"Salve galera" Mugenguild... "Porque o guerreiro de fé nunca gela" by: Racionais mc'sSpoiler, click to toggle visibiltyFalcãozinho tá de volta hahahaAnyway, the 12th SF2 fighter... Alternate version, the claws and the mask are permanent!Features: - All the essential stuff - Details and moves taken from her various video game appearances - Gameplay mixed from several games - Palette Selector - Gameplay, graphics, character voices, among other effects can be changed in the file "config.txt". - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Audacity (Sound effects) - Racionais Mc's (Famous Brazilian group of RAP, to which I used the instrumental base of the song "Vida Loka Parte 2" as background for the FDR EASY CONFIGURATION). - Infinite and R@ce Akira = For great chars in which I use as a template during conversion - Rei = CVS2 Version of char which I use as a template during conversion - Phantom of the server (best sparks and best style for ground fighting) - Jmorphman (Best effect for custom combos using helpers) - Gui007 & JadeEye (For always promoting my work via Youtube) - LESSARD (Alternative portrait) - AVPboy6754 & GUI007 (Ending translations) - Voice patchs: DATKOFGUY (SFV), FELINEKI (SF2), JUST NO POINT (SFA3), JMORPHMAN (CVS2) & SEMICHARMED (SF4) - Left4Joker (Always bringing good ideas and suggestions in my group on facebook) - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Master Ares of the Shrine (Mugen Brazil), German A. Sanchez (better known as "Tiloger") and David JR Ayad Mugen Return) and to the group gallery there. - Members of the CVS EXtreme group (My group for mugen on facebook)Possible Extras/Things To Do - Fix errors or bugs based on feedback Download link:Spoiler, click to toggle visibiltyAnyway, the 12th SF2 fighter
Quick feedback on Vega:-Regular super jump (Left and right is fine) has the normal jump sound.-Piece of Mercury and Cosmic Hell doesn't have a landing effect when he touch the ground.-Standing HK has a heavy punch hit sound instead of a heavy kick one.-Bloody High Claw plays the level 2 super sound instead of the level 3.More if I find anything else.
HUNGRY WOLF said, May 24, 2019, 06:36:00 pmHephaistos31 said, May 24, 2019, 10:16:18 amHungry Wolf do you have a thread or something? Because for me it seems you didn't released anything in like 4 years or something so maybe I'm missing the party xDLets focus on Devon's SP, and not get side tracked with my stuff, feel free to PM me, to avoid derailing this topic. Devon, I'll be sending you later today a few PSD's, that you can probably takes pieces from. Omg!!! Nice!Take a look on fido’s Vega. He contains some Nice effects for the 2nd hyper!
SolidZone 26 said, June 04, 2019, 04:41:09 amQuick feedback on Vega:-Regular super jump (Left and right is fine) has the normal jump sound.-Piece of Mercury and Cosmic Hell doesn't have a landing effect when he touch the ground.-Standing HK has a heavy punch hit sound instead of a heavy kick one.-Bloody High Claw plays the level 2 super sound instead of the level 3.More if I find anything else.Fixed! Thanks for feedback... Mr.Karate JKA said, June 04, 2019, 04:47:31 amHUNGRY WOLF said, May 24, 2019, 06:36:00 pmHephaistos31 said, May 24, 2019, 10:16:18 amHungry Wolf do you have a thread or something? Because for me it seems you didn't released anything in like 4 years or something so maybe I'm missing the party xDLets focus on Devon's SP, and not get side tracked with my stuff, feel free to PM me, to avoid derailing this topic. Devon, I'll be sending you later today a few PSD's, that you can probably takes pieces from. Omg!!! Nice!Take a look on fido’s Vega. He contains some Nice effects for the 2nd hyper!Thanks bro, have fun... -Ash- said, June 04, 2019, 04:58:13 amIts finally real! I appreciate very much your work man, thanks.Thanks bro, have fun..
Another update after some more extensive play-testing:-I just realized all of his specials and supers are using the normal guard spark and not the special one.-Flying Barcelona Special has no swing sound when using the punch buttons.-Rolling Izuna Drop has no strong ground shockwave and sound when Vega slams the opponent to the floor (Like the throws).-I personally think the forward MK would sound better with a medium kick hit sound than a light one.-Stardust Drop and Cresent Line have no swing sounds when the opponent is thrown.-Rainbow Suplex is missing a landing effect after Vega touches the ground (Forgot about this one).Again, thanks for the release.
hmm.... this reminds me of a post years ago, i'm sure people like the non-permanent version compared to this.
Mushypepito123 said, June 04, 2019, 07:30:01 amhmm.... this reminds me of a post years ago, i'm sure people like the non-permanent version compared to this.If you would have seen previous posts you would understand the complications in achieving the non permanent version. It's the reason a lotta people didn't finish.
