Well i gave in, ill take a crack at him with cvs sprites instead of sf3.Here are a couple of early gifs.
Trololo said, January 14, 2019, 06:46:31 amShit, dude, you just killed MY Kage! xDWell, have some of my stuff here, mate.haha, go for it man we can each make our own version, there are never too many evil shotos lolThose edits are actually pretty good bro, im gonna use many for sure. Your air hadoken and tatsu variation are cool af. Way better than what i had so far. Thanks for sharing!.
No screens for now but Ive been thinking of how to implement his V-moves from SFV.I think I will add both trigger and the enhanced focus attack variations in a single mode.V-Trigger (HK+HP) will not be a special mode to be activated for a short period of time, instead both triggers will be usable at any point as long as at least half of the V gauge is full (and of course will consume said half V gauge), the V gauge requires 80% damage taken to fully charge.Raging demon will require a full V-gauge and will consume it on activation.V-reversal will require half v-gauge as well.Focus attack (MP+MK) will be his trigger 1 version permanently but i will increase the charge time to balance it a bit. As for commands im thinking as follows:- HP+HK: Misogi- HP+HK + Fwd or Back: Ashura senku (teleport)- MP + MK: Senha Kassatsu (trigger 1 version)
vyn said, January 14, 2019, 03:24:49 amWell i gave in, ill take a crack at him with cvs sprites instead of sf3.Here are a couple of early gifs.careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.on more serious note I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.
D.R.B said, January 16, 2019, 10:05:54 pmvyn said, January 14, 2019, 03:24:49 amWell i gave in, ill take a crack at him with cvs sprites instead of sf3.Here are a couple of early gifs.careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.on more serious note I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.Yeah this time around I can see Kage as a pretty swell Evil Ryu addition. I can't wait to see the end result Vyn.Also feminists triggers? Please XD.
Memo said, January 16, 2019, 07:39:37 pmI have sprites for his original V move before it was updated and he was given another one in sfvwhich ones bro?D.R.B said, January 16, 2019, 10:05:54 pmvyn said, January 14, 2019, 03:24:49 amWell i gave in, ill take a crack at him with cvs sprites instead of sf3.Here are a couple of early gifs.careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.on more serious note I expected Kage to be another Evil Ryu edit in mugen, but seems good enough. ive made my fair share of evil shotos but i can tell you this one is the most original so far, mostly because sfv kage is quite different from other evil ryus.Last night I worked on his Shoryuken, Ryusokyaku, and Kurekijin, all of them have custom sprites to mimic his sfv moveset. Hopefully I will finish them today and post some screens.Flowrellik said, January 16, 2019, 11:18:57 pmD.R.B said, January 16, 2019, 10:05:54 pmvyn said, January 14, 2019, 03:24:49 amWell i gave in, ill take a crack at him with cvs sprites instead of sf3.Here are a couple of early gifs.careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.on more serious note I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.Yeah this time around I can see Kage as a pretty swell Evil Ryu addition. I can't wait to see the end result Vyn.Also feminists triggers? Please XD.i cant wait either lol
The ones I have are the V-reversal sprites, its the last customset Sabockee sent me for my ryuEdit*I cam definitely send them to you this weekend
Thats really a neat concept man, wish we had a decent sprite patch for him. Something, a little different to give him that evil toned. Food for thought, other than that keep it rocking.
