YesNoOk
avatar

The King of Fighters: Uncanny(?) Match (Read 521 times)

Started by NDSilva, December 02, 2018, 05:35:21 pm
Share this topic:
The King of Fighters: Uncanny(?) Match
#1  December 02, 2018, 05:35:21 pm
  • ***
    • Brazil
Hello :8):
I had this crazy idea stuck in mind for a while, and I'm finally starting to make something out of it; so it's safe to post here.

To further explain:
Spoiler, click to toggle visibilty

In short, I just want to see a game that merges the best of KoF 2003, XI, XII & XIII in a cohesive, balanced way. But beyond that, it would also incorporate stuff from the spinoffs/crossover titles from that period, which shared a good portion of elements w/ this period of KoF - regarding style and some other technical stuff. That means SVC Chaos and Neo Geo Battle Coliseum will also be taken into account. :D



With all that said, here's my try at picturing a ideal roster for a game of this theme:


All fighters that were playable in the aforementioned games, and are directly tied with KoF - including Garou, Buriki One, AoF, Savage Reign, Metal Slug, and even ADK and World Heroes (ya know they almost made it into KoF '95? And well, since they also appear on the Unlimited Match backgrounds, I'll considerate them)





What's gonna be actually made?
Well, as a single human, I can't make an accurate projection of how much of my free time a big project like that requires. But I can have some fun with this "uncertanity" by making some stretch goals and see how far everything can go. :) And with a time length calculation in mind, I gonna call those stretch goals...

  • Short-Range project: release a screenpack, share my ideas for the roster, and just have fun in the classic way w/ a MUGEN compilation. :kugoi:

  • Mid-Range project: do some optimization work to the compilation - make all chars share the same system FX using the common cns, fx and snd. Maybe do some little tweaks here and there. :karate:

  • Long-Range project: make an enhanced system with guard break, drive gauges, tag mechanic and add EX moves for all chars. Also build up in-game VS and Victory screens that make use of the enhanced system features. :yuno:





To further proof my interest in getting this done somehow, here's what I have done with the screenpack until now:

http://www.mediafire.com/file/h87k8zpwlw5p8an/%2521KOF-Uncanny_Match%2521.rar/file


It's got some cool features, already :]






Well then, just wanted to put this out of my mind. I gotta work slowly on things, as I have other MUGEN projects to accomplish.

All in all, has anyone been interested on a project like this?
Last Edit: December 03, 2018, 05:10:18 pm by NDSilva
Re: The King of Fighters: Uncanny(?) Match
#2  December 06, 2018, 02:03:59 pm
  • avatar
  • ****
I had a roster planned too for this before, but without SNK vs. Capcom Chaos, Neogeo Battle Coliseum characters and also the guest characters in King of Fighters XI. Here is my roster planned, but I can't figure out a few characters to be in a team though :P:

Spoiler, click to toggle visibilty
<- I exercise like that regularly!
Re: The King of Fighters: Uncanny(?) Match
#3  December 06, 2018, 11:26:31 pm
  • ***
    • Brazil
That's interesting :]
I like the way you lined up the different FF and AoF characters! I got some headaches figuring out this speciffic part. :P

Two ways to consistently add the rest of characters in the roster would be either, add them as a 4th member of the already stablished teams, or pair them up w/ themselves in some "Customs Teams" ala 98UM.



I messed around with the roster concept some more, to consistently remove most of the alternate chars slots. I ended up using both of the aforementioned ways to line it up. :P


Alternate versions of characters will most likely be coded within them and be selectable via different palettes, similar to how it works in 98/2K2 UM.


(Took this opportunity to include Cyber Woo btw)



So the updated screenpack now looks like this:




The first version of the slots is still avaiable in the data folder; so just replace them if you want to.
Last Edit: December 06, 2018, 11:31:15 pm by NDSilva
Re: The King of Fighters: Uncanny(?) Match
#4  December 07, 2018, 05:17:43 am
  • avatar
  • ****
That's interesting :]
I like the way you lined up the different FF and AoF characters! I got some headaches figuring out this speciffic part. :P
I am glad you like them :) I am not sure if the new face team and rugal are counted since they also appear in the nests saga dream match too even though they are not involved in the nests saga storyline since they are dead during the Orochi Saga :S
<- I exercise like that regularly!
Re: The King of Fighters: Uncanny(?) Match
#5  December 10, 2018, 07:22:46 pm
  • avatar
  • **
  • Host of the Wammy Radio Podcast
  • Wammy Giveaway
    • USA
    • wammygiveaway.tumblr.com
Why no Angel or Samurai Shodown characters for this one, Silva?

Was there a consideration for Eri and/or Fio from Metal Slug? Fio was a guest fighter in The King Of Fighters: Maximum Impact 2.