YesNoOk
avatar

Kage  (Read 76119 times)

Started by vyn, January 14, 2019, 03:24:49 am
Share this topic:

vyn

Kage
#1  January 14, 2019, 03:24:49 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Well i gave in, ill take a crack at him with cvs sprites instead of sf3.

Here are a couple of early gifs.

Re: Kage
#2  January 14, 2019, 03:54:41 am
  • ****
  • Niigasan
Fuck
Re: Kage
#3  January 14, 2019, 05:03:29 am
  • ****
    • USA
    • Skype - dainfinite
    • infiniteff.forumotion.com/
Those Fx's look Awesome.
Re: Kage
#4  January 14, 2019, 05:09:38 am
  • ****
Cool Fx
Re: Kage
#5  January 14, 2019, 05:12:24 am
  • ****
sweet  :truestory:

when will this personal crises ends? it just won't stop!
Re: Kage
#6  January 14, 2019, 06:46:31 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru

vyn

Re: Kage
#7  January 14, 2019, 04:39:22 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Re: Kage
#8  January 14, 2019, 10:01:59 pm
  • ***
  • NYC Bisexual.go pirde+) 2019
    • USA
    • Skype - mikecrazy2004
    • IG
HOLYYYYYYYYYYY SHHHHHHHHHHHHH    =)  very cool  cant wait
Love to make friends.....&i'm LGQBT Friendly here. so gay bi. or whoever  pplz is all good. 2 me & welcome.
now            don't Be shyyyy hmu...........if u need help...           


stage ,char, screenpack maker

vyn

Re: Kage
#9  January 16, 2019, 06:35:46 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
No screens for now but Ive been thinking of how to implement his V-moves from SFV.

I think I will add both trigger and the enhanced focus attack variations in a single mode.

V-Trigger (HK+HP) will not be a special mode to be activated for a short period of time, instead both triggers will be usable at any point as long as at least half of the V gauge is full (and of course will consume said half V gauge), the V gauge requires 80% damage taken to fully charge.

Raging demon will require a full V-gauge and will consume it on activation.

V-reversal will require half v-gauge as well.

Focus attack (MP+MK) will be his trigger 1 version permanently but i will increase the charge time to balance it a bit.

As for commands im thinking as follows:

- HP+HK: Misogi
- HP+HK + Fwd or Back: Ashura senku (teleport)
- MP + MK: Senha Kassatsu (trigger 1 version)



Re: Kage
#10  January 16, 2019, 07:39:37 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
I have sprites for his original V move before it was updated and he was given another one in sfv
Re: Kage
#11  January 16, 2019, 10:05:54 pm
  • ****
  • You Can't Handle The Truth!
    • www.youtube.com/user/DevilRaptorB
Well i gave in, ill take a crack at him with cvs sprites instead of sf3.

Here are a couple of early gifs.



careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.

on more serious note  I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.
Re: Kage
#12  January 16, 2019, 11:18:57 pm
  • ****
  • Raging Fist
Well i gave in, ill take a crack at him with cvs sprites instead of sf3.

Here are a couple of early gifs.



careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.

on more serious note  I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.
Yeah this time around I can see Kage as a pretty swell Evil Ryu addition. I can't wait to see the end result Vyn.
Also feminists triggers? Please XD.

vyn

Re: Kage
#13  January 17, 2019, 06:27:16 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
I have sprites for his original V move before it was updated and he was given another one in sfv

which ones bro?

Well i gave in, ill take a crack at him with cvs sprites instead of sf3.

Here are a couple of early gifs.


careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.

on more serious note  I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.

ive made my fair share of evil shotos but i can tell you this one is the most original so far, mostly because sfv kage is quite different from other evil ryus.

Last night I worked on his Shoryuken, Ryusokyaku, and Kurekijin, all of them have custom sprites to mimic his sfv moveset. Hopefully I will finish them today and post some screens.

Well i gave in, ill take a crack at him with cvs sprites instead of sf3.

