YesNoOk
avatar

Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy] (Read 32805 times)

Started by Veolf, May 10, 2016, 02:02:13 pm
Share this topic:
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#21  May 11, 2016, 01:23:09 am
  • ***
    • Chile
    • http://www.mugenteammexico.com/forum
another beautiful work (Y)

Yue

Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#22  May 11, 2016, 04:24:47 am
  • ***
  • ❤ Graphical Enthusiast ❤
    • Japan
Yea it just refuses to launch. It stays open and loads indefinately. White screen.

I know for a fact i can run this, so im curious why its not loading.

55% RAM Usage, i see no reason it shouldn't be loading...

GPU - Nvidia GTX 960 2GB
CPU - Intel i5 4460 @3.20GHz
RAM - 8GB
Last Edit: May 11, 2016, 05:13:44 am by ♡Alice♡
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#23  May 11, 2016, 09:26:22 am
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Alice, Try to run it fullscreen, and check the Ram you have available on your system.
Shut dow most of the programs that consume RAM, and start again. :)

I had trouble if 55% of my 8Gb were in use, but not when 35% of my 8Gb already in use.
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#24  May 11, 2016, 04:39:33 pm
  • **
  • https://www.youtube.com/user/tiloger/videos
    • Colombia
    • tiloger90@hotmail.com
    • http://mugeneros.activoforo.com/f1-mugen
nice work! mennnn!!!!
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#25  May 11, 2016, 07:20:30 pm
  • avatar
  • ****
    • Canada
    • www.mugencoder.com
Yea it just refuses to launch. It stays open and loads indefinately. White screen.

I know for a fact i can run this, so im curious why its not loading.

55% RAM Usage, i see no reason it shouldn't be loading...

GPU - Nvidia GTX 960 2GB
CPU - Intel i5 4460 @3.20GHz
RAM - 8GB

When im home ill get bwck to you about this. Ill figure something out. Show me a screenshot or a vid of whats happening at my pm. Thanks

NoZ

Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#26  May 12, 2016, 03:52:51 am
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
I had the same problem,and my specs are basically the same as Alice
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#27  May 12, 2016, 08:06:32 am
  • avatar
  • ****
    • Canada
    • www.mugencoder.com
 ;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled.
  ;Precaching is disabled when Rendermode=OpenGL.
Precache = 0

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 0

Set bufferedread to 1. It should work.

Yue

Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#28  May 12, 2016, 05:39:37 pm
  • ***
  • ❤ Graphical Enthusiast ❤
    • Japan
;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled.
  ;Precaching is disabled when Rendermode=OpenGL.
Precache = 0

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 0

Set bufferedread to 1. It should work.

It still infi loads, i was using a patched exe for 4GB since the regular 32bit exe usually crashes my game with characters due to memory issues and its never failed to work before. I thought maybe it patched wrong so i deleted it and went back to the old exe.

Now im getting an error on startup immediately saying it can't load System.def (in other words, memory)
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#29  May 12, 2016, 06:04:55 pm
  • ****
  • Unrealistic Reality
  • ______________________
    • USA
For me it took like 3-5 minutes for it to run the first time.
CPU: Intel I7-6700 2.60ghz
GPU: GTX-970m
RAM: 12gbs

You sure you dont have anything heavy running?

Yue

Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#30  May 12, 2016, 06:05:59 pm
  • ***
  • ❤ Graphical Enthusiast ❤
    • Japan
For me it took like 3-5 minutes for it to run the first time
CPU: I7-6700 2.60ghz
GPU: GTX-970m
RAM: 12gbs

If those are the specs u need to run this then thats rediculous. Thats what ud need to run a AAA game nowadays at 60FPS and no dips.

Im sure, i've tried launching it just after boot so nothing else is running. I'll try again but i dont think it'll work.

Edit: Nope, its been over 5 minutes and still infi loads. Nothing else is open.

The crazy part is that it doesn't even LOOK that ram heavy from what i've seen, hell Valeri Flux + Ascend Heaven looked more heavy and i could at least run that albeit it took about a 30 - 40 secs to launch each time.
Last Edit: May 12, 2016, 08:04:41 pm by ♡Alice♡
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#31  May 13, 2016, 05:59:50 am
  • ***
amazing sp :)
I had no problem and that I do not have a pc super just took a little time to open the mugen but as is always normal with heavy screenpacks

Yue

Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#32  May 13, 2016, 06:05:22 am
  • ***
  • ❤ Graphical Enthusiast ❤
    • Japan
Then wtf...now im starting to get a bit annoyed.
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#33  May 13, 2016, 11:12:00 am
  • avatar
  • ****
    • Canada
    • www.mugencoder.com
=( Idk what's the issue tbh. The thing is it didn't overload the sff but still loads. Idk what is your ram prioritizing it on but I hope the updated one i release will work. ._.
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#34  May 13, 2016, 03:59:02 pm
  • avatar
  • ***
  • ̢̻̮̫̬̹̞̼̲̪̜̭͇̲͒ͪ̌ͬ̒̄̔̐͘͟ͅ ̢̋ͬ̓͗̏̇̌̑͐ͤ͗̔̊̕͏̴̣͎̟͈̬͚
    • Monaco
i think its vram related, opengl is vram heavy. 2gb vram is not enough!
http://signavatar.com/32255_s.gif

please visit my request thread. here
bad grammar is art
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#35  May 13, 2016, 08:34:03 pm
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
MUGEN isn't coded very well, so I don't expect it to be very optimized, either. This doesn't surprise me, really.


With that said, if there are elements you can combine, then do it. Function/method calls are very expensive, no matter the language.
Last Edit: May 13, 2016, 08:38:46 pm by Jesuszilla
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#36  May 17, 2016, 04:49:21 am
  • eh?
If there is a way to make more slots (500-700)
then I'm sold
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#37  May 21, 2016, 05:52:21 am
  • avatar
  • ****
    • Canada
    • www.mugencoder.com
I'll see about that. Poking around with design:



Stun bar gonna be edited smaller (prob) and win icons will be added soon. Been real busy as of late.
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#38  May 27, 2016, 11:29:22 am
  • avatar
  • ***
  • ̢̻̮̫̬̹̞̼̲̪̜̭͇̲͒ͪ̌ͬ̒̄̔̐͘͟ͅ ̢̋ͬ̓͗̏̇̌̑͐ͤ͗̔̊̕͏̴̣͎̟͈̬͚
    • Monaco
its weird
this screenpack work on igpu intel hd graphic with setting on bios 512 vram dedicated with latest driver. while using nvidia it stuck on win10x64. but work fine in win7x64 using old driver

my spec:
ram 8gb(7,5 usable) (512mb for igpu dedicated setting in bios) pagefile 12GB
nvidia 950m 2gb
http://signavatar.com/32255_s.gif

please visit my request thread. here
bad grammar is art
Last Edit: May 27, 2016, 12:29:59 pm by yaminogun
Re: Street Fighter V 1280x720 Screenpack [NOTE: Ram Heavy]
#39  May 27, 2016, 02:39:28 pm
  • **
  • Kubikiri Basara
  • WRYYYYYYYYYYYYYYY!"
    • Brazil
    • Skype - viniciustda13
    • shinobiwars.blogspot.com/
Show XD
Spoiler: Kubikiri Basara (click to see content)