1. Seems to lack the slash sound during the normal Intro.2. Scarlet Terror and Mirage make punch sounds, also the Mirage seems very off in terms of hits.3. Red Impact is sorta lacking imo, maybe add a better slash sound or add the Rose effect from SVC Chaos.
Man.. I've been waiting on a great release on this char for years! Good deal bro. You actually pulled it off! I'll DL when the next update is ready!
Dude im so glad somebody else finally made him. I was gonna do the same thing with the mask and claw. Anyway, I cant wait to try him out after work. Thanks again dude
Beta158 said, June 04, 2019, 05:27:22 amPraise the Mugen Gods. It has finally happened.Thanks...SolidZone 26 said, June 04, 2019, 06:57:45 amAnother update after some more extensive play-testing:-I just realized all of his specials and supers are using the normal guard spark and not the special one.-Flying Barcelona Special has no swing sound when using the punch buttons.-Rolling Izuna Drop has no strong ground shockwave and sound when Vega slams the opponent to the floor (Like the throws).-I personally think the forward MK would sound better with a medium kick hit sound than a light one.-Stardust Drop and Cresent Line have no swing sounds when the opponent is thrown.-Rainbow Suplex is missing a landing effect after Vega touches the ground (Forgot about this one).Again, thanks for the release.Fixed, thanks for your feedbackYugaCurry said, June 04, 2019, 07:45:59 amMushypepito123 said, June 04, 2019, 07:30:01 amhmm.... this reminds me of a post years ago, i'm sure people like the non-permanent version compared to this.If you would have seen previous posts you would understand the complications in achieving the non permanent version. It's the reason a lotta people didn't finish. The use of claws and helmet masks causes "gethits" of throw to become strange, the fighter loses the mask during the throw and it returns as if nothing had happened.It also has the problem in movements with afterimage, where the helper (claw and mascara) disappear, such as the dodge and the super combos.RagingRowen said, June 04, 2019, 08:37:43 am1. Seems to lack the slash sound during the normal Intro.2. Scarlet Terror and Mirage make punch sounds, also the Mirage seems very off in terms of hits.3. Red Impact is sorta lacking imo, maybe add a better slash sound or add the Rose effect from SVC Chaos.Fixed, thanks for feedbackThanks for the tip, I did not play SVC Chaos very much, where the rose was perfect. Credits to Infinite, "Big Rose" was taken from her recent version of Blue Mary.DJMouF said, June 04, 2019, 10:11:59 amMan.. I've been waiting on a great release on this char for years! Good deal bro. You actually pulled it off! I'll DL when the next update is ready! Thanks, have fun!~Hale "R@CE" Caesar~ said, June 04, 2019, 02:32:12 pmDude im so glad somebody else finally made him. I was gonna do the same thing with the mask and claw. Anyway, I cant wait to try him out after work. Thanks again dudeThanks Race, I always wanted to convert Vega, I hope you enjoy this version.
congrats on the release! Just a quick question which version of the add004 patch did you use? I used him as is and got the "need update" message, then applied the patch my version, as well as restoring and reapplying and I still got the same result. Great release so far though, really glad to see someone made him!
Falcon Rapper said, June 04, 2019, 06:32:55 pmThe use of claws and helmet masks causes "gethits" of throw to become strange, the fighter loses the mask during the throw and it returns as if nothing had happened.It also has the problem in movements with afterimage, where the helper (claw and mascara) disappear, such as the dodge and the super combos.I'm just wondering. Does this issue concern only throw animations? Or are there any other animations that are affected by this? Because we can deal with it with custom throw sprites in which face and hands are not visible. (face covered by hair/ different pose to hide the claws).
Prime SC said, June 04, 2019, 08:35:29 pmAwesome work havent touched mugen in a while but good too see u still workin manYes, hope you're still workin' too kid.
Tested the update and these two bugs still have not been fixed:SolidZone 26 said, June 04, 2019, 06:57:45 am-I just realized all of his specials and supers are using the normal guard spark and not the special one.-Rolling Izuna Drop has no strong ground shockwave and sound when Vega slams the opponent to the floor (Like the throws).-To be specific, if Vega does any specials or supers, the guard.sparkNo is -1 + 0 * (var(34) := 8000) and supposed to be "-1 + 0 * (var(34) := 8001)". The guard spark of 8001 indicates a special or super move used and is an indicator why the opponent takes small chip damage when blocked. Chizuru has specials that still used the normal guard spark.-As for the shockwave effect, it used during the throws, but not the Rolling Izuna Drop. So I don't see why it's not there since it slams the opponent to the ground.-I also mentioned that Rainbow Suplex doesn't have the landing effect either, but I realized the animation where Vega recovers after the throw is too quick. So you can just forget about that one.