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Impact Flame Wall Help (Read 719 times)

Started by alex2005992, October 06, 2007, 12:11:06 am
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Impact Flame Wall Help
#1  October 06, 2007, 12:11:06 am
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Hi, Well first of all the move is that the character turns around, a jet of black flame shoot foward, then when it hits a target a giant fire wall erupts from where the character is standing, but when it makes contact all is does is the flame wall juts forms in front of the target i tried using Target Bind, but he still only stay behind the flame wall, what part of code do i add to make the flame wall spawn underneath player 2? And i kno i use Target Bind to keep him still.   
Re: Impact Flame Wall Help
#2  October 06, 2007, 08:14:26 am
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for the pos of the flame wall u could use pos = (p2dist x),0 if its postype = p1... or u could use postype = p2 and make the pos 0,0
Re: Impact Flame Wall Help
#3  October 06, 2007, 05:40:29 pm
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ty that really helps srry but i have 1 more question it has a big moment of delay when it  swiches from the
flame jet to flame wall any 1 know how i can fix this
Re: Impact Flame Wall Help
#4  October 06, 2007, 11:42:56 pm
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ignorehitpause = 1

add that 2 the end of your flame wall code
Re: Impact Flame Wall Help
New #5  October 07, 2007, 07:20:05 pm
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problem resolved i just had to reduce pause time
Last Edit: October 07, 2007, 07:32:38 pm by alex2005992