vyn said, January 18, 2019, 07:27:45 amKage custom moves Tnx trololo for the hadoken and tatsu sprites.I love what I am seeing
Memo said, January 18, 2019, 08:24:07 pmActually I have the V reversal and the animation he does when you activate v triggerSend them to me man
Everything is looking really good. I do hope you get to change his small port for something more savageCant wait to try him out
opps im late, anim 771 is the animation for activating v trigger and theressome others in there you might like, its my SFV ryu latest version but stillun-finishedhttps://www.sendspace.com/file/qgrj8c
Memo said, January 20, 2019, 07:11:25 pmopps im late, anim 771 is the animation for activating v trigger and theressome others in there you might like, its my SFV ryu latest version but stillun-finishedhttps://www.sendspace.com/file/qgrj8cFinish it
Prime SC said, January 20, 2019, 07:37:47 pmMemo said, January 20, 2019, 07:11:25 pmopps im late, anim 771 is the animation for activating v trigger and theressome others in there you might like, its my SFV ryu latest version but stillun-finishedhttps://www.sendspace.com/file/qgrj8cFinish itI really should lol its beeeeen a while
worked on some custom normal attacks, thanks again to trololo for them spritesMemo said, January 20, 2019, 07:11:25 pmopps im late, anim 771 is the animation for activating v trigger and theressome others in there you might like, its my SFV ryu latest version but stillun-finishedhttps://www.sendspace.com/file/qgrj8ctnx man
Glad to see you actually use those.Here, one more small contribution: LK Edit (Original animation by Armentis, heavilly edited).P.S.: FF3, as always, f*cked up timing here, that "blury" frame should be 1-Tick only long.
Trololo said, January 23, 2019, 09:31:54 amGlad to see you actually use those.Here, one more small contribution: LK Edit (Original animation by Armentis, heavilly edited).P.S.: FF3, as always, f*cked up timing here, that "blury" frame should be 1-Tick only long.ah cool, tnx bro, ill try this one out too.
Kage's Messatsu-Goshoryu always looked cool in SFV, and so do both of his supers. I'm VERY interested in how they'll look in the MUGEN Engine, so keep it up!
vyn said, January 27, 2019, 10:50:52 pmAnyone knows if this move has been edited into ryu sprites by anyone?, Riot Ryu by roken has sprties like that
Amidweiz said, January 28, 2019, 01:32:31 amvyn said, January 27, 2019, 10:50:52 pmAnyone knows if this move has been edited into ryu sprites by anyone?, Riot Ryu by roken has sprties like thatah he has them, thanks man, 1 less editTrololo said, January 26, 2019, 05:56:39 amThat looks nice, man.P.S.: am I seeing things, or you got yourself a custom stance?yup, working on a custom stance, its pretty stiff right now but its getting thereShakunetsu hadoken is here , this is easily my best looking projectile evereven colored it blue just to see how it looks, and it looks pretty cooloh and the intro is done as well
Looking good, pal!But yeah, I have one question...I can understand such size of GIF Image, but why are you making SCREENSHOTS that small? I mean, you could just press F12 and get a full-scale screenshot in your MUGEN folder, which you could simply upload here.
Trololo said, January 28, 2019, 11:30:22 amLooking good, pal!But yeah, I have one question...I can understand such size of GIF Image, but why are you making SCREENSHOTS that small? I mean, you could just press F12 and get a full-scale screenshot in your MUGEN folder, which you could simply upload here.cuz im weird and i dont like how full screen stuff looks in forum threads lol, and yes f12 is how i make gifs and sshots
Had to look up Kage (I like saying "Cage" though I know that's not how it's pronounced) and noticed a lot of people are upset with him. I think he's pretty cool, regardless if he's another shoto character.Loving this new character from you. Can't wait to see how neat he's gonna be when he's done ^..^
I worked on a lot of frame data today so all normals and half the specials are pretty much doneAlso improved these
These specific effects, as far as I can see, are a combination of 2 layers: addition overlay and subtraction underlay.But I still double that request, Vyn, since you're somehow making your own stuff and its awesome (or even older stuff better).
vyn said, February 05, 2019, 08:26:29 amI worked on a lot of frame data today so all normals and half the specials are pretty much doneAlso improved these wonderful effects, i'd love to improve something like this in my sagat to try to emulate the SFV EX effects..
Sure guys, ill make some sort of tutorial soon.I started working on the EX moves, here is the progress on Ex HadokenRegular:EX
Dude, that looks nice...But yeah, it seems that you've got something wrong with that Hadoken effect. Maybe it's the GIF's f*ck up, but in the last frames of Hadoken's Vanishing it turns in the mesh of multicolored pixels. As I said, that MIGHT be the problem of GIF.P.S.: how about to use a SuperPause styled EX Moves, as you did with your Normal Ryu? Please?
