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Capcom Vs. Snk Universe Ultras & Ex Modes (Read 7254 times)

Started by 2Dee4ever, January 08, 2016, 03:34:44 am
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Capcom Vs. Snk Universe Ultras & Ex Modes
New #1  January 08, 2016, 03:34:44 am
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Ex modes will change move-set. That way I can have both original & custom. So I'll likely be adding my custom stuff to all. Not too mention any normals I can find(may create new ones ie overhead). Focus attacks are a maybe.. Pandora is a go. I'll worry about tag-team supers later.. Characters have 4 ultras, 2 for each mode. Been thinking about revenge gauge, been thinking about going V-Skill route, or low health once per match. I'm also thinking about going the stat route ie lower defense/attack etc. I'll update this later btw far from finished. Lastly been considering a cinematic approach towards ultras..

Here is an example.(If you've been watching any of my videos you are likely to have already seen this.)

Good News
So I've been tinkering with add004. Seeing about fixing the dizzy system. Guard system is 100% working on Ikemen
Also the "special" & "super" finishes now trigger correctly, before it didn't detect projectiles, this goes into improving the grade system because it wouldn't pick up certain moves. All in all the lifebars themselves will continuously be updated exclusively for this.

Here is an example of adding new normals, also have her diagonal + k
Kinda like the way Cody's B+MP works I want to attain that kinda priority.
https://vid.me/DpPr

- Ultra
*Ex Mode
+Ex Mode only


Ryu
- Metsu Hadoken
- Metsu Shoryuken
 *Evil Ryu(Been thinking about Denjin mode, I could give him two, have some type of drawback we'll see)
+Shun Goku Satsu(Thinking of making this a lvl 1 as SF4)
+Messatsu-Goshoryu
+Metsu Hadoken(Different properties)

Ken
- Shinryuken
- Guren Senpukyaku
* Violent Ken
+ Custom super(Been looking at evil ken by Reu, may use something from it.
+ Shinbu Messatsu

Chun-Li
- Hosenka
- True Kikosho
* Shadow Lady
+ Final Mission
+ See if I can emulate that mv3 super if not custom, or use TVC hyper as lvl3

Nash
- Sonic Blade
- Sonic Blitz
* Shadow Nash
+ Final Mission
+ Sonic Overdrive

Guile I wanted to have the "True SF4 Flash explosion, but that reverse somersault Guile sprite isn't cs'ed so not likely :/)
- Sonic Hurricane
- Sonic Typhoon
* TBD
+ SVC supers
+ Convert mvc air super

Guy
- Bushin Goraisenpujin
- Bushin Muso Renge
* TBA
+ Custom
+ Custom

Zangief Trying to buff grapplers in general, because this one for example no longer has the infinite grab range.
- Ultimate Atomic Buster
- Siberian Blizzard( Will see if I can get this done, at some point though)
* Mecha Zangief(Super armor, but super slow ie MVC)
+ TBD
+ TBD

Kyo
- 524 SHIKI: KAMUKURA
- Neo Max
* Kusanagi
+ Saishuu Kessen Ougi "Zero Shiki"
+Nests Neo Max

Iori
-
-Neo Max
*Orochi Iori
+
+ If there are sprites for Flameless Iori Neomax

Terry
- Trinity Geyser
- Rising Beat
* Wild Wolf (Turn into wildwolf literally lol been thinking about it, but nah)
+ Power Stream
+ Rising Force

Joe
- Double Cyclone
- Neo Max
* A-Unknown
+ Just imagine if I am able to pull this one off.. His DMs are super tight

ETC ETC will continue to update this when I have more time. Essentially every Ultra & Neo Max if possible will be in.
Last Edit: August 01, 2016, 02:51:52 am by TheFclass97
Re: Capcom Vs. Snk Universe Ultras & Ex Modes
#2  January 08, 2016, 03:53:41 am
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Your an Ikemen Demi-God......
Re: Capcom Vs. Snk Universe Ultras & Ex Modes
#3  January 23, 2016, 02:44:01 am
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  • R U OOOOOK!!!
I would like to start by saying this is by far the dopest MUGEN I've seen since I started playing MUGEN back in "06" I'm a huge fan of your work and would love to play capcom vs snk universe please previde the link I would be forever grateful! Be safe until the next time peace kid.,
Re: Capcom Vs. Snk Universe Ultras & Ex Modes
#4  January 25, 2016, 04:59:54 am
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Rei I agree with you for Guile's super. Where can I get  these Nash style somersault sprites and an example of Guile's existing color separation.  I got nothing but time. I'd be happy to try my hand csing the sprites for you(I'm assuming it's between 4-15 sprites). I have limited knowledge with coding. I spent most of my time translating comments in code and finding ways to automate  the organization of .Air files. And frankly whatever work I did for my own cvs game is rendered moot by your endeavors.
Re: Capcom Vs. Snk Universe Ultras & Ex Modes
#5  January 25, 2016, 08:17:17 am
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