YesNoOk
avatar

Blazblue Battle Colisseum (Final Version) 05/06/2016 (Read 70573 times)

Started by GaziraAgain, September 19, 2015, 08:04:48 pm
Share this topic:
Re: Blazblue Calamity Trigger Updates 26/02/2016
#21  May 25, 2016, 09:36:32 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
That's a really cool screenpack, GaziraAgain!!
Good job!!
I'll check it more closely for sure!

YEAAAH! Someone that made a .25x.25 scaling portrait screenpack!! :) I'm exited to see how it looks ingame, man!!
Last Edit: May 25, 2016, 09:46:00 pm by Hephaistos31
Re: Blazblue Calamity Trigger Updates 26/02/2016
#22  May 26, 2016, 06:47:31 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Feedback:
- You should add a sound when the box select a random slot
- You should turn the picture on the menu selection displaying that to change menu, you have to press left-right because it is actually up-down
- On the online menu, you have a typo: it is "not available". :)

It's a really great screenpack, already. I'm working on more efficient templates, and when it will be done, if you don't mind, I'll upload it here. I'm waiting for your approval.

And then.. I'll start my crazy portrait work for your screenpack. :) I'm back on the business, guys! :D
It was not easy to catch me but you did it with this great work!!
Maybe I should open my own thread for the portraits? I don't know.
Re: Blazblue Calamity Trigger Updates 26/02/2016
#23  May 26, 2016, 08:00:01 pm
  • ***
    • djjosehisterico@gmail.com
Thank you very much Hephaistos31, yes you can create a template and portraits for the screenpack too. About the things that you say it´s a question of create something like the original, and the direccion of the fonts are horitzontal, if mugen ca made it... I don´t add a random sound, I found one and add in the next release, thanks and the network it´s... posibilities of future? jeje. Well about the screenpack I have all the games included, 20+1 secret for mugen characters. Now I need to fix minor things, I hope I finish with it soon. Well here some captures with the character possibilities in the different game modes, and you can create with your favourite games and chars. See you soon with more.
Spoiler, click to toggle visibilty
Last Edit: May 26, 2016, 08:39:58 pm by GaziraAgain
Re: Blazblue Calamity Trigger Updates 26/02/2016
#24  May 26, 2016, 08:40:24 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
ah, nice. :) When I'll be ready for the template then I'll upload it. :)
I understand what you are saying for the font stuff. I don't know if other people think about this little thing. But of course I accept your vision of things!! ;)

Right now I was plaaning to work on the 126 slot version, but now I don't really know. Because this version looks really cool too.
I question came from the screenshot:
How it is working when both P1 and P2 are selecting the character? because if P1 wants a Marvel char and P2 wants a Street Fighter char, how does it works?
Do you still have the custom stage preview in this version?

Sorry for all my questions, but now I'm in! :D :D
Re: Blazblue Calamity Trigger Updates 26/02/2016
#25  May 26, 2016, 09:13:14 pm
  • ***
    • djjosehisterico@gmail.com
Nothing happens, it´s good that you are interested! About your questions, yes I continue with the images for stages, looks really good! For this version I crate something of innovation in the select.def, the´re 2 selects in one, one for each player but you can´t traspass to the other side. 6 players for every player and possibilities to select the same char if you want. I upload a video tomorrow and you see how it works. And... this version it´s the better that you can find. The original design it´s much better like the small portraits. Finally I can learn how it works the victory message and you don´t see always the same fucking dialog, aleluya! And more good changes waiting this final release of this screenpack.
Re: Blazblue Calamity Trigger Updates 26/02/2016
#26  May 26, 2016, 09:31:11 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Yes, a video will be appreciated, GaziraAgain. I'll watch it carefully! :p
You made a great job, and I'm happy that I checked your screenpack, really!!
Can't wait to see more!! :)
Re: Blazblue Calamity Trigger Updates 26/02/2016
#27  May 27, 2016, 07:27:37 pm
  • ***
    • djjosehisterico@gmail.com
New video with the character select working with all game modes that I include. I hope you like it!
Re: Blazblue Calamity Trigger Updates 26/02/2016
#28  May 27, 2016, 07:32:39 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Let me watch the video. I was waiting for it! ^^
It's awesome.
It's simply awesome.
Last Edit: May 27, 2016, 07:36:22 pm by Hephaistos31
Re: Blazblue Calamity Trigger Updates 26/02/2016
#29  May 27, 2016, 08:16:14 pm
  • ***
    • djjosehisterico@gmail.com
Thany you Hephaistos31, see you soon with more!
Re: Blazblue Calamity Trigger Updates 26/02/2016
#30  May 27, 2016, 08:21:35 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
the template for this new version isn't changing?
If yes, please send me a new one. :)

