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The Master of the Fist, Akuma (Read 8480 times)

Started by DeathScythe, June 08, 2019, 06:59:56 pm
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The Master of the Fist, Akuma
New #1  June 08, 2019, 06:59:56 pm
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Spoiler: useless information that I always talk about on my releases (click to see content)

"Weakness is a disease! I am the cure!"

Screens:
Spoiler, click to toggle visibilty

Shin mode included, special intro and patches included, many potraits, win portraits and super portraits already inserted in the sff for you to choose.

Download:
https://crepa.neocities.org/mugen/chars

I hope you enjoy. :8):

Feedback guys, where are you?

Edit: I forgot to mention that if you're going to modify stuff in "config.txt" using the specific char def files (NormalAkuma.def or ShinAkuma.def), you need to edit the files in States folder with the same name, NormalAkuma.st and ShinAkuma.st.
Last Edit: April 09, 2023, 08:34:18 pm by DeathScythe
Re: The Master of the Fist, Akuma
#2  June 08, 2019, 07:25:35 pm
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nice,was looking for a different akuma for days to tell the truth,but does this include Froz's Color Seperation?
Re: The Master of the Fist, Akuma
#3  June 08, 2019, 07:29:58 pm
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It's work well, with the essential Akuma things, but the Normal SGS Finish Kanji is off-center and I can't unsee that.
Also I'm not too keen on the Tenma Gou Zankuu self-knockback, I know it's meant to be CVS-Accurate but it just looks strange to me.
EDIT: Also not keen on the Zenpou Tenshin as QCB when the Fire Hadouken is HCB, you do the wrong one if you're not careful.
and MAX Mode EX Moves should take away 1/3 of the Bar like what DW did to his updates.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: June 08, 2019, 07:47:29 pm by RagingRowen
Re: The Master of the Fist, Akuma
#4  June 08, 2019, 07:40:11 pm
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A really good Akuma.

Feedback time
The lack of a Super Tatsu hyper disturbs me , however I know this is a personal choice thing.
I can't get some of the basic Akuma combos to hit consistently (this may be a ME thing)
Is it possible to chain after a low tatsu to Super dragon punch hyper (sry forgot the name)
I may be used to Mwrly Akuma but I feel Normal Akuma is a tad bit on the slow side.

Take my feedback with a pinch of salt though, let me boot up CVS2 and try akuma, its been a bit since I played it.
You have improved a lot, its really nice to see an Akuma that's not all about silly hypers and insane damage.
Good job !  :mhappy:

Last Edit: June 08, 2019, 07:59:10 pm by PeXXeR
Re: The Master of the Fist, Akuma
#5  June 08, 2019, 07:53:30 pm
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nice,was looking for a different akuma for days to tell the truth,but does this include Froz's Color Seperation?

Yes! :)

It's work well, with the essential Akuma things, but the Normal SGS Finish Kanji is off-center and I can't unsee that.
Also I'm not too keen on the Tenma Gou Zankuu self-knockback, I know it's meant to be CVS-Accurate but it just looks strange to me,
EDIT: Also not keen on the Zenpou Tenshin as QCB when the Fire Hadouken is HCB, you do the wrong one if you're not careful.
and MAX Mode EX Moves should take away 1/3 of the Bar like what DW did to his updates.

I'll try to center the Kanji. Now that you mentioned it looks a bit off.
Zenpou Tenshin was always like this, I also had this problem a lot with other Akumas. lol
Oh, I forgot about this, I'm used to Custom Combo and almost never use MAX Mode. Not sure if I'll update it, I'd have to upadate my other chars too. Maybe in the future.

A really good Akuma.

Feedback time
Tha lack of a Super Tatsu hyper disturbs me , however I know this is a personal choice thing.
I can't get some of the basic Akuma combos to hit consistently (this may be a ME thing)
Is it possible to chain after a low tatsu to Super dragon punch hyper (sry forgot the name)
I may be used to Mwrly Akuma but I feel Normal Akuma is a tad bit on the slow side.

You have improved a lot, its really nice to see an Akuma that's not all about silly hypers and insane damage.
Good job !  :mhappy:

Thanks a lot, is really appreciated!
- I'll take a look at the combos and see what I can do
- The low Tatsu to Messatsu Goshoryu chain will be fixed
- He indeed IS slow, even more if you're used to play as Shin Akuma. Not going to change it, though.

