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Mika v1.027 (Read 8211 times)

Started by OHMSBY, September 12, 2018, 09:04:06 pm
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Mika v1.027
#1  September 12, 2018, 09:04:06 pm
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Hello Everyone,

I kinda forgot to update the WIP thread, whoops. In any case, Mika is now complete. Like Ruby and Yang, she has a custom gameplay style that is based on BBTag's gameplay, but I also gave her a couple of moves that she had in Uniel[st].



More screenshots in the spoiler.
Spoiler, click to toggle visibilty

Get Mika here:
https://drive.google.com/file/d/1b7ePztRHYlY9ly68ALYv4lvrwgdp0wZ0/view?usp=sharing

Also, I might as well have a poll for the next character included in the first post

Vote for my next character here:

Ragna has won the poll. Thank you for voting.

As always, have fun.
Last Edit: October 06, 2018, 04:43:44 am by OHMSBY
Re: Mika
#2  September 12, 2018, 10:15:41 pm
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Here you go, friend!


Voted for Ragna! I hope he wins. I main him and Yang in Cross Tag. :)
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Last Edit: September 12, 2018, 10:20:30 pm by CozySquirtle
Re: Mika
#3  September 13, 2018, 01:34:29 am
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Really enjoying how she combos.

Now then, time for some feedback from a friend of mine.

Quote
Mika Tornado has 27 frames of inv, so she's invincible from startup to the end of the move's active frames.
It can't possibly have been like that in either UNIB or Cross Tag.
She's invincible during the followup too, so you can increase that further if you want.
That's a lot of inv for a DP.

The whoosh sounds (from Smash 64...?) come out many frames too early.
You'd expect them to come out on the frames where there's significant motion, not several frames before.


That's all for now.
Re: Mika
#4  September 13, 2018, 04:41:53 am
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Best Grilll thanks for releasing her!!! <3 ILY
[/img]http://imgur.com/PXKjXbP[/img]
Re: Mika
#5  September 13, 2018, 05:09:02 am
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Re: Mika
#6  September 13, 2018, 05:36:31 am
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WAGNER WAGNER WAGNERRR
Re: Mika
#7  September 13, 2018, 05:53:18 am
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Oh snap, you've been on a roll
Re: Mika
#8  September 13, 2018, 06:51:39 am
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good char but he needs to improve a little AI, did not give much fight xD
Re: Mika
#9  September 13, 2018, 10:44:03 am
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Even you forgot to updated your WIP topic, you finished her relatively quick. I'm impressed what you've done. Here's my feedback after a few minutes of testing:

-Mika can still perform EX Cannon and EX Missile even if she has no meter.
-Mika Cannon (B and the EX version) and Hip Strike is unblockable (Not sure if it's supposed to be as I haven't played either games with her in them, but Mika Galaxy makes sense since it uses the full meter though).
-A rare occurrence where she trips the ground during her intro doesn't have ground fx.
-I personally think it would sound better if you put swing sounds on the animation where she misses her grab, Mika Hip Strike, and Mika Cannon.

More if I find anything else. Since you added Ragna for your next character poll, I decided to vote for him. I would love to see your take on the character and see that special intro with him and your Ruby.

good char but he needs to improve a little AI, did not give much fight xD
He already said in his previous releases that he isn't good at doing AI. I wouldn't count on it.
Re: Mika
#10  September 13, 2018, 12:01:38 pm
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Very good.

If you ok,
I hope Japanese voice snd file.
Re: Mika
#11  September 13, 2018, 12:16:52 pm
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great work  OHMSBY    abd next  vote poll  I will vote for "weiss schnee"  for RWBY  complete team
Re: Mika
#12  September 13, 2018, 12:38:41 pm
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I can't wait to see a Blazblue character by you.
Last Edit: September 14, 2018, 11:47:22 am by Gladiacloud
Re: Mika
#13  September 13, 2018, 01:10:30 pm
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*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Mika
#14  September 13, 2018, 05:53:53 pm
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-Mika can still perform EX Cannon and EX Missile even if she has no meter.
-Mika Cannon (B and the EX version) and Hip Strike is unblockable (Not sure if it's supposed to be as I haven't played either games with her in them, but Mika Galaxy makes sense since it uses the full meter though).
-A rare occurrence where she trips the ground during her intro doesn't have ground fx.
-I personally think it would sound better if you put swing sounds on the animation where she misses her grab, Mika Hip Strike, and Mika Cannon.

-Whoops.
-Yeah, both of those moves are command grabs back in the source. Although, in both Cross tag and Uniel, all versions of Mika canon are unblockable but also throw escapable. Since there is no throw escapes in this gameplay style, I had to improvise a little bit.
-This will be fixed.
-I couldn't find a good sound effect for that animation. In Cross Tag and Uniel, the animation didn't have a sound effect aside from her voice, so I decided to leave it be.

If you ok,
I hope Japanese voice snd file.

I don't plan on making a Japanese voice file, sorry. However, I'm not opposed to someone else making a voice patch for her, just as Mister Fael did for Ruby.

Sounds good! All I require is a standing/idle sprite (possibly one with their mouth open as well for example wold be Mika's small port, I needed to see if her mouth shared colors with her skin, in which case, it did.) and the big port.

Duly noted.


Anyway, I'm going to have Mika updated later today, so stay tuned.


Re: Mika v1.01
#15  September 13, 2018, 10:33:57 pm
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Mika has now been updated.

Quote
- Changed the small port to CozySquirtle's Cross Tag port, the previous small port is now an alternate
- Reduced the invul time for Mika Tornado
- The follow up version of Mika Twister no longer has invul frames
- Made some adjustments for when the whoosh sounds play
- Added effects to Mika's tripping and falling animations
- Fixed a bug that caused Mika to immediately go into her landing animation upon using jC close to the ground
- Fixed a bug that allowed Mika to use her force breaks without having the required amount of meter

Go ahead and download her Again.
Re: Mika v1.01
#16  September 14, 2018, 04:59:42 am
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who Awesome!???
 
        you're awesome!!! OHMSBY

Hope TO see you work ES  From blazblue

I HOPE SHE ( ES ) NEXT after RAGNA COME OUT
Last Edit: September 14, 2018, 04:04:33 pm by Crysis4450
Re: Mika v1.01
#17  September 14, 2018, 05:42:10 pm
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Is it possible to have it so that i can make it so the burst meter moves to a different area for p3 and p4 during simul?
Re: Mika v1.01
#18  September 14, 2018, 08:35:25 pm
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Is it possible to have it so that i can make it so the burst meter moves to a different area for p3 and p4 during simul?

I gave my characters some things that don't really work too well in simul mode (at least in vanilla, non-patched simul mode), like the astral heats and the use of red hit-boxes during throws, so this wasn't something that crossed my mind. I can't imagine that it would be too difficult to implement though, I might mess around with it later on.
Re: Mika v1.01
#19  September 14, 2018, 10:59:20 pm
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This is mostly for my own personal tag system (that isn't uno or add004) so I was just asking since I can apply it myself but thanks for the response
Re: Mika v1.01
#20  September 15, 2018, 07:44:13 am
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This is mostly for my own personal tag system (that isn't uno or add004) so I was just asking since I can apply it myself but thanks for the response

Ah, alright then. No problem.



Anyway, the poll results are in:


Ragna has gotten the most votes, making him my next project. Thanks for participating.