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Ripping and utilizing Parallax backgrounds (Read 13049 times)

Started by Tyrannosaurus rex, May 14, 2018, 01:26:54 am
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Ripping and utilizing Parallax backgrounds
#1  May 14, 2018, 01:26:54 am
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Hey everyone,
                        I was looking to rip stages from Primal Rage arcade, and luckily enough for me, there were cheat scripts available to turn off stage objects and rip the foreground structures easily. The problem came when I looked on to ripping the floor. Case in point:

https://s9.postimg.cc/fvey2e4rj/0023.png
https://s9.postimg.cc/ipi3fuenj/0024.png

Here is a video of game play in action. Its not the best quality but its just to show the parallax in action.

https://www.youtube.com/watch?v=zMEWlfA8TAs

My issue is that on certain stages like Diablo's Inferno, The floor has animated lava in it and distorts according to where the players move, to stimulate a very neat looking parallax effect. Lets say I rip the animated lava with ground, I would still be confused on how I can distort it like it does on the Arcade emulator (which I suspect is handled by the engine). 

Any advice would be useful
Thank you
Re: Ripping and utilizing Parallax backgrounds
#2  May 14, 2018, 05:52:08 am
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For animations you will need to use a BGCtrl to toggle your ground sprites rather than make a typical anim.

ExShadow's Alpha Base stage has that functionality.
Re: Ripping and utilizing Parallax backgrounds
#3  May 14, 2018, 08:43:58 pm
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It looks a bit complicated but thanks. I'll try it out and post back if it works out.