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Spain in 98 (Read 32373 times)

Started by PeXXeR, June 02, 2017, 06:14:16 pm
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Spain in 98
New #1  June 02, 2017, 06:14:16 pm
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Credit goes to Ryo2005, this edit was based on his work.

Highjump, zoom, all that jazz.


What was edited ? ealry wips of the sprite extending process, was to lazy to take pics again.
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
The original stage was so small, and I cloud not get a solid cut out of the pattern, I think it came out decent considering.

Original version ment for 1.0(thats' the zoom breaking it)
Spoiler, click to toggle visibilty

Download
https://www.mediafire.com/?v26u7a6zduqhic3

If you have any issues post here.

Last Edit: April 06, 2018, 08:40:29 am by PeXXeR

Yue

Re: Spain in 98
#2  June 02, 2017, 07:30:41 pm
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Nice Job Buddy! Definately gonna try this out : )
Re: Spain in 98
#3  June 02, 2017, 08:52:02 pm
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Thank you very much, I updated the stage cause I totally missed the missaligned pattern on the bricks.
Spoiler, click to toggle visibilty



Edit
Updated again, fixed black floor when screen is shaking. Video updated with the latest fixes.
Last Edit: June 02, 2017, 10:02:36 pm by PeXXeR
Re: Spain in 98
#4  June 02, 2017, 10:21:45 pm
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Yay! more low res stages for my collection!

Yue

Re: Spain in 98
#5  June 02, 2017, 10:37:16 pm
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Works in 16:9 without even having to mess with the floor, using 0.6 zoomin/out. Only thing that is an issue but easily fixable, is the boundleft/right and Overdrawlow.



Lowering Boundright/Left to 110 respectively, fixes it. And changing Overdrawlow from 20 to 100 fixes the black shake on the bottom.
Re: Spain in 98
#6  June 02, 2017, 10:45:54 pm
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Thanks both of you for the comments  and feedback and testing it on 720.
 I did cap it at  zoomout=.7 though, looks good on .6 to me as well.

That's the thing, I extend the sprites so much, you can probobly go even more if you like. Be warry though, projectiles will break on some chars if you overdo it.
Last Edit: June 02, 2017, 10:54:39 pm by PeXXeR

Yue

Re: Spain in 98
#7  June 02, 2017, 10:55:44 pm
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Thanks for the feedback  and testing it on 720, I did cap it at  zoomout=.7 though, looks good on .6 to me as well.
That's the thing, I extend the sprites so much, you can probobly go even more if you like. Be warry though, projectiles will break on some chars if you overdo it.

Yea im aware on the projectiles breaking. Though you can fix that with a AngleDraw/zoom code in the projectiles helper state. But yea, 0.6 is what i use for all my stages, only because it gives the best quality on the characters, while giving a good perspective on the stages. It's just a habit to input 0.6 zoom to every stage i try : P
Re: Spain in 98
#8  June 02, 2017, 10:59:12 pm
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I get where you're coming from, thats why I use .9 zoomin, I just cant stand the huge ass chars and its safer then localcoording cause I had chars break on me when using it. but that maybe on me messing up.
 I plan to update the stage with a looped bgm if all goes through.

Yue

Re: Spain in 98
#9  June 02, 2017, 11:02:37 pm
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I get where you're coming from, thats why I use .9 zoomin, I just cant stand the huge ass chars and its safer then localcoording cause I had chars break on me when using it. but that maybe on me messing up.
 I plan to update the stage with a looped bgm if all goes through.

I feel ya. I used to use that popular localcoord set used in alot of Screenpacks. And it just broke alot of stuff. Totally get ya on the huge characters too. I feel the same.
Re: Spain in 98
#10  June 03, 2017, 08:24:38 am
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I'll be updating it again, FINALLY FIXED the stupid bricks... and a shadowing that actually makes sense.
Spoiler, click to toggle visibilty
Its just the music situation thats holding it back for now.
Sorry for all the updates...Its just me being a jackass, seeing I can improve things when I come back with a fresh mind to it.
Last Edit: June 03, 2017, 08:33:07 am by PeXXeR
Re: Spain in 98
#11  June 03, 2017, 07:17:14 pm
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Last Edit: June 03, 2017, 07:21:55 pm by PeXXeR
Re: Spain in 98
#12  June 08, 2017, 02:05:16 pm
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You ever thought of making that superjump area a little more interesting? Maybe shop an extra row of windows or maybe add a chandelier or something?
Screenpacks | Lifebars | Stages | Logos | Pallettes
Re: Spain in 98
#13  June 08, 2017, 02:07:25 pm
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Thad really did not cross my mind, I dont have chars that go that high.
I may tweak it again. Thanks bro.
Re: Spain in 98
#14  June 08, 2017, 02:18:21 pm
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You ever thought of making that superjump area a little more interesting? Maybe shop an extra row of windows or maybe add a chandelier or something?

My thoughts exactly. I'd add 2 big windows and a big chandelier right in the middle.
Re: Spain in 98
New #15  July 28, 2017, 09:09:13 am
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Sorry, I noticed some sprite misalignment that I AM SURE FF fucked up.. stage was fixed and updated.
http://www.mediafire.com/file/v26u7a6zduqhic3/Spain+in+98.rar
I asked Vegaz to add a fountain sound effect in for the BGM and he did, thanks alot man, its added in as well.
How its supposed to look. (black border on the house in the BG)
Spoiler, click to toggle visibilty

I think I know what happened, instead of using boundlow for the floor I re aligned all the sprites in FF with -5 pixels, for some reason the BG house sprite was not affected...

Last Edit: July 28, 2017, 09:41:12 am by PeXXeR