Trololo said, February 11, 2019, 05:12:10 amDude, that looks nice...But yeah, it seems that you've got something wrong with that Hadoken effect. Maybe it's the GIF's f*ck up, but in the last frames of Hadoken's Vanishing it turns in the mesh of multicolored pixels. As I said, that MIGHT be the problem of GIF.P.S.: how about to use a SuperPause styled EX Moves, as you did with your Normal Ryu? Please?Ya thats just the gif and i do plan on making a simple superspark for the ex moves.
Im almost done with ex moves and about to start super moves. Im adding Shun goku satsu and final shoryuken just like SFV or at least as close as i can manage.I kinda have an itch to add a shinkuu hadoken, a simple one like the one Evil Ryu had in SFV. What do you guys think?, should I add it?. Should i torture myself by having to create yet another fireball?, (for some reason these are much more of a pain to make/edit than other kind of effects).
vyn said, February 20, 2019, 05:30:40 pmI kinda have an itch to add a shinkuu hadoken, a simple one like the one Evil Ryu had in SFV. What do you guys think?, should I add it?. Should i torture myself by having to create yet another fireball?, (for some reason these are much more of a pain to make/edit than other kind of effects).have him an alternate mode, either separate def or hold start to select him in select screen and add that shinkuu hadoken onto that mode
I dont think he needs a shinkuu hadouken but i certainly cant wait to see how u do his sgs idk how your gonna top the one in your last e ryu
Prime SC said, February 20, 2019, 06:46:49 pmI dont think he needs a shinkuu hadouken but i certainly cant wait to see how u do his sgs idk how your gonna top the one in your last e ryuOh man, the pressure lol
Vyn feel free to use any of the ink FX's I made for my Ryu if you want to,I'm actually curious to see how you would use them with the way youfrankensprite FX's.
vyn said, February 23, 2019, 06:26:52 amStarted working on Ashura senkuu.there, finished itnext ill work on his Senha KassatsuThis is very early stages of that
vyn said, February 26, 2019, 06:13:56 amWell i started working on shin shoryuken, early progressThats Shincredible!
vyn said, February 26, 2019, 06:13:56 amMy gosh, that's excellent!vyn said, February 26, 2019, 06:13:56 amshin shoryuken*Metsu Shoryuken (sorry, had to correct it or this would be me irl. ---> )
shouldn't it be Metsu-Shoryu as shown in his offical street fighter v's move list? I can't wait to see how SGS looks
More progress on this move, I had to remove a lot of frames from this gif to keep it a decent size but you guys get the idea.
There, Metsu Shoryuuken is finished. This is when the first hit misses.Now ill start working on his Shun Goku Satsu.
Back to this guy, here is Raging demon (terrible Gif), not finished yet, but its pretty close.Btw, anyone know where can I find Kage voice and sound effects?. I have sfv sound rips but no kage.Screens:
The black slodges don't catch me.I would've preferred it like Guy's similar super during the start-up (Ain't got time to search for the name).
RagingRowen said, May 27, 2019, 04:26:16 amThe black slodges don't catch me.I would've preferred it like Guy's similar super during the start-up (Ain't got time to search for the name).Bushin Musou Renge?
Lessard released few days ago a version of kage using a custom sff like sfv What do you think?http://mugenmultiverse.forumotion.com/t12662-sfv-kage-by-lessard
Now, Vyn's takes him in his shop and do a custom upgrade and "Boom". We have another juggernaut, for mugen history. Still, all respect to every original creator. Cool concepts every where.
