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Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5 (Read 74746 times)

Started by Zero-Sennin, May 02, 2010, 08:46:27 pm
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Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#1  May 02, 2010, 08:46:27 pm
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I know I said this might take a while, but as it happens I have some time now, and I think everything is just about ready for at least a first release.

There are things yet to be done, so before you point something out, check the readme to see if I tabled it to get done or not.




Also, as the thread name indicates, I patched Cloud's sticking problem.

Go get 'em both at http://zerosenworkshop.x10hosting.com/.

Now, back to Project Lensman! Woooooooo.

~ZS

PS: If anyone else notices anything funny in Cloud/Tifa, keep it to the other thread please. This one is specifically for Ky-Chan feedback or funny remarks about things.
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: May 06, 2010, 01:20:00 am by Zero-Sennin
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#2  May 02, 2010, 09:40:02 pm
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I'm pretty sure the CLNS in Mugen 1.0 work the same way as Regular Mugen so...




Granted, Ky's projectile CLNS could be better but still...

Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#3  May 02, 2010, 09:50:46 pm
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Compromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.

I approve of your Tommy Lee disapproval, though. :D
Still, any second opinions from anyone else?
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#4  May 02, 2010, 09:57:00 pm
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Zappa could dodge it by running cause he would be so low to the ground when he ran in source.
A small character should be able to do the same.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#5  May 03, 2010, 12:20:48 pm
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I recognize the stage in the screenshots. :P
Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.

I'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". ;P
- She seems to be missing effects such as the air dash one.
- Her supers seem a bit weak.
- Instant Kill in training mode = LOL.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#6  May 03, 2010, 09:08:59 pm
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Did you use the updated version of Beppu & Panda's Ky-Ko?
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#7  May 04, 2010, 01:16:41 am
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I recognize the stage in the screenshots. :P
Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.
I liked that stage from the moment you released it and have wound up with two tracks that fit it well:
Clash on the Big Bridge (Black Mages version)
Blinded by Light (FFXIII Battle Theme)

Plus, I view the editing thing as good practice and fun for when I don't want to do my Kakuge Yarou characters. :P

I'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". ;P
- She seems to be missing effects such as the air dash one.
- Her supers seem a bit weak.
- Instant Kill in training mode = LOL.

-Tabled those. Working on them now.
-Ride the Lightning has to hit close to really be awesome since it's stationary. Sacred Edge got a major buff now.
-Fixed that too.

Did you use the updated version of Beppu & Panda's Ky-Ko?

I used whichever one was out at the time I started making the character, but since I threw out most, if not all, of the coding, it barely matters.

Update will come out eventually.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#8  May 04, 2010, 10:07:56 am
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is this for mugen 1.0 only or it can also run in win+?
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#9  May 04, 2010, 09:59:44 pm
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Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#10  May 06, 2010, 01:20:50 am
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[YuGiOhAbridged Espa Roba]
HELLO EVERYONE!

I HAVE RELEASED A NEW UPDATE TO THE THING I CALL KY-CHAN THAT WAS MADE FOR THE OTHER THING CALLED MOOGEN!

FORGIVE MY LOUD SPEECH, AS INBREEDING HAS MADE ME DEAF!

PLEASE GO TO MY HUMBLE WEBSITE AND DOWNLOAD AS YOU WISH!

ALSO, PLEASE, TAKE MY LITTLE BROTHER WITH YOU!

HE KEEPS ASKING ME FOR CHEESE.

WHICH I DO NOT HAVE.

[/espa roba]

Sorry. I've wanted to do that gag for a while. :) I always thought that voice was so damn funny.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#11  May 08, 2010, 12:25:19 am
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Sometimes Death Magnetic gets bugged if you use it while p2 in in the air



The easiest way to trigger the bug is to juggle p2 after using crouching B in the corner.

Btw, that's an awesome name for the move.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#12  May 08, 2010, 02:47:10 am
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Fixed. Will upload the update at some point whenever.

Also, thank Metallica for the name. Gotta follow the Guilty Gear tradition. :nutrox:
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#13  May 08, 2010, 02:49:04 am
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Compromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.

WRONG.


CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.


When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.


Kobun is SUPPOSED to be small and hard to hit.


Don't extend them to follow a standard that doesn't exist.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#14  May 08, 2010, 02:50:41 am
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WRONG.


CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.


When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.


Don't extend them to follow a standard that doesn't exist.

THEN BY THE POWER OF GRAYSKULL I shall shrink the hitbox sizes.

Now.

Scout's honor.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#15  June 27, 2010, 06:43:05 pm
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Kyko is our charcter.

