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JoJo's Bizarre Adventure (Updated April 7, 2009) (Read 22911 times)

Started by Kung_Fu_Man, April 02, 2009, 09:38:29 pm
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JoJo's Bizarre Adventure (Updated April 7, 2009)
#1  April 02, 2009, 09:38:29 pm
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http://randomselect.piiym.net/
Hosted -> Hosted Screenpacks -> Screenpacks

What is this?
-A screenpack modelled after JoJo's Bizarre Adventure, the PSX and Arcade versions of the game

Why no music?
-At this time I couldn't get music to work like it should :| Blame mugen for having crappy plugin support.

Will you make a version for regular mugen?
-Survey says no.

Are there any interactive parts ofr the screenpack?
-Well, you can get "PERFECT" to show up and "DRAW" to have audio in the events they come up. To get this feature
to be compatible with your characters, do the following:
*Find StateDef -3 and copy the code below into the character

[State 170, 1]
type = Explod
triggerall = Time = 112
triggerall = WinPerfect
triggerall = StateNo = [180,189]
trigger1 = !NumPartner
trigger2 = NumPartner
trigger2 = ID < Partner, ID
trigger3 = NumPartner
trigger3 = ID > Partner, ID
trigger3 = Partner, Life = 0
anim = F7777
postype = Left
pos = 160,0
scale = .5,.5
ontop = 1

[State 170, 1]
type = PlaySnd
triggerall = Time = 118
triggerall = WinPerfect
triggerall = StateNo = [180,189]
trigger1 = !NumPartner
trigger2 = NumPartner
trigger2 = ID < Partner, ID
trigger3 = NumPartner
trigger3 = ID > Partner, ID
trigger3 = Partner, Life = 0
value = F7777,0

[State 170, 0]
type = PlaySnd
triggerall = Time = 132
triggerall = DrawGame
triggerall = Facing = 1
triggerall = StateNo = [170,179]
trigger1 = !NumPartner
trigger2 = NumPartner
trigger2 = ID < Partner, ID
trigger3 = NumPartner
trigger3 = ID > Partner, ID
trigger3 = Partner, Life = 0
value = F7777, 90

It might need some tweaking for characters with more complex winpose states/lose states, but for the vast majority of characters this will work.

-I don't like the fact you used mugen's default sparks and sounds! >:(
Then use your own. Just remember if you do, copy over all the sprites and the anim for 7777 in the fightfx files and the 7777 sound pair in common.snd
if you plan to use the above features.

Enjoy!
Last Edit: April 07, 2009, 08:17:26 pm by Kung_Fu_Man

MDI

Re: [HI-RES SCREENPACK] JoJo's Bizarre Adventure
#2  April 02, 2009, 10:01:07 pm
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Fucking awesome. Thank you good sir!
ey
Re: [HI-RES SCREENPACK] JoJo's Bizarre Adventure
#3  April 02, 2009, 10:25:35 pm
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The Red Threat has arrived in Gilta Nnea. Nine heroes are prophecied to defeat him, but no one knows who they are. When a journey to the Hollowlands unites players in an all-out war, the stage is set for the heroes' rise. This is their battle. METAL SHADOW
Re: JoJo's Bizarre Adventure
#4  April 02, 2009, 10:50:22 pm
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Nice to see you have came back from your retirement in a big way LOL.

Good work.

Oh and Change that Avatar already.
Re: JoJo's Bizarre Adventure
#5  April 03, 2009, 03:42:10 am
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Why no music?
-At this time I couldn't get music to work like it should :| Blame mugen for having crappy plugin support.

The readme in the file also says this, yet there is actually music included. 
The problem is that it is in a less than standard format, and you don't mention this in the readme.

So when one tries to load the screenpack the first time, mugen crashes if they don't already have the plugin.  Until you include something in the readme about getting the plugin, perhaps commenting out the files in the system.def would be a good idea.  This way newer users don't have problems. 


I don't have much time to test out the actual screenpack, but I have some feedback on the lifebars. 

-Why are the little boxes from the game not used for the win count?  You could just use them for up to two wins before starting to use a font.   
-Also, using a default mugen font for the win counter seems odd.  Maybe you could use the score font from the game instead?  You could even place the win count where the score normally goes.

-Life values are not displayed equally for both characters. 
Go to vs mode, and hit F2.  P1 will have no pixels of life left, while P2 does. 