Mr.Karate JKA said, May 27, 2019, 03:46:17 pmLessard released few days ago a version of kage using a custom sff like sfv What do you think?http://mugenmultiverse.forumotion.com/t12662-sfv-kage-by-lessardI was going to suggest this. Lessard's characters are not really great, but the sprites are, and you could try using them for an even better Kage.
vyn said, May 29, 2019, 06:11:37 am(Kage Demonstration Video)That's pretty dang amazing, my man. (it's so nice to see you're back to work with Kage! )SGS is looking more fantastic than ever, as well!Although, I noticed that both EX specials and his Critical Arts only take one bar of meter. Shouldn't you have it so that EX's take up one bar and the CA's take up all three?
Joey S. said, May 31, 2019, 02:00:39 pmvyn said, May 29, 2019, 06:11:37 am(Kage Demonstration Video)That's pretty dang amazing, my man. (it's so nice to see you're back to work with Kage! )SGS is looking more fantastic than ever, as well!Although, I noticed that both EX specials and his Critical Arts only take one bar of meter. Shouldn't you have it so that EX's take up one bar and the CA's take up all three?Accuracy-wise yes I guess but doing that sort of nixes the use of critical arts since you need to dedicate yourself to EX attacks or Critical Arts when you combo anyone, if you even have the meter. In the end though its Vyn's call
i think the way more better could be to take off his shirt and leave him only in trousers like in SFV...
Joey S. said, May 31, 2019, 02:00:39 pmvyn said, May 29, 2019, 06:11:37 am(Kage Demonstration Video)That's pretty dang amazing, my man. (it's so nice to see you're back to work with Kage! )SGS is looking more fantastic than ever, as well!Although, I noticed that both EX specials and his Critical Arts only take one bar of meter. Shouldn't you have it so that EX's take up one bar and the CA's take up all three?Its set up this way: - Ex attacks: 1000 power - Senha Kassatsu: 500 power - Misogi: 1000 power - Metsu Shoryuken: 2000 power - Shun Goku Satsu: 3000 power
vyn said, June 06, 2019, 08:57:07 pm - Ex attacks: 1000 power - Senha Kassatsu: 500 power - Misogi: 1000 power - Metsu Shoryuken: 2000 power - Shun Goku Satsu: 3000 powerNeato. Sounds like a nice setup.
vyn said, June 28, 2019, 06:02:46 am(New Kage Sprites)what do you guys think?.oh, absolutely.I was thinking you were releasing the character with the Evil Ryu-looking sprites.
vyn said, June 28, 2019, 06:02:46 amwhat do you guys think?.one of The bests mugen hitsparks!! Its inspired in MVC3? Incredible!
wasnt this going to be same system as this one http://mugenguild.com/forum/topics/ryu-beta-new-system-182297.0.html?or did you change it,since I dont see V-Trigger thingy,as well as sparks changed.
concurseiro said, June 28, 2019, 01:30:41 pmvyn said, June 28, 2019, 06:02:46 amwhat do you guys think?.one of The bests mugen hitsparks!! Its inspired in MVC3? Incredible!thanks bro, they are a mix of sfiv and mvc3. I will send them to you and your buddy soon, they are almost finished, just need to make different sizes.Mark85 said, June 28, 2019, 03:01:32 pmwasnt this going to be same system as this one http://mugenguild.com/forum/topics/ryu-beta-new-system-182297.0.html?or did you change it,since I dont see V-Trigger thingy,as well as sparks changed.the Kage ive been showing in this thread is in that style indeed, and is pretty much finished, although i got rid of the v-trigger thingy. These last gifs belong to a different project.ReduxMercenaryT said, June 28, 2019, 04:20:45 pmLooking more genuine now but I'm not a fan of the sparks. They look too cartoony to me.aw man, I was indeed going for a more cartoonish look, maybe you will like the finished version.Mr. Giang said, June 28, 2019, 04:23:08 pmThe sparks look very unique and interesting. I really like those!thanks bro!.So the thing with my Kages is as follows.The Kage so far shown in this thread will be released as you guys have seen him, with CvS ryu sprites, 6 button character and mostly SFV moveset and system. Now the Kage with the shirtless sprites is something im making on the side. Sadly there are not enough good sprites to make a 6 button character so im going for a 3 button character with a mixed system from sfv and mvc3. Moveset will be modified to match this style.
