In statedef -3, find this code:Code: [State 820, Voice]type = Stopsndtriggerall = var(0) != 2trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5100 || StateNo = 15000 || StateNo = 15010 || StateNo = 15020 || StateNo = 15070 || StateNo = 15100trigger2 = StateNo = 150 || StateNo = 152 || StateNo = 154trigger3 = (StateNo = 0 || (StateNo = [99900,99901])) && (PrevStateno = [190,194]) && time = 1channel = 0Replace it with this:Code: [State 820, Voice]type = Stopsndtriggerall = var(0) != 2trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5100 || StateNo = 15000 || StateNo = 15010 || StateNo = 15020 || StateNo = 15070 || StateNo = 15100trigger2 = StateNo = 150 || StateNo = 152 || StateNo = 154trigger3 = StateNo = 0 && (PrevStateno = [190,194]) && time = 1channel = 0Hopefully it will fix that.
Have you identified the actual sound that plays? If it's that bad I would just take the sound out. I would delete triggerall = var(0) != 2for testing purposes. Once the sound stops playing, I'd add it back in. What does the fix patch fix? Does it fix other things? Try to use a program like UltraEdit to look at an original file and one that has a fix to see what's different.