qcf + p
Dp+p. Reflects projectiles.
qcb+p.
hcb+kick: Dashes forward and knocks down.
qcb+k: Warp
DM1: Projectile. It has two speeds based on input. This will probably change.
DM2: 10 hits. Personally I think the last hit should be a big slash. It seems like it would fit the move well. Just an idea.
I went with easier commands for half circles and his current DM's. He has 5 specials and 2 dms so far.