I know I said this might take a while, but as it happens I have some time now, and I think everything is just about ready for at least a first release.There are things yet to be done, so before you point something out, check the readme to see if I tabled it to get done or not.Also, as the thread name indicates, I patched Cloud's sticking problem. Go get 'em both at http://zerosenworkshop.x10hosting.com/.Now, back to Project Lensman! Woooooooo.~ZSPS: If anyone else notices anything funny in Cloud/Tifa, keep it to the other thread please. This one is specifically for Ky-Chan feedback or funny remarks about things.
I'm pretty sure the CLNS in Mugen 1.0 work the same way as Regular Mugen so...Granted, Ky's projectile CLNS could be better but still...
Compromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.I approve of your Tommy Lee disapproval, though. Still, any second opinions from anyone else?
Zappa could dodge it by running cause he would be so low to the ground when he ran in source.A small character should be able to do the same.
I recognize the stage in the screenshots. Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.I'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". - She seems to be missing effects such as the air dash one.- Her supers seem a bit weak.- Instant Kill in training mode = LOL.
Cybaster said, May 03, 2010, 12:20:48 pmI recognize the stage in the screenshots. Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.I liked that stage from the moment you released it and have wound up with two tracks that fit it well:Clash on the Big Bridge (Black Mages version)Blinded by Light (FFXIII Battle Theme)Plus, I view the editing thing as good practice and fun for when I don't want to do my Kakuge Yarou characters. Cybaster said, May 03, 2010, 12:20:48 pmI'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". - She seems to be missing effects such as the air dash one. - Her supers seem a bit weak.- Instant Kill in training mode = LOL.-Tabled those. Working on them now.-Ride the Lightning has to hit close to really be awesome since it's stationary. Sacred Edge got a major buff now.-Fixed that too.Spuddyman95 said, May 03, 2010, 09:08:59 pmDid you use the updated version of Beppu & Panda's Ky-Ko?I used whichever one was out at the time I started making the character, but since I threw out most, if not all, of the coding, it barely matters.Update will come out eventually.~ZS
[YuGiOhAbridged Espa Roba]HELLO EVERYONE!I HAVE RELEASED A NEW UPDATE TO THE THING I CALL KY-CHAN THAT WAS MADE FOR THE OTHER THING CALLED MOOGEN!FORGIVE MY LOUD SPEECH, AS INBREEDING HAS MADE ME DEAF!PLEASE GO TO MY HUMBLE WEBSITE AND DOWNLOAD AS YOU WISH!ALSO, PLEASE, TAKE MY LITTLE BROTHER WITH YOU!HE KEEPS ASKING ME FOR CHEESE.WHICH I DO NOT HAVE.[/espa roba]Sorry. I've wanted to do that gag for a while. I always thought that voice was so damn funny.
Sometimes Death Magnetic gets bugged if you use it while p2 in in the airThe easiest way to trigger the bug is to juggle p2 after using crouching B in the corner.Btw, that's an awesome name for the move.
Fixed. Will upload the update at some point whenever.Also, thank Metallica for the name. Gotta follow the Guilty Gear tradition.
Zero-Sennin said, May 02, 2010, 09:50:46 pmCompromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.WRONG.CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.Kobun is SUPPOSED to be small and hard to hit.Don't extend them to follow a standard that doesn't exist.
Terumi said, May 08, 2010, 02:49:04 amWRONG.CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.Don't extend them to follow a standard that doesn't exist.THEN BY THE POWER OF GRAYSKULL I shall shrink the hitbox sizes.Now.Scout's honor.
syacho beppu's partner. i think anyway it seems that the editor didn't ask for permission to edit this character or i could be wrong.
...since Syacho did ask politely and he speaks for both Beppu and Panda, I dunno where to stand in this.
That doesn't seem very polite to me, I mean he's pretty much telling you what you can and can't do. It's not like he's saying "Hey, we made this and I'd really appreciate you didn't publicly release any edits of this. Thanks" but that's not taking his native language into account so blah, do whatever.
Yes butOrochi Gill said, June 27, 2010, 07:11:22 pmSyacho had no hand in it though.Plus Kyko wasn't 1.0 compatible to begin with.That's perfectly valid reason to keep his version online andMC TWOOZLE THA REAL MOOGAN G said, June 28, 2010, 03:30:56 amWell MFG rules officially state than anything goes, so yeah. There isn't much he can do.
That, or we should let ZS speak to Syacho so he can speak to Panda.Yes, we apparently need a relay because language barriers suck.
Depends on what you want me to say to him.meh fuck it, let's start with a simple questionsyachoさん、Pandaさんは何と言いますか。
hi, I'm pandaBasically we dont allow you to edit kyko. bcause kyko's ownership were separated to beppu, her voice owner, effect owner and me.so to avoid some troubles, we banned to edit her.in addition,beppu dont want his work to be fumbled by others. but my works (kyko's sprites except orignal ky's effect) are freeso if you wanna make kyko, you can use her sprite but please dont use otherssorry my english skill is poor, if you have any question, feel free to ask me
...wow, lots happens when I'm away, huh.Spuddyman95 said, June 28, 2010, 01:28:31 amWell I think that Zero-Sennin should DL the new version of Kyko and update it.Orochi Gill said, June 28, 2010, 01:34:52 amWhy?This isn't meant to be the same thing as Kyko.Gill wins a cookie!panda13 said, June 28, 2010, 05:34:32 pmhi, I'm pandaBasically we dont allow you to edit kyko. bcause kyko's ownership were separated to beppu, her voice owner, effect owner and me.so to avoid some troubles, we banned to edit her.in addition,beppu dont want his work to be fumbled by others. but my works (kyko's sprites except orignal ky's effect) are freeso if you wanna make kyko, you can use her sprite but please dont use otherssorry my english skill is poor, if you have any question, feel free to ask me ...I see. Thank you for taking the time to post and explain what's going on, Panda.Well, as it stands, the only things I really kept from Kyko aside from the sprites were the voice samples, and some code (code that looks like it came from Muteki's Ky--I'm not accusing anyone of anything, but I did a comparison and they look to be pretty much identical).I don't mind removing the code, but I do need voice samples one way or the other, and while I could just use some from another fighter, I'd rather not do that. If any fine ladies here would be willing to consider helping me out on that front, I'd be able to replace them ASAP. Any takers?
Muteki is open-source last I checked, bro, you don't need to remove the Ky code.Zero-Sennin said, June 28, 2010, 08:12:01 pmIf any fine ladies here would be willing to consider helping me out on that front, I'd be able to replace them ASAP. Any takers?Just not Rina-chan, please.*cringe*
Cyan Paul said, June 28, 2010, 10:22:14 pmFighter Factory? Open it on mugen.Or when you open it in Fighter Factory, go into the options and replace %c0 or whatever with ZeroKyko. Your choice.Thanks for volunteering, Koopa, I appreciate it. I'll write down a list of quotes for you when I'm done fooling around with Marilyn's parry stuff and stuff.
Crazy Koopa said, June 29, 2010, 01:09:28 amokSpoiler, click to toggle visibiltyIs that really you?Whatever, just go voice Ky-Chan.
Nice Release Im more of a Sol player so if u can Make a Sol-Chan Char but Nice char NeverthelessSol BadGuy- hey Ky Wait a min ur a GIRL!?!?!... Dear Dairy- JACKPOT!