Whats up guys hows it going. I'd like to share with you my new character. Master Todo. This is for Mugen 1.0 only. Those that know my style already know what to expect. I will begin creating for Mugen 1.0 and I am very excited about the updates Elecbyte is making and future progress for Mugen. Thus a great way to release Master Todo, and he will be helping out at the Austrailian Outback http://justnopoint.com/Masters/XoXoSpoiler, click to toggle visibiltyEven though Master Todo is pretty much a prototype character, he is fully finished and playable. My upcoming creations will be based from experience and gameplay of Master Todo.-GameplayAs always this has been my main focus above anything else but in 1.0 my older creations felt alot slower so chaining and canceling may feel alot slower aswell. Master Todo is still swift but attacks are a bit more impact and there is more push back and pause time then from my previous work. -Overall lack of movesIt really depends on the move set of the character I am making and what I want the character to have overall. With Master Todo I decided that just one supreme attack is enough for the time being.-CosmeticsAs always, don't expect alot of flash. Unless I find something really cool I'll use it but for now I will stick to what I've been using. I was able to hi-res effects but decided that simple is what I enjoy. Also decided to ditch hyper portraits and decided that all of my upcoming releases will be with only one main pallete.-AIWith new 1.0 AI triggering methods all of my works will have AI. Brave or Grave AI patches that I introduced a while back are on stand by because I want to see how this works first. Please note that human gameplay bugs/feedback/recommendations/comments will take precedence over AI only comments, unless it's game breaking.-Future works.Will be time consuming only because of procrastination and real life issues, although I have some very cool ideas for more work.
LaQuak said, April 16, 2010, 01:25:01 amThats odd. Try now, should be working.It was from misplacing a . with a /
Not being on the Readmeh makes Max a dull boy...RED RUM. But yeah, he is a keeper just like all your other guys.I'll get around to playing him more come Sunday, and hopefully will report some bugs if any.
MaxBeta said, April 16, 2010, 11:03:22 pmNot being on the Readmeh makes Max a...NIGGA JEE. But yeah, he is a keeper just like all your other guys.I'll get around to playing him more come Sunday, and hopefully will report some bugs if any.Fixed.
Heh / is next to . so that was my fault I didn't notice. @atomicbusterBeen a fan of Todo for a while and I've put him off for a really long time and I decided to finish the project. He has a really nice move set. I take Todo as a serious character.@MaxBetaPlease accept my sincere appology. 99% of my ReadMe's and ComboGuides are copy and paste of a previous character so again I appologize. I will properly credit you once I update M.Todo and we will be hooking up again really really soon for the goods @Everybody else.Thanks for the comments and support. Right now I am juggling next possible ideas. Checking out Kim (KOF body), Mai, Vice from CvS. Karin from SFA. Kenji from Red Earth is leading the list right now (sprites are all over the place lol boo). I really want to make a juggle heavy/variable combo character next. Might even polish up them CvS Yang sprites 8)
Heheh...that's ok bro, I was just being a little prick. I look forward to the things you say, and what I promised you is coming real soon too. 8)Juggle heavy/variable combo character, huh? You ever consider consider the fact that Fei-Long has much potential for that kinda thing? But damn, on the other hand a CVS Yang or Kenji by you would also be coolbeans with awesumsawz in my book.Keep up the good work as always, bro.
From the looks of things I belive that Master Yang will be the next work. With permission to touch up CVSNB's sprites and dampirs new WIP I belive it's all coming together. Very excited.
Man, looking over these finished sprites Yang sure has alot of attacks to choose from since he both has yun's cvs and 3s attacks, so many combo variations will be in there it's not even fair hehehe love it.
Spuddyman95 said, May 06, 2010, 01:03:57 amLooking forward to this work of Master Yang LaQuak. Seconded.
I was thinking that instead of 3S sounds I may use some sounds I ripped from these mmorpgs. I was just listening to the male sounds and they seem fitting for Yangs voice since he's more chill. I never really liked 3s sounds very much for Yang. This could work.
I can't say the exact date of the release since I procrastinate, but not completely. I've been doing work everyday. I am still trying to see how well cvs body and dampirs 3s body edits will flow together, they seem pretty smooth so it could work out nice in the end. I also have to think of a cool custom combo variation since I don't create close to source. MMORPG's I will try to use sounds from will be from Red Cliff and Perfect World. Today if I get my last Metro 2033 achievement I will probably go all out on creating
Well you have to remember that things like this take time and I know if I rush it I could have been done in a week but the flames dont burn as much as they used to three years ago. I like you're enthusiasm and I promise to make him, but most importanly I have to do make him for myself first.
Pufirying one shoto at a time!M.Yang is going decent. Right now my biggest concert is having fluid and finesse animations since the pack has a bit of sprites missing from some key attacks so I need to the attacks smooth because I'll be making a new feel CC like I did with M.Yun. I may incorporate some SF4+ attributes but thats up in the air.
How do you purify a shotoclone? You'd have to erase all projectile attacks, or put massive restrictions on them.
Hey, so I was thinking if I should add Yun's cvs moves to Master Yang? Kind of at a dilema because I don't want to over do it. What do you guys think?
LaQuak said, June 21, 2010, 06:05:16 amHey, so I was thinking if I should add Yun's cvs moves to Master Yang? Kind of at a dilema because I don't want to over do it. What do you guys think?I guess that would make him very similar to a Master Yun, wouldn't it?
Nah. Keep Yang unique. Otherwise you could just make him like a palette-swap of Yun, like in SF3. Do you know yet if he will have a custom intro against Yun or your other Master chars, or just mugen1.0 chars? This started with Todo, and we branched off into Yang...is there perhaps another wip on the horizon that you want to mention... not shoto I guess, but maybe a brawler or enhanced human?
I agree with the moves so I'll keep it just Yang's moveset from SF3. I wasn't going to use Zesshou Hohou and Tetsuzan Kou as it would feel like 2nd Impact Yang sprite swap but I was thinking about adding Zempu Tenshin for the grab flip move. (M.Yun's is a throw like that) This one I could try to make something cool with it. I know for sure I'll have misc moves I used for M.Yun because of the juggle and combo abilities. Sei'ei Enbu will be a fresh custom combo.Probably no special intros against anybody, not even Yun's. Never really gotten into those and as I kept making I just went with 1 intro. You guys could make them if you want for your private version after the relese as I'll add the intros in the .air file anyway.Another wip on the horizon? I have sick ideas for Vice