Here are a couple of early gifs.


careful, these gifs may trigger feminists and in particularly Anita Sarkeesian.

on more serious note  I expected Kage to be another Evil Ryu edit in mugen, but seems good enough.
Yeah this time around I can see Kage as a pretty swell Evil Ryu addition. I can't wait to see the end result Vyn.
Also feminists triggers? Please XD.

i cant wait either lol


Last Edit: January 18, 2019, 05:53:27 am by vyn
Re: Kage
#14  January 17, 2019, 06:43:28 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
The ones I have are the V-reversal sprites, its the last custom
set Sabockee sent me for my ryu

Edit*

I cam definitely send them to you this weekend

vyn

Re: Kage
#15  January 18, 2019, 07:27:45 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Kage custom moves :)

Tnx trololo for the hadoken and tatsu sprites.


Re: Kage
#16  January 18, 2019, 07:59:07 am
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Thats really a neat concept man, wish we had a decent sprite patch for him. Something, a little different to give him that evil toned. Food for thought, other than that keep it rocking.
Re: Kage
#17  January 18, 2019, 03:20:52 pm
  • ****
very nice sprites!
Re: Kage
#18  January 18, 2019, 04:27:06 pm
  • ****

when will this personal crises ends? it just won't stop!
Re: Kage
#19  January 18, 2019, 08:24:07 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Actually I have the V reversal and the animation he does when you activate v trigger

vyn

Re: Kage
#20  January 18, 2019, 08:33:17 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Re: Kage
#21  January 18, 2019, 11:00:53 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
I got you saturday
Re: Kage
#22  January 19, 2019, 01:17:45 am
  • *****
  • The Sweeper
  • Surpass my Aniki
    • Algeria
Everything is looking really good. I do hope you get to change his small port for something more savage
Cant wait to try him out
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Kage
#23  January 20, 2019, 07:11:25 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
opps im late, anim 771 is the animation for activating v trigger and theres
some others in there you might like, its my SFV ryu latest version but still
un-finished

https://www.sendspace.com/file/qgrj8c
Re: Kage
#24  January 20, 2019, 07:37:47 pm
  • ****
  • Niigasan
Re: Kage
#25  January 20, 2019, 07:50:57 pm
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com

vyn

Re: Kage
#26  January 21, 2019, 06:05:10 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Re: Kage
#27  January 23, 2019, 09:31:54 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Glad to see you actually use those.
Here, one more small contribution: LK Edit (Original animation by Armentis, heavilly edited).

P.S.: FF3, as always, f*cked up timing here, that "blury" frame should be 1-Tick only long.

vyn

Re: Kage
#28  January 24, 2019, 05:35:11 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Glad to see you actually use those.
Here, one more small contribution: LK Edit (Original animation by Armentis, heavilly edited).
P.S.: FF3, as always, f*cked up timing here, that "blury" frame should be 1-Tick only long.

ah cool, tnx bro, ill try this one out too.
Re: Kage
#29  January 25, 2019, 02:12:13 am
  • ***
SO COOL!!!!!

vyn

Re: Kage
#30  January 26, 2019, 05:46:24 am
  • ****
    • Mexico
    • armandojc3@gmail.com



Slowed it down a bit just to show off lol
Re: Kage
#31  January 26, 2019, 05:56:39 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
That looks nice, man.
P.S.: am I seeing things, or you got yourself a custom stance?
Re: Kage
#32  January 26, 2019, 12:44:06 pm
  • **
  • Skateboard Game Enthusiast
  • Slowly but surely!
    • USA
    • joeythetricky.wixsite.com/mugen
Kage's Messatsu-Goshoryu always looked cool in SFV, and so do both of his supers. I'm VERY interested in how they'll look in the MUGEN Engine, so keep it up!  ;D :goi:
Last Edit: January 26, 2019, 11:36:38 pm by Joey S.

vyn

Re: Kage
#33  January 27, 2019, 10:50:52 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Anyone knows if this move has been edited into ryu sprites by anyone?,

Re: Kage
#34  January 28, 2019, 01:32:31 am
  • ****
  • Hey four stars, whatever that means
    • Canada
    • amidweiz.neocities.org

vyn

Re: Kage
#35  January 28, 2019, 06:56:46 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Anyone knows if this move has been edited into ryu sprites by anyone?,


Riot Ryu by roken has sprties like that

ah he has them, thanks man, 1 less edit

That looks nice, man.
P.S.: am I seeing things, or you got yourself a custom stance?

yup, working on a custom stance, its pretty stiff right now but its getting there