Also I found an issue with Ashura Senku when you're near the edges, I'll fix it too.
Last Edit: June 08, 2019, 08:00:44 pm by DeathScythe
Re: The Master of the Fist, Akuma
#6  June 08, 2019, 08:25:02 pm
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Just fought him, his AI is great, props on that too. ( I got my ass beat)

Edit: Gameplay wise the only issues per say I can find are those
https://streamable.com/a9bgr
Last Edit: June 08, 2019, 08:42:36 pm by PeXXeR
Re: The Master of the Fist, Akuma
#7  June 08, 2019, 08:52:22 pm
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It is not connecting because of how I coded the juggles, but I'll fix.
Thanks for the feedback!
Re: The Master of the Fist, Akuma
#8  June 09, 2019, 01:45:59 am
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I like your approach with Akuma. Unlike most Akumas I have tried, most of the moves are not redundant and they are efficient at what they do with little to nothing being unnecessary. Easily the best Pots-style character to me for a long time.
Re: The Master of the Fist, Akuma
#9  June 09, 2019, 04:30:08 am
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a great convertion... this char looks awesome.
Re: The Master of the Fist, Akuma
#10  June 09, 2019, 08:30:13 am
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I like your approach with Akuma. Unlike most Akumas I have tried, most of the moves are not redundant and they are efficient at what they do with little to nothing being unnecessary. Easily the best Pots-style character to me for a long time.

a great convertion... this char looks awesome.

Thank you both! :sugoi:

I've updated him based on some issues I found and on feedback here:

- Centered Kanji (Shun Goku Satsu finishing)
- Removed unused sprites (I always forget :rage:)
- Fixed issue with Ashura Senku near edges
- Some tweaks in the AI
- Some tweaks on velocities and juggles for better combos
- Fixed wrong statetype on MAX Tenma Gozanku
- Projectiles now appear in front of the players when hit, not behind like before

And if you find more, please report so I can fix. :P
Re: The Master of the Fist, Akuma
#11  June 09, 2019, 10:53:11 am
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Thanks for the updates !

1.Sometimes when I try to combo a jump in heavy kick close HP to low tatsu the close HP will not come out as I stands right now its not reliable.
If this is something on my end, please let me know.

2. The super cancel to the level 2 super dragon punch wiffs, I will not be reporting this if it was only a level 1 super dragon punch however it is a waste of 2 bars right now. Even in the corner depending on timing it can do from 12 to 13 hits its a tad bit unreliable.

Video. I tried to capture both issues in the video.
https://streamable.com/qqayc

Thanks.
Re: The Master of the Fist, Akuma
#12  June 09, 2019, 11:16:20 am
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-EX Tatsumaki brings up an error
-When hitting with Misogi, the dust is on the top left side of the screen.
(Note: These two in Mugen 1.0, and I tested it in 1.1 and no errors there... maybe it was time I joined in the Mugen 1.1 squad for a change, so I won't get weird stuff)

-Not a fan of some of the animations being a tad fast, but that's just my silly opinion.
-Nice to see some of my Super Portraits are being used quite nicely. :)

By far, this is the best representation of a normal PotS-styled Akuma I've played so far (yours and DivineWolf's of course.) Keep up the good work, mate.
Re: The Master of the Fist, Akuma
#13  June 09, 2019, 11:51:22 am
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[...]

I see, I'll try to fix both. Thank you for reporting.

[...]

I forgot to test him on 1.0, will take a look later and fix everything.
Can you tell some examples of animations being fast? Maybe I can change it.

And about the Super Portraits, can you link me to the ones you made? Cause I made these all myself lol. I went to see your posts searching for it but couldn't find anything (I got lazy and didn't go too far anyway :P ).