I like the progress so far of Kage, and the work that it's on the new sprites!Those hitsparks are amazing!!!When you finish to make them can i get them too if you can please?Thankss!
Hi vyn, im LESSARD. Personally l like the hitsparks from the first gifs/videos, but the news looks cool too. Im very honored you use the sprite edits of my updated version of Kage. I edit all the original gamplay moves/animations. you are completely free to use.Good Luck bro.
Mordecool™ said, June 29, 2019, 04:58:09 amI like the progress so far of Kage, and the work that it's on the new sprites!Those hitsparks are amazing!!!When you finish to make them can i get them too if you can please?Thankss!hey, i sent them to you already cause who knows when ill finish the character.LESSARD said, June 29, 2019, 07:10:05 pmHi vyn, im LESSARD. Personally l like the hitsparks from the first gifs/videos, but the news looks cool too. Im very honored you use the sprite edits of my updated version of Kage. I edit all the original gamplay moves/animations. you are completely free to use.Good Luck bro.Hi Lessard, thanks bro!. Ill make sure to credit chuchoryu, you and sabockee for the awesome sprites.
Can we see a video of him, just to know where he is at in the progress department. This looks dope eventhough I feel that the sprite of kage are not as fluid as the evil ryu sprites.
you have to teach me how to make such awesome effects man these are gorgeous!i really like that hitspark
Im gonna update this guy since i have a few days offKage is the one character i dont like out of all the ones ive made so this is a project long overdueplans:SFV Kage Japanese VoiceSimplify the effects Simplify the systemCvS2 effects overallAdd at lesat a bit of AISFV sound effectsBasic button combosTons of fixesOverall improvements...
vyn said, April 06, 2023, 11:08:27 pmIm gonna update this guy since i have a few days offKage is the one character i dont like out of all the ones ive made so this is a project long overdueplans:SFV Kage Japanese VoiceSimplify the effects Simplify the systemCvS2 effects overallAdd at lesat a bit of AISFV sound effectsBasic button combosTons of fixesOverall improvements...cool that you are working on him again, he is one of the character that I hope you should update especially there are some flaws since in your last release of him: https://mugenguild.com/forum/topics/kage--187304.0.html hope they get fixed in this new version TurnPile said, April 08, 2023, 01:17:19 amDoes he still use the custom sprites or are those gone now?iirc, that was for other style like he mentioned, for the mvc style as shown in the previous page
I was looking forward to testing the update, but then I realized it'd just be more helpful if I gave you feedback now rather than later. So for the public version:- He only has one intro, so you could give it more speech variations- His stance animation has some pixels that go missing on the sides of his belt- I'm not fond of overriding the effects and sounds when he hits the ground (state 5100 etc). Makes him feel heavier than other chars- His jump effects show up while he's still on the ground- He has too much width and too little height (constants)- Several of his normal attacks have no corner push- His "V-Skills" don't feel strong enough to spend 500 meter (when you don't cancel into them). I mean Senha Kassatsu has a lot of startup and Ashura Senku has vulnerable startup- Since he can't cancel into Senha Kassatsu, I think cancelling into Ashura Senku could also accept B+Y without any direction- Or you could just allow cancelling into Senha Kassatsu. It'd feel more consistent with other moves- Misogi has 0F startup?- He can cancel or combo after his overhead and it's also very safe on block- He has the dive kick but it's not in the readme- It's a bit tricky to land his jumping MK crossup because of how high the hitbox is- Only one throw? At least give it forward/back versions- His Hadouken can't stop other fireballs because of the hurtbox on his arm- Hadouken also feels like it should travel just a tad more- All 3 versions of Hadouken feel about the same- EX Hadouken can crumple repeatedly- EX air Hadouken disappears before it leaves the screen completely if the stage is zoomed out- Light and medium Ryusokyaku feel too similar- EX Ryusokyaku doesn't selfstate the opponent. The custom state animation also looks too sudden. P2 could use the 5080 animation- Medium Shoryuken could probably have more invincibility- All hits of Shoryuken should knock down, I think- When juggling with Shoryuken, I think the first hits should use "Hard" animation instead of "Up"- Kurekijin startup has some frames where pos y < 0 but statetype = S- All versions of Kurekijin should also hit behind Kage, I think- Kurekijin animation would look better if the leg swing transitioned faster into the keyframe. Also if it animated during the hitpause- Shakunetsu Hadouken should knock down. That's one of its main advantages over regular Hadouken- Shun Goku Satsu is great. But it has the wrong command for some reason- Both supers have no startup invincibilityEDIT:- Metsu Shoryuken is statetype S when already in the air- EX Kurekijin can combo into itself a bunch of times- His normals don't air reset the opponent. Not sure if intentional- EX Shoryuken should have invincibility on the first uppercut rather than second one- All his moves are hard knockdowns, I think. Although I recently discovered this is quite common in MugenHe's only a few polishes away from being very fun. His moves look and feel good but it feels like he has many unintentional weaknesses.