Shakunetsu hadoken is here :), this is easily my best looking projectile ever



even colored it blue just to see how it looks, and it looks pretty cool



oh and the intro is done as well

Last Edit: January 28, 2019, 07:01:56 am by vyn
Re: Kage
#36  January 28, 2019, 11:30:22 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Looking good, pal!
But yeah, I have one question...
I can understand such size of GIF Image, but why are you making SCREENSHOTS that small? I mean, you could just press F12 and get a full-scale screenshot in your MUGEN folder, which you could simply upload here.

vyn

Re: Kage
#37  January 28, 2019, 04:57:08 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Looking good, pal!
But yeah, I have one question...
I can understand such size of GIF Image, but why are you making SCREENSHOTS that small? I mean, you could just press F12 and get a full-scale screenshot in your MUGEN folder, which you could simply upload here.

cuz im weird and i dont like how full screen stuff looks in forum threads lol, and yes f12 is how i make gifs and sshots
Re: Kage
#38  January 28, 2019, 05:10:07 pm
  • avatar
  • ****
  • Idea!
    • USA
Had to look up Kage (I like saying "Cage" though I know that's not how it's pronounced) and noticed a lot of people are upset with him. I think he's pretty cool, regardless if he's another shoto character.

Loving this new character from you. Can't wait to see how neat he's gonna be when he's done ^..^

vyn

Re: Kage
#39  February 05, 2019, 08:26:29 am
  • ****
    • Mexico
    • armandojc3@gmail.com
I worked on a lot of frame data  today so all normals and half the specials are pretty much done

Also improved these

Re: Kage
#40  February 05, 2019, 08:54:54 am
  • ****
  • Niigasan
Share your methods maann im tired of using Pots 1997 hi res fx tutorial
Re: Kage
#41  February 05, 2019, 12:30:48 pm
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
These specific effects, as far as I can see, are a combination of 2 layers: addition overlay and subtraction underlay.
But I still double that request, Vyn, since you're somehow making your own stuff and its awesome (or even older stuff better).
Re: Kage
#42  February 08, 2019, 09:38:32 am
  • ***
I worked on a lot of frame data  today so all normals and half the specials are pretty much done

Also improved these



wonderful effects, i'd love to improve something like this in my sagat to try to emulate the SFV EX effects..

vyn

Re: Kage
#43  February 11, 2019, 03:37:14 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Sure guys, ill make some sort of tutorial soon.

I started working on the EX moves, here is the progress on Ex Hadoken

Regular:


EX
Re: Kage
#44  February 11, 2019, 05:12:10 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Dude, that looks nice...
But yeah, it seems that you've got something wrong with that Hadoken effect. Maybe it's the GIF's f*ck up, but in the last frames of Hadoken's Vanishing it turns in the mesh of multicolored pixels. As I said, that MIGHT be the problem of GIF.
P.S.: how about to use a SuperPause styled EX Moves, as you did with your Normal Ryu? Please?

vyn

Re: Kage
#45  February 13, 2019, 12:32:44 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Dude, that looks nice...
But yeah, it seems that you've got something wrong with that Hadoken effect. Maybe it's the GIF's f*ck up, but in the last frames of Hadoken's Vanishing it turns in the mesh of multicolored pixels. As I said, that MIGHT be the problem of GIF.
P.S.: how about to use a SuperPause styled EX Moves, as you did with your Normal Ryu? Please?

Ya thats just the gif and i do plan on making a simple superspark for the ex moves.

vyn

Re: Kage
#46  February 16, 2019, 06:52:01 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Progress on a couple of ex moves:


Re: Kage
#47  February 16, 2019, 07:01:55 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Lookin' good, man! Keep it up!
Re: Kage
#48  February 16, 2019, 04:03:50 pm
  • **
  • Skateboard Game Enthusiast
  • Slowly but surely!
    • USA
    • joeythetricky.wixsite.com/mugen
Not to sound weird or anything, but those visual effects look yummy.

(I mean, they look good.)

vyn

Re: Kage
#49  February 20, 2019, 05:30:40 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Im almost done with ex moves and about to start super moves.

Im adding Shun goku satsu and final shoryuken just like SFV or at least as close as i can manage.