Also thank you for the comments! :)
Re: The Master of the Fist, Akuma
#14  June 09, 2019, 12:32:28 pm
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This was way back when I was helping out Mrwrly with his Akuma (I have the ones without the photobucket symbol intact, but I think yours is better.)
Spoiler: Old Portraits, but will find them if you need them) (click to see content)

Edit: What I meant by animations being fast are the ground throws. They happen too fast. Also, not really a fan of how slow-ish the taunt is. I assume CvS2 probably does that, though. That part is up to you.
Last Edit: June 09, 2019, 12:45:21 pm by Knuckles8864
Re: The Master of the Fist, Akuma
#15  June 09, 2019, 12:48:42 pm
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Nice to see another character from you. Didn't expect you to do Akuma, so that's a bit of a surprise. I guess I'll rename DivineWolf's to Akuma EX or something so I can differentiate yours to his since I still like his version too.

Anyway, some feedback:
-Hyakkishu has a ground pound sound effect instead of a normal landing one on Hyakki Gouzan when Akuma touches the ground. Feels kinda off when Hyakki Goudan has a normal landing sound effect.
-In Shin mode, I noticed he can't teleport (Although, I can understand not being used in normal mode as those commands would be used for his EX moves). Is this intentional for the sake of balance? Because I know he could in the source game.

Not much this time as it's pretty good aesthetics wise. It's getting late for me, so I'll probably search for more later.
I will still do detail and aesthetic feedback for the rest.
Re: The Master of the Fist, Akuma
#16  June 09, 2019, 02:47:35 pm
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Didn't ried yet! But I'm really glad you go on with great projects!!

Keep it up, I'll give it a try when I'm back home!
Re: The Master of the Fist, Akuma
#17  June 09, 2019, 03:19:29 pm
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[...]
Oh, there is one that is very similar, indeed.
The throws are a bit too fast, yes. But I'm REALLY LAZY when it comes to coding throws (which is ironic because my first character was R. Mika and she has a lot of throws) so I'm not going to change it now. I will however later.
Taunt will be changed in the next update.

[...]
Thanks man, I knew you would appear soon or later. Also did you check the 'special thanks' section in the ReadMe? :P
The sounds for Hyakkishu were like this in the source so I did it that way, but I confess I also felt it weird. Will be changed.
He can teleport in Shin mode, but the command is still 3 punches or 3 kicks. I'm guessing you're trying with only 2. I'll add a command with 2 punches / 2 kicks for Shin mode though.

[...]
Thanks, I hope you enjoy! I'm still changing and fixing things on him so don't expect too much. :P
Re: The Master of the Fist, Akuma
#18  June 09, 2019, 04:30:44 pm
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wow big surprise, my top favorite capcom's character  :gouki: I am excited to add him and play as him now
Spoiler, click to toggle visibilty

when will this personal crises ends? it just won't stop!
Re: The Master of the Fist, Akuma
#19  June 09, 2019, 05:28:10 pm
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Another Akuma...
But that's not a bad thing.

A feedback: When Akuma use Misogi in his Shin form, his dust effect is up in the corner.
Also his Hyakki Gouzan uses his crouch medium kick instead his Hyakki Gouzan special kick.
This is fate.
Last Edit: June 09, 2019, 06:53:30 pm by Darkrow
Re: The Master of the Fist, Akuma
#20  June 09, 2019, 07:58:32 pm
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Another Akuma...
But that's not a bad thing.

A feedback: When Akuma use Misogi in his Shin form, his dust effect is up in the corner.
Also his Hyakki Gouzan uses his crouch medium kick instead his Hyakki Gouzan special kick.

I'm aware of the dust effect in the wrong place, and it will be fixed. This is just happening in MUGEN 1.0 though, 1,1 is fine.
And Hyakki Gouzan is like this in most sources including CvS2 and SFA series, is just PotS ShinGouki and his edits that have a different kick (I think it is from SFIII). I prefer the CvS version, so not changing it.

Thanks for the feedback!

Edit: Updated again. Fixed almost everything.
I'd like to know if the special intros are working, if someone can test I'd be very grateful.
Last Edit: June 09, 2019, 09:21:46 pm by DeathScythe
Re: The Master of the Fist, Akuma
#21  June 09, 2019, 09:37:53 pm
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I just tested the updates. Great stuff, thanks ! I am adding your triggers right now to mwrly ryu cause I almost forgot I edited the system.st

Edit: Just tested  the intros for Vega and Ryu.  They work as intended.

Spoiler, click to toggle visibilty
Last Edit: June 09, 2019, 10:09:58 pm by PeXXeR
Re: The Master of the Fist, Akuma
#22  June 09, 2019, 10:22:07 pm
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Thanks, glad you liked! The intro with Ryu is based on their intro in SF4 :P

Now I just found something odd, the AI uses Tenma Kujin Kyaku (the dive kick) when jumping back, I'll have to fix it later.
Re: The Master of the Fist, Akuma
#23  June 10, 2019, 06:28:24 pm
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One more update. Mostly bug fixes, but I also added character specific winquotes. I forgot to mention that in the previous update I included one more command for Ashura Senku (teleport) in Shin mode using 2 punches or 2 kicks instead of the usual 3. I think this will be the last update for now unless someone finds more bugs.
Thanks everyone for commenting and giving feedback.
Re: The Master of the Fist, Akuma
#24  June 10, 2019, 08:16:28 pm
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 I somehow expected you to make Akuma eventually since he was once your website's background image, which felt like a bit of a teaser coming. :P

 Very clean, I can't really find any noticeable flaw to pick up tbh, so, you definitely took all the time in the world to make this character. Last time I've tried any of your stuff was Ingrid, which was released last year iirc.
Re: The Master of the Fist, Akuma
#25  June 11, 2019, 11:37:05 am
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I somehow expected you to make Akuma eventually since he was once your website's background image, which felt like a bit of a teaser coming. :P

 Very clean, I can't really find any noticeable flaw to pick up tbh, so, you definitely took all the time in the world to make this character. Last time I've tried any of your stuff was Ingrid, which was released last year iirc.

I thought on making him back in 2014, he would be my first char, but I didn't know much about making chars so I stopped in the middle of the proccess. Back then he was going to be more of a CvS char, without the PotS sparks and effects or even Color Separation, because I thought it too complicated. Now I felt a bit more confortable to actually making him the way I wanted.
Thanks for the comments, I did my best to make a solid char. Ingrid was released in 2018 september, I'm planning on updating her and Mika soon. :sugoi:
Re: The Master of the Fist, Akuma
#26  June 11, 2019, 12:22:13 pm
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Thanks man, I knew you would appear soon or later. Also did you check the 'special thanks' section in the ReadMe? :P
The sounds for Hyakkishu were like this in the source so I did it that way, but I confess I also felt it weird. Will be changed.
He can teleport in Shin mode, but the command is still 3 punches or 3 kicks. I'm guessing you're trying with only 2. I'll add a command with 2 punches / 2 kicks for Shin mode though.
Ah, no wonder why I couldn't do it. I used lots of Akumas/Goukis and they always used 2 buttons to perform the teleport. I know some of the things were like that in the source game, but the aesthetics in CvS2 were really bad such as oversized hitsparks, misplaced sounds, lo-res effects, lack of envshake in certain parts, etc. That's why I don't think it should be 100% source completely. Do keep the gameplay close to source, but make the aesthetics nice and clean as possible.

And yes, I did. I saw that on the readme when I completely missed the part regarding the Ashura Senku being 3 buttons. Thanks for that too. :P
I will still do detail and aesthetic feedback for the rest.
Re: The Master of the Fist, Akuma
#27  June 11, 2019, 01:16:16 pm
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"aesthetics in CvS2 were really bad"
I do agree with this statement, with those pixelated flame effects from Kyo and co.
That's why I go for a more modern and clean "CVS3" approach when I look for or make things.
WIP Schedule:
The next Street Fighter All-Stars update
Re: The Master of the Fist, Akuma
#28  June 12, 2019, 06:28:20 pm
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One more update, just a small bug fix in turns intro.
Re: The Master of the Fist, Akuma
#29  June 12, 2019, 09:28:45 pm
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Dumb question but does anyone have a link to Ryu by PotS & Mwryly & varo_hades
Re: The Master of the Fist, Akuma
#30  June 12, 2019, 09:30:59 pm
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Also, can the special intro works on Betherhans's Ryu?
Re: The Master of the Fist, Akuma
#31  June 12, 2019, 10:17:06 pm
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Re: The Master of the Fist, Akuma
#32  June 13, 2019, 12:31:41 am
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I know that DivineWolf version is great aswell, but i dare to say that exactly because of being balanced and for being more accuracy with the CvS2 appearance without custom stuff, this Akuma is awesome!! :D