-Super values are not displayed equally for both characters. 
Go to vs mode, and pick KFM.  Do two light punches.  P2 will show some super meter, P1 will not. 
Last Edit: April 03, 2009, 04:20:43 am by Tamez
Re: JoJo's Bizarre Adventure
#6  April 03, 2009, 04:37:43 am
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Re: JoJo's Bizarre Adventure
#7  April 03, 2009, 05:25:49 am
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great SP!!!  ;D
Re: JoJo's Bizarre Adventure
#8  April 03, 2009, 08:46:39 am
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Quote
The readme in the file also says this, yet there is actually music included.
The problem is that it is in a less than standard format, and you don't mention this in the readme.

So when one tries to load the screenpack the first time, mugen crashes if they don't already have the plugin.  Until you include something in the readme about getting the plugin, perhaps commenting out the files in the system.def would be a good idea.  This way newer users don't have problems.

Added a bit to the readme.

Quote
-Why are the little boxes from the game not used for the win count?  You could just use them for up to two wins before starting to use a font.  
-Also, using a default mugen font for the win counter seems odd.  Maybe you could use the score font from the game instead?  You could even place the win count where the score normally goes.

I'm fine with both as they are now: it gets cluttered under there, the little boxes from the game lose their point after 2 rounds, and the default font sticks out enough to see.


Quote
-Life values are not displayed equally for both characters.
Go to vs mode, and hit F2.  P1 will have no pixels of life left, while P2 does.

-Super values are not displayed equally for both characters.
Go to vs mode, and pick KFM.  Do two light punches.  P2 will show some super meter, P1 will not. 

By "some pixel" you mean roughly half a pixel. Which sadly the bars seem like they have no option but to be off like that, after trying everything. It seems to be a conflict with the fact that it's in high res but the lifebar frames are in fact low-res.
Re: JoJo's Bizarre Adventure
#9  April 04, 2009, 12:22:37 am
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I am not sure but p2 portrait looks off on the select screen.
Last Edit: April 04, 2009, 01:37:48 am by Cloudius
Re: JoJo's Bizarre Adventure
#10  April 04, 2009, 12:55:34 am
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Delete one of the Ranomselect entries in the select.def file cloudius. >_<
Re: JoJo's Bizarre Adventure
New #11  April 04, 2009, 01:24:24 am
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>-< ok I fixed my select screen. I think...

it still looks kinda off.
Last Edit: February 11, 2010, 04:51:41 am by Cloudius
Re: JoJo's Bizarre Adventure
#12  April 04, 2009, 01:48:00 am
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Ack, looks like I forgot to fix the offset on the right one. It's an easy fix: look in system.def and find

p2.face.offset

and set it to

632,334

The main archive will be updated with these fixes right now.
Re: JoJo's Bizarre Adventure
#13  April 04, 2009, 01:55:14 am
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ok, thanks.

Great screenpack btw.

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Re: JoJo's Bizarre Adventure
#14  April 06, 2009, 02:49:23 pm
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This is brilliant.
Re: JoJo's Bizarre Adventure
#15  April 07, 2009, 12:16:55 pm
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no name fonts (for the lifebar)?
ko sound plays twice.

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Re: JoJo's Bizarre Adventure
#16  April 07, 2009, 04:09:44 pm
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ko sound plays twice.

This happens on and off for me.
Generally there's a lot of slowdown in the pause between the final hit(s) and the KO text (particularly if I KO with a multi-hit super), and this tends to get the screenpack text/sound out of sync. Perhaps there's a more efficient way of doing things...?
Re: JoJo's Bizarre Adventure (Updated April 7, 2009)
#17  April 07, 2009, 08:17:30 pm
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Updated:

-Fixed the position of the team KO icons for P2
-Fixed the KO bug. I *hope*. This is a little dodgy because the settings are apparently more delicate than I'd hoped they'd be. Took awhile to work the kinks out.
-"GAME OVER" screen added if you choose no to continue

I might do more with this down the pike, such as an optional spark pack and intro sequence, if demand is high enough.

MDI

Re: JoJo's Bizarre Adventure (Updated April 7, 2009)
#18  April 07, 2009, 08:49:44 pm
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ey

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Re: JoJo's Bizarre Adventure (Updated April 7, 2009)
#19  April 07, 2009, 09:09:53 pm
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Better off without spark pack, imo.
Re: JoJo's Bizarre Adventure (Updated April 7, 2009)
#20  April 08, 2009, 01:41:17 am
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The lack of proper sparks makes me sad in the pants.
Re: JoJo's Bizarre Adventure (Updated April 7, 2009)
#21  April 08, 2009, 09:18:15 am
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^Just get Luigi-Master's JJBA sparks then.