I kinda have an itch to add a shinkuu hadoken, a simple one like the one Evil Ryu had in SFV. What do you guys think?, should I add it?. Should i torture myself by having to create yet another fireball?, (for some reason these are much more of a pain to make/edit than other kind of effects).

Re: Kage
#50  February 20, 2019, 05:44:26 pm
  • ****
I kinda have an itch to add a shinkuu hadoken, a simple one like the one Evil Ryu had in SFV. What do you guys think?, should I add it?. Should i torture myself by having to create yet another fireball?, (for some reason these are much more of a pain to make/edit than other kind of effects).
have him an alternate mode, either separate def or hold start to select him in select screen and add that shinkuu hadoken onto that mode  :8):

when will this personal crises ends? it just won't stop!
Re: Kage
#51  February 20, 2019, 06:46:49 pm
  • ****
  • Niigasan
I dont think he needs a shinkuu hadouken but i certainly cant wait to see how u do his sgs idk how your gonna top the one in your last e ryu

vyn

Re: Kage
#52  February 21, 2019, 12:18:42 am
  • ****
    • Mexico
    • armandojc3@gmail.com

vyn

Re: Kage
#53  February 22, 2019, 05:15:04 am
  • ****
    • Mexico
    • armandojc3@gmail.com
A couple of overdue screens of the last two ex moves

Re: Kage
#54  February 22, 2019, 05:30:09 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Damn, that looks GOOD! Keep it up!
Re: Kage
#55  February 22, 2019, 06:32:15 am
  • *****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • im41784@yahoo.com
Vyn feel free to use any of the ink FX's I made for my Ryu if you want to,
I'm actually curious to see how you would use them with the way you
frankensprite FX's.

vyn

Re: Kage
#56  February 23, 2019, 06:26:52 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Started working on Ashura senkuu.

vyn

Re: Kage
#57  February 25, 2019, 05:58:19 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Last Edit: February 25, 2019, 06:05:03 am by vyn
Re: Kage
#58  February 25, 2019, 06:14:34 am
  • ****
  • Niigasan
Beautiful
Re: Kage
#59  February 25, 2019, 07:00:11 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Holy Shit!
Man, that's just incredible!

vyn

Re: Kage
#60  February 26, 2019, 06:13:56 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Well i started working on shin shoryuken, early progress

Re: Kage
#61  February 26, 2019, 11:48:39 am
  • ****
  • The other Indian
    • India
Re: Kage
#62  February 26, 2019, 12:00:53 pm
  • **
  • Skateboard Game Enthusiast
  • Slowly but surely!
    • USA
    • joeythetricky.wixsite.com/mugen
Last Edit: February 26, 2019, 01:18:28 pm by Joey S.
Re: Kage
#63  February 26, 2019, 12:48:22 pm
  • ****
shouldn't it be Metsu-Shoryu as shown in his offical street fighter v's move list? I can't wait to see how SGS looks :8):

when will this personal crises ends? it just won't stop!

vyn

Re: Kage
#64  February 26, 2019, 11:47:45 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Heh, sry.

Metsu shoryuuken it is.

vyn

Re: Kage
#65  February 28, 2019, 07:49:05 am
  • ****
    • Mexico
    • armandojc3@gmail.com
More progress on this move,

I had to remove a lot of frames from this gif to keep it a decent size but you guys get the idea.




Last Edit: February 28, 2019, 08:04:40 am by vyn
Re: Kage
#66  March 01, 2019, 03:53:04 pm
  • ****
  • Niigasan
Fuckin beautiful

vyn

Re: Kage
#67  March 03, 2019, 01:11:22 am
  • ****
    • Mexico
    • armandojc3@gmail.com
There, Metsu Shoryuuken is finished. This is when the first hit misses.



Now ill start working on his Shun Goku Satsu.


vyn

Re: Kage
#68  March 04, 2019, 06:35:28 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Ok, now im really done with metsu shoryuu.

Re: Kage
#69  March 05, 2019, 10:39:48 pm
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio
Looks really amazing! Are you going to post a pal template? I'd like to make some pals for him

vyn

Re: Kage
#70  May 27, 2019, 03:50:06 am
  • ****
    • Mexico
    • armandojc3@gmail.com
Back to this guy, here is Raging demon (terrible Gif), not finished yet, but its pretty close.