Been updating a bunch of stuff on this guy, moves are finished but im still working on effects and balance, here is a quick videoTurnPile said, April 08, 2023, 01:17:19 amDoes he still use the custom sprites or are those gone now?Im gonna add a couple of those here and there but mostly original cvs2 spritesPotS said, April 09, 2023, 07:26:39 pmI was looking forward to testing the update, but then I realized it'd just be more helpful if I gave you feedback now rather than later. So for the public version:- He only has one intro, so you could give it more speech variations- His stance animation has some pixels that go missing on the sides of his belt- I'm not fond of overriding the effects and sounds when he hits the ground (state 5100 etc). Makes him feel heavier than other chars- His jump effects show up while he's still on the ground- He has too much width and too little height (constants)- Several of his normal attacks have no corner push- His "V-Skills" don't feel strong enough to spend 500 meter (when you don't cancel into them). I mean Senha Kassatsu has a lot of startup and Ashura Senku has vulnerable startup- Since he can't cancel into Senha Kassatsu, I think cancelling into Ashura Senku could also accept B+Y without any direction- Or you could just allow cancelling into Senha Kassatsu. It'd feel more consistent with other moves- Misogi has 0F startup?- He can cancel or combo after his overhead and it's also very safe on block- He has the dive kick but it's not in the readme- It's a bit tricky to land his jumping MK crossup because of how high the hitbox is- Only one throw? At least give it forward/back versions- His Hadouken can't stop other fireballs because of the hurtbox on his arm- Hadouken also feels like it should travel just a tad more- All 3 versions of Hadouken feel about the same- EX Hadouken can crumple repeatedly- EX air Hadouken disappears before it leaves the screen completely if the stage is zoomed out- Light and medium Ryusokyaku feel too similar- EX Ryusokyaku doesn't selfstate the opponent. The custom state animation also looks too sudden. P2 could use the 5080 animation- Medium Shoryuken could probably have more invincibility- All hits of Shoryuken should knock down, I think- When juggling with Shoryuken, I think the first hits should use "Hard" animation instead of "Up"- Kurekijin startup has some frames where pos y < 0 but statetype = S- All versions of Kurekijin should also hit behind Kage, I think- Kurekijin animation would look better if the leg swing transitioned faster into the keyframe. Also if it animated during the hitpause- Shakunetsu Hadouken should knock down. That's one of its main advantages over regular Hadouken- Shun Goku Satsu is great. But it has the wrong command for some reason- Both supers have no startup invincibilityEDIT:- Metsu Shoryuken is statetype S when already in the air- EX Kurekijin can combo into itself a bunch of times- His normals don't air reset the opponent. Not sure if intentional- EX Shoryuken should have invincibility on the first uppercut rather than second one- All his moves are hard knockdowns, I think. Although I recently discovered this is quite common in MugenHe's only a few polishes away from being very fun. His moves look and feel good but it feels like he has many unintentional weaknesses.Tnx for the in depth feedback man!