EDIT: I tried to understand how works the Original version, but I failed. The template seems to be only a .png file, and if I remove the characters in the select.def, the portraits are still ingame. :D
Last Edit: May 28, 2016, 01:27:51 pm by Hephaistos31
Re: Blazblue Calamity Trigger Updates 26/02/2016
#31  May 28, 2016, 05:49:44 pm
  • ***
    • djjosehisterico@gmail.com
Easy way, not taken from chars, they´re in the system.def. I use the group 61,1 from character portraits. In the new screenpack I include this in the cursor animation because it´s impossible create this portraits in the character´s .sff. For this reason I can´t include the cursor sprites for each character... About the templates I used the same in all versions. Only one new for this version to add the games. If you have some problem in the creation of it I can help you, with a little of practice it´s very easy, clean the images it´s not easy!!! See you.
Re: Blazblue Calamity Trigger Updates 26/02/2016
#32  May 28, 2016, 05:55:44 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Thanks for your answer, man.
I'll check in 1 hour. :)
Do you know when your next release will be available? I'll post few portraits here to do some tease. :p
Re: Blazblue Calamity Trigger Updates 26/02/2016
#33  May 28, 2016, 07:06:07 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
I can't open the system.def. Well it is open actually, but no sprites or animations seems to be in it. Do someone have any informations to help a little bit?

EDIT: If I change a name in the select.def (for example remove the line of goku and add "Haohmaru" at the same place), I can't even select haohmaru. :D Nothing respond (no up/down/left/right).
Not really practical if I want to play. :D

EDIT 2: I successfully opened the system.def. In fact in the system.def, the spr was data/system.sff, and the data/ isn't supported. So it resulted in no sprite loaded. It's spotted the portraits, and I'll try stuff :)
Last Edit: May 28, 2016, 08:27:28 pm by Hephaistos31
Re: Blazblue Calamity Trigger Updates 26/02/2016
#34  May 28, 2016, 09:27:01 pm
  • ***
    • djjosehisterico@gmail.com
About the first edit, not possible because I include different chars and work fine from me. In the new version I only include horitontal desplacement to select chars, it´s more practice. If you want I have the fontstyle that I used from names. If you need something just tell me. Bye!
Re: Blazblue Calamity Trigger Updates 26/02/2016
#35  May 28, 2016, 09:34:02 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
So we can't change characters, GaziraAgain?

Here are some Random placement, just to test quality of portraits. :)

"Not taken ingame"
Last Edit: May 28, 2016, 10:09:46 pm by Hephaistos31
Re: Blazblue Calamity Trigger Updates 26/02/2016
#36  May 28, 2016, 11:03:05 pm
  • ***
    • djjosehisterico@gmail.com
Good you made it! Now just replace that image in the system.sff add characters in the select.def  and they´re work. But you need to create 9000,1 portraits from select and versus and the winner portrait.
Re: Blazblue Calamity Trigger Updates 26/02/2016
#37  May 29, 2016, 01:19:10 am
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
There is something strange. I put my arts on the system.def and it's well displayed ingame, but I just can't put any characters in?
I removed all the characters lines, and I put Haohmaru folder on character folder, and I put Haohmaru in select.def...
Impossible to select any character on the select screen. Nothing happens. :'(
Haohmaru have 9000,0, 9000,1 and 9000,2 portraits.
Re: Blazblue Calamity Trigger Updates 26/02/2016
#38  May 29, 2016, 06:39:04 am
  • ***
    • djjosehisterico@gmail.com
Plesase send me your modified select.def and this haohmaru with all the portraits included and I test it please. See you!

Re: Blazblue Calamity Trigger Updates 26/02/2016
#39  May 29, 2016, 11:20:13 am
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Check your PM. Thank you!!
Re: Blazblue Calamity Trigger Updates 26/02/2016
#40  May 29, 2016, 12:28:53 pm
  • ***
    • djjosehisterico@gmail.com
You can´t input only one char in the select.def and delete the other content.  Add more chars, radomselect or empty slots to complete the select.def.