Btw, anyone know where can I find Kage voice and sound effects?. I have sfv sound rips but no kage.



Screens:


Last Edit: May 27, 2019, 04:00:25 am by vyn
Re: Kage
#71  May 27, 2019, 03:54:44 am
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
That looks pretty slick.
Re: Kage
#72  May 27, 2019, 04:26:16 am
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
The black slodges don't catch me.
I would've preferred it like Guy's similar super during the start-up (Ain't got time to search for the name).
WIP Schedule:
The next Street Fighter All-Stars update
Re: Kage
#73  May 27, 2019, 05:11:17 am
  • avatar
  • ****
Re: Kage
#74  May 27, 2019, 03:35:09 pm
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Awesome concept and nice touch, on the fx transitioning.
Re: Kage
#75  May 27, 2019, 03:46:17 pm
  • avatar
  • ****
  • Karate ni senshi nashi
    • Brazil
    • www.youtube.com/user/karate867
Re: Kage
#76  May 27, 2019, 03:57:42 pm
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Now, Vyn's takes him in his shop and do a custom upgrade and "Boom". We have another juggernaut, for mugen history. Still, all respect to every original creator. Cool concepts every where.
Re: Kage
#77  May 28, 2019, 03:11:06 am
  • ****
    • Brazil

vyn

Re: Kage
#78  May 29, 2019, 06:11:37 am
  • ****
    • Mexico
    • armandojc3@gmail.com


:)
Re: Kage
#79  May 31, 2019, 02:00:39 pm
  • **
  • Skateboard Game Enthusiast
  • Slowly but surely!
    • USA
    • joeythetricky.wixsite.com/mugen
(Kage Demonstration Video)

That's pretty dang amazing, my man. (it's so nice to see you're back to work with Kage! :D)
SGS is looking more fantastic than ever, as well!

Although, I noticed that both EX specials and his Critical Arts only take one bar of meter. Shouldn't you have it so that EX's take up one bar and the CA's take up all three?
Re: Kage
#80  May 31, 2019, 04:43:07 pm
  • *
    • USA
    • Skype - andrewdeltabrony74
The only thing Kage needs is a mask. Everything else looks good so far.
Mugen is amazing.
Re: Kage
#81  June 01, 2019, 08:48:36 pm
  • *
  • Look out for falling Roadrollers
    • USA
(Kage Demonstration Video)

That's pretty dang amazing, my man. (it's so nice to see you're back to work with Kage! :D)
SGS is looking more fantastic than ever, as well!

Although, I noticed that both EX specials and his Critical Arts only take one bar of meter. Shouldn't you have it so that EX's take up one bar and the CA's take up all three?

Accuracy-wise yes I guess but doing that sort of nixes the use of critical arts since you need to dedicate yourself to EX attacks or Critical Arts when you combo anyone, if you even have the meter. In the end though its Vyn's call
Re: Kage
#82  June 01, 2019, 09:03:55 pm
  • avatar
  • ****
Or he could have his normal CA take two bars and his SGS take all three.
Re: Kage
#83  June 02, 2019, 12:11:52 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Nice video. Although, I feel like the projectiles need transparency. Looks kinda off without them.
I will still do detail and aesthetic feedback for the rest.
Re: Kage
#84  June 02, 2019, 12:25:55 am
  • **
  • Fear the wrath of God!
    • Poland
    • kaczor911@wp.pl
    • Skype - kaczor7871
i think the way more better could be to take off his shirt and leave him only in trousers like in SFV...

vyn

Re: Kage
#85  June 06, 2019, 08:57:07 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
(Kage Demonstration Video)

That's pretty dang amazing, my man. (it's so nice to see you're back to work with Kage! :D)
SGS is looking more fantastic than ever, as well!

Although, I noticed that both EX specials and his Critical Arts only take one bar of meter. Shouldn't you have it so that EX's take up one bar and the CA's take up all three?

