has Dark Ash turn once the ctrlset kicks in, so that if he jumps right after, he will jump backward if he has passed p2, instead of forward.

These turn issues can be really detrimental and I try to fix them asap.

2. Increased ground velocity Y of weak dash by -0.2, so that the infinite can be performed slightly easier when at edge of screen.

Also, you might have realised that the overall file size is smaller. I used the FFclassic -> cut all tactic to reduce all sprite sizes.
Last Edit: May 23, 2014, 12:00:50 pm by BoyBoyz
Re: Dark Ash KOF XIII - 27 May 2014
#13  May 27, 2014, 02:55:39 pm
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Updated 27 May 2014:

1. Added average dark aura (palno = 7. Hold start + a while selecting).
Re: Dark Ash KOF XIII - 27 May 2014
#14  May 29, 2014, 06:13:21 am
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Very nice Dark Ash!!
Thanks for sharing!!

Feedback&Hope
・On 1.0 and older mugen,sometimes very slow(for example full-screen DM)
・When first matchover victory screen,wrong Japanese sentence&wrong place Japanese sentence
・Do you plan add special backscreen when DM finish?(For example ahuron&or2=3's KOFXIII char)

So nice char.Thank you very much.
Sorry,bad English.
Re: Dark Ash KOF XIII - 29 May 2014
#15  May 29, 2014, 12:55:31 pm
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Yes this Dark Ash works slow on mugen 1.0. No way around it... have to use mugen 1.1b!

Fixed the winscreen to display english text instead of the incorrect Japanese text, but only 2 of the 4 winquotes I put in will be randomly generated. The winquotes will still appear again after the animation.

The special backscreen when DM finish does not work in mugen 1.1b. So I removed it. It will also create even more lag for mugen 1.0.

Thanks for trying and enjoying this character! It's ok, I could understand what you're saying :)
Last Edit: May 29, 2014, 02:16:41 pm by BoyBoyz
Re: Dark Ash KOF XIII - 29 May 2014 - English Winquotes in Winscreen
#16  May 29, 2014, 03:25:30 pm
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Thank you for replying and quick responce!

But winscreen's english text,like this.


Sorry,I upload image after a long time,very big size.sorry.
Re: Dark Ash KOF XIII - 29 May 2014 - English Winquotes in Winscreen
#17  May 30, 2014, 02:56:38 am
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Damn, I thought I checked it was ok... if you can do coding, please check if explod 8060 in Dark Ash EX.cns has this:

anim = 8060 + floor(random/1000.0*2)

I'll check again about 9 hours later as I am at work now.

 I will remove the faulty file for now. Sorry.
Last Edit: May 31, 2014, 02:37:29 am by BoyBoyz
Re: Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed
#18  May 30, 2014, 07:48:18 pm
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The winquotes have been fixed. Pls try again. Only 2 will appear at random. The original winscreen in mugen will display 4 at random.
Re: Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed
#19  May 30, 2014, 10:26:55 pm
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Thank you very much!
I enjoy your Dark Ash!
Re: Dark Ash KOF XIII - 30 May 2014 - English Winquotes in Winscreen Fixed
#20  May 31, 2014, 02:56:14 am
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You're welcome, and thanks!