You can't edit this char. So I hope you not to release it, please!
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#16  June 27, 2010, 06:47:47 pm
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Are you Beppu?
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#17  June 27, 2010, 06:56:50 pm
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syacho beppu's partner. i think anyway it seems that the editor didn't ask for permission to edit this character or i could be wrong.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#18  June 27, 2010, 07:11:22 pm
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Syacho had no hand in it though.
Plus Kyko wasn't 1.0 compatible to begin with.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#19  June 28, 2010, 01:28:31 am
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Well I think that Zero-Sennin should DL the new version of Kyko and update it.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#20  June 28, 2010, 01:34:52 am
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Why?
This isn't meant to be the same thing as Kyko.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#21  June 28, 2010, 03:29:02 am
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...since Syacho did ask politely and he speaks for both Beppu and Panda, I dunno where to stand in this.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#22  June 28, 2010, 03:30:56 am
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Well MFG rules officially state than anything goes, so yeah.  There isn't much he can do.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#23  June 28, 2010, 03:33:47 am
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Still, the respectable manner he posted in does implore you to stop and think.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#24  June 28, 2010, 03:35:44 am
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That doesn't seem very polite to me, I mean he's pretty much telling you what you can and can't do.  It's not like he's saying "Hey, we made this and I'd really appreciate you didn't publicly release any edits of this.  Thanks" but that's not taking his native language into account so blah, do whatever.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#25  June 28, 2010, 03:47:02 am
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He said "please."
That's good enough for me.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#26  June 28, 2010, 04:53:05 am
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Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#27  June 28, 2010, 05:19:21 am
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Uh, Kyko works as well in 1.0 as she does in Win. :/
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#28  June 28, 2010, 05:30:50 am
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Ok. We should let Zero Sennin talk to Panda directly and let him decide what to do.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#29  June 28, 2010, 05:33:04 am
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That, or we should let ZS speak to Syacho so he can speak to Panda.
Yes, we apparently need a relay because language barriers suck.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#30  June 28, 2010, 05:45:39 am
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This is a time when Byakko would be very useful for his knowledge of Kanji.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#31  June 28, 2010, 06:08:35 am
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We don't need blue cheese, JZ is good too.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#32  June 28, 2010, 10:06:27 am
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beppu and syacho can speak engrish
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#33  June 28, 2010, 10:06:43 am
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Depends on what you want me to say to him.

meh fuck it, let's start with a simple question




syachoさん、Pandaさんは何と言いますか。
Last Edit: June 28, 2010, 10:23:04 am by Jesuszilla
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#34  June 28, 2010, 05:34:32 pm
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hi, I'm panda

Basically we dont allow you to edit kyko.
bcause kyko's ownership were separated to beppu, her voice owner, effect owner and  me.
so to avoid some troubles, we banned  to edit her.
in addition,beppu dont want his work to be  fumbled by others.
 

but my works (kyko's sprites except orignal ky's effect) are free
so if you wanna make kyko, you can use her sprite
but please dont use others

sorry my english skill is poor, if you have any question, feel free to ask me   
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#35  June 28, 2010, 08:12:01 pm
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...wow, lots happens when I'm away, huh.

Well I think that Zero-Sennin should DL the new version of Kyko and update it.
Why?
This isn't meant to be the same thing as Kyko.

Gill wins a cookie!

hi, I'm panda

Basically we dont allow you to edit kyko.
bcause kyko's ownership were separated to beppu, her voice owner, effect owner and  me.
so to avoid some troubles, we banned  to edit her.
in addition,beppu dont want his work to be  fumbled by others.
 

but my works (kyko's sprites except orignal ky's effect) are free
so if you wanna make kyko, you can use her sprite
but please dont use others

sorry my english skill is poor, if you have any question, feel free to ask me   

...I see. Thank you for taking the time to post and explain what's going on, Panda.

Well, as it stands, the only things I really kept from Kyko aside from the sprites were the voice samples, and some code (code that looks like it came from Muteki's Ky--I'm not accusing anyone of anything, but I did a comparison and they look to be pretty much identical).

I don't mind removing the code, but I do need voice samples one way or the other, and while I could just use some from another fighter, I'd rather not do that. If any fine ladies here would be willing to consider helping me out on that front, I'd be able to replace them ASAP. Any takers?
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#36  June 28, 2010, 09:06:52 pm
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Muteki is open-source last I checked, bro, you don't need to remove the Ky code.
If any fine ladies here would be willing to consider helping me out on that front, I'd be able to replace them ASAP. Any takers?
Just not Rina-chan, please.
*cringe*
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#37  June 28, 2010, 09:39:39 pm
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i'll do it
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#38  June 28, 2010, 09:46:36 pm
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whaaaaaaaaaaat

GT

Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#39  June 28, 2010, 09:57:06 pm
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The plot thickens!  :o
Yeah Titiln, in fact, You Made Him
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#40  June 28, 2010, 10:20:47 pm
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why does this happeeeennnnnnnnnnnnn
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#41  June 28, 2010, 10:22:14 pm
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Fighter Factory? Open it on mugen.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#42  June 28, 2010, 10:24:32 pm
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that's what i get i guess
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#43  June 28, 2010, 10:32:50 pm
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Fighter Factory? Open it on mugen.

Or when you open it in Fighter Factory, go into the options and replace %c0 or whatever with ZeroKyko. Your choice.

Thanks for volunteering, Koopa, I appreciate it. I'll write down a list of quotes for you when I'm done fooling around with Marilyn's parry stuff and stuff.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#44  June 28, 2010, 10:35:19 pm
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ok
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#45  June 28, 2010, 11:57:27 pm
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  • Recreation
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#46  June 29, 2010, 01:09:28 am
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ok

Spoiler, click to toggle visibilty
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#47  June 29, 2010, 03:08:56 am
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Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#48  June 30, 2010, 06:11:39 pm
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Nice Release  ;D Im more of a Sol player so if u can Make a Sol-Chan Char :sugoi:

but Nice char Nevertheless

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