Its set up this way:

 - Ex attacks: 1000 power
 - Senha Kassatsu: 500 power
 - Misogi: 1000 power
 - Metsu Shoryuken: 2000 power
 - Shun Goku Satsu: 3000 power
Re: Kage
#86  June 07, 2019, 12:00:20 pm
  • **
  • Skateboard Game Enthusiast
  • Slowly but surely!
    • USA
    • joeythetricky.wixsite.com/mugen
- Ex attacks: 1000 power
 - Senha Kassatsu: 500 power
 - Misogi: 1000 power
 - Metsu Shoryuken: 2000 power
 - Shun Goku Satsu: 3000 power

Neato. Sounds like a nice setup.

vyn

Re: Kage
#87  June 28, 2019, 06:02:46 am
  • ****
    • Mexico
    • armandojc3@gmail.com




what do you guys think?.
Re: Kage
#88  June 28, 2019, 06:20:40 am
  • **
  • Skateboard Game Enthusiast
  • Slowly but surely!
    • USA
    • joeythetricky.wixsite.com/mugen
Re: Kage
#89  June 28, 2019, 01:30:41 pm
  • avatar
  • **
    • Brazil
    • concurseiro190@gmail.com
Re: Kage
#90  June 28, 2019, 03:01:32 pm
  • ****
  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
Re: Kage
#91  June 28, 2019, 04:20:45 pm
  • ***
  • 2Lazy2SpriteMoreNova
Looking more genuine now but I'm not a fan of the sparks. They look too cartoony to me.
Re: Kage
#92  June 28, 2019, 04:23:08 pm
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
The sparks look very unique and interesting. I really like those!

vyn

Re: Kage
#93  June 28, 2019, 08:34:22 pm
  • ****
    • Mexico
    • armandojc3@gmail.com

what do you guys think?.

one of The bests mugen hitsparks!! Its inspired in MVC3? Incredible!

thanks bro, they are a mix of sfiv and mvc3. I will send them to you and your buddy soon, they are almost finished, just need to make different sizes.

wasnt this going to be same system as this one http://mugenguild.com/forum/topics/ryu-beta-new-system-182297.0.html?
or did you change it,since I dont see V-Trigger thingy,as well as sparks changed.

the Kage ive been showing in this thread is in that style indeed, and is pretty much finished, although i got rid of the v-trigger thingy. These last gifs belong to a different project.

Looking more genuine now but I'm not a fan of the sparks. They look too cartoony to me.

aw man, I was indeed going for a more cartoonish look, maybe you will like the finished version.

The sparks look very unique and interesting. I really like those!

thanks bro!.

So the thing with my Kages is as follows.

The Kage so far shown in this thread will be released as you guys have seen him, with CvS ryu sprites, 6 button character and mostly SFV moveset and system.

Now the Kage with the shirtless sprites is something im making on the side. Sadly there are not enough good sprites to make a 6 button character so im going for a 3 button character with a mixed system from sfv and mvc3. Moveset will be modified to match this style.
Last Edit: June 28, 2019, 08:39:50 pm by vyn
Re: Kage
#94  June 29, 2019, 04:58:09 am
  • *
  • - Mugen & Ikemen Designer -
    • Argentina
I like the progress so far of Kage, and the work that it's on the new sprites!
Those hitsparks are amazing!!!
When you finish to make them can i get them too if you can please?
Thankss!
Re: Kage
#95  June 29, 2019, 07:10:05 pm
  • **
    • Mexico
Hi vyn, im LESSARD. Personally l like the hitsparks from the first gifs/videos, but the news looks cool too.
Im very honored you use the sprite edits of my updated version of Kage. I edit all the original gamplay moves/animations. you are completely free to use.
Good Luck bro.

vyn

Re: Kage
#96  July 01, 2019, 07:33:20 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
I like the progress so far of Kage, and the work that it's on the new sprites!
Those hitsparks are amazing!!!
When you finish to make them can i get them too if you can please?
Thankss!


hey, i sent them to you already cause who knows when ill finish the character.

Hi vyn, im LESSARD. Personally l like the hitsparks from the first gifs/videos, but the news looks cool too.
Im very honored you use the sprite edits of my updated version of Kage. I edit all the original gamplay moves/animations. you are completely free to use.
Good Luck bro.

Hi Lessard, thanks bro!. Ill make sure to credit chuchoryu, you and sabockee for the awesome sprites.

Re: Kage
#97  July 01, 2019, 10:08:51 pm
  • ****
    • Brazil
Re: Kage
#98  July 02, 2019, 11:59:45 am
  • ***
Can we see a video of him, just to know where he is at in the progress department. This looks dope eventhough I feel that the sprite of