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DarkWolf13's MvC2 S.B.P (Spiral w/ AI Released) (Read 643728 times)

Started by DarkWolf13, June 11, 2015, 06:38:46 pm
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Re: DarkWolf13's MvC2 Conversion Project
#21  July 07, 2015, 04:33:09 am
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lui

Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon WIP)
#22  July 07, 2015, 04:41:15 am
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Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon WIP)
#23  July 07, 2015, 04:46:24 am
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Darkwolf, if you're considering to put Juri Han, that's my help for portrait... Very bad drawing made by me but... yeah xD

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Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon Released)
#24  July 07, 2015, 04:50:22 am
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Can make use of that when I get to her.

With that said, Magma Dragoon has been released and updating all other character links as well. And also updated the default MUGEN lifebar link to add MvC2 sound, select, etc in the default SP and coded fighters with actual dizzy animations to have stars circling their heads when they're dizzy but the stars are in the default fightfx.air and are coded as F5301 in their Statedef -2 section in the files.
Beware the Dark Wolf once more!
Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon Released)
#25  July 07, 2015, 04:51:36 am
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Alright cool, I'm looking forward to testing him

Here's a better one, use this

lui

Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon Released)
#26  July 07, 2015, 04:58:39 am
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Can make use of that when I get to her.

With that said, Magma Dragoon has been released and updating all other character links as well. And also updated the default MUGEN lifebar link to add MvC2 sound, select, etc in the default SP and coded fighters with actual dizzy animations to have stars circling their heads when they're dizzy but the stars are in the default fightfx.air and are coded as F5301 in their Statedef -2 section in the files.

awesome! also, you can count on me and EXShadow to make ports for you.
Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon Released)
#27  July 07, 2015, 09:39:40 am
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A question... Do you consider putting more from the VS Style Debuts chars? I'm EXCITED to imagine Yurika, Lilith, Q, etc XD
- Want to commission me for a artwork? Just come here
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lui

Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon Released)
#28  July 07, 2015, 09:55:45 am
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A question... Do you consider putting more from the VS Style Debuts chars? I'm EXCITED to imagine Yurika, Lilith, Q, etc XD

oh, don't worry, he WILL ;)
just after he gets done with the original roster, because when he gets all that out of the way, he has all the freetime he wants to do any custom conversion :P
Re: DarkWolf13's MvC2 Conversion Project (Magma Dragoon Released)
#29  July 08, 2015, 03:18:21 am
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Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#30  July 09, 2015, 07:16:32 am
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Working on Magneto by Kong, but I'm not working on it alone. Showing Luis how I convert so we're doing the same char together.
Beware the Dark Wolf once more!
Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#31  July 09, 2015, 07:20:11 am
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I sended a VS Style Debuts template to him, this will help also :D

MvC Style gaining a powerful force on actual community :D
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Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#32  July 09, 2015, 07:22:21 am
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i don't recommend using EOH characters, they're very buggy.
is there someone's else's Magneto you can use?
and no offense to ShinZankuro but your drawing are very amateurish, and are far behind the official artwork.
I'm going to let god handle you people ✞
Last Edit: July 09, 2015, 07:25:36 am by supervegeta

lui

Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#33  July 09, 2015, 07:30:56 am
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i don't recommend using EOH characters, they're very buggy.
is there someone's else's Magneto you can use?
and no offense to ShinZankuro but your drawing are very amateurish, and are far behind the official artwork.

we're not using the actual coding, just the .sff of kong's magneto really. everything else is new code.
Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#34  July 09, 2015, 07:37:31 am
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we only used the .sff and .air from Kong's code as well as his moves. but the coding done are from Mouser's coding. The Amingo I did was from Kong's if you never noticed. The MvC2 fxs are from Mouser's as well.
Beware the Dark Wolf once more!
Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#35  July 09, 2015, 07:39:10 am
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lui

Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#36  July 09, 2015, 08:24:15 am
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that was highly considered, but due to the many vars he uses we couldn't use him.
Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#37  July 12, 2015, 03:45:11 pm
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Your Morrigan's crouching light punch does only one hit. It should do two.
Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#38  July 13, 2015, 07:50:18 pm
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Whoops... I could've sworn it was coded for 2... That's nothing, she'll have that when I update the link.
Beware the Dark Wolf once more!
Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#39  July 14, 2015, 02:29:22 am
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Check the changelog section in the first post for changes.
Beware the Dark Wolf once more!
Re: DarkWolf13's MvC2 Conversion Project (Magneto WIP)
#40  July 14, 2015, 02:37:58 am
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A suggestion:

Would you be able to indicate the original author of each character? IDK if this is a good suggestion or not...