Thanks bro, such a top notch work you did. :)
Re: The Master of the Fist, Akuma
#33  June 13, 2019, 08:32:40 am
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The version of Akuma I had before this one was by mwryly, and while the moveset isn't as complete and varied as his, I genuinely enjoy playing this one a bit more. A few notes of feedback, though mostly minor things, some admittedly nitpicky:

- Messatsu Gou Hadou doesn't have the super flash on the last or second to last hits. The same goes with Tenma Gou Zanku. I've only seen this happen with the Level 1 variations of both due to how precise the health has to be, but it's worth checking out for the other ones. Update Edit: Got a round finish with the last hit of the MAX variation of Messatsu Gou Hadou, can confirms that it is indeed the same deal.
     - Also, I don't remember if this is how it was in CvS2, but I think both Akuma's Level 1 Tenma Gou Zanku does one hit less than the ground version.
- I think the afterimage on the winpose is wrong. I remember it being on the stomp winpose rather than the back turned one. Unless that was intentional, in which case, disregard this =P
- I know this was intentional with making Akuma closer to his CvS incarnations, but both forms of Akuma feel very samey. There isn't much that can be done to change that while keeping your vision intact, though.
- A bit of a helping tip with the SGS Kanji finish: Finishing the match with a Shun Goku Satsu will have the music stop playing, but it will come back after the Kanji fades. If you want to keep the music off, instead of having the destroyself trigger state being time >= 120, it should be RoundState < 3

Everything else feels absolutely smooth and fantastic. Absolutely loving your characters, man!
Last Edit: June 13, 2019, 08:56:15 am by Project.13
Re: The Master of the Fist, Akuma
#34  June 13, 2019, 02:58:24 pm
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...
There you are, I knew you would appear soon or later. xD
Thank you my friend, I love your videos too, I'm glad you liked it that much, means a lot to me! Como diria Falcon Rapper, é nóis!

...
Thank you for comments and feedback, I'll check those and come back with a reply. But for now:
- I don't understand what you mean by super flash, you mean the Super Finishing? I'm not that good with terminology and english is not my native language, I'm sorry :(
Anyway I'll check it.
- Well, isn't it right? Tenma Gou Zanku does 4 hits and Messatsu Gou Hadou does 5. I'm not so sure about the MAX versions, as both of them does 8, I'll have to check it on the source.
- Another thing I'll have to check, don't remember if is the stomp or the turn (or both) that have the AfterImage. My memory is really bad :lol:
- Some of the differences are not very noticiable, such as the time recovery for most moves in Shin mode being faster, damage dealing is bigger, some sounds also are different (for example the sound when you teleport), and the most noticiable ones are the speed and moves that one mode can do and the othercan't, including the EX moves. Also, I tried making AI for Shin mode more agressive, just like a boss (not pun intended xD). Normal Akuma's AI is more balanced and not that agressive, but still strong.
- Oh, this one is my personal choice, I wanted the music to keep playing after the Kanji fades. If I'm not mistaken, in Street Fighter Alpha 3 it was like that, and I prefer this way than having no music until the next round / fight begins.

I'll edit my post after checking some of the things you said, or post another if someone post something after me.
Thank you again for the feedback!
Re: The Master of the Fist, Akuma
#35  June 13, 2019, 09:36:10 pm
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Yeah, I meant the Super Finish flash, that was my own mistake with messing up the terminology. Also, just played some CvS2 and the Tenma Gou Zanku is indeed 4 hits. As far as the winpose goes, I actually didn't see either pose with the afterimage, so now I'm freaking out paranoid thinking that I completely just imagined it lmao. With the music and kanji fade, that is how it is in the other Street Fighter games and CvS2 as well. I think the only games that have the music completely stop and Street Fighter V and x Tekken, actually.

Also, where did you get Shin Akuma's Kanji from? It doesn't look like his CvS2 Kanji at all, but I think I like it better tbh.
Re: The Master of the Fist, Akuma
#36  June 13, 2019, 10:44:08 pm
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You mean the kanji in his back? I "drew" it myself, and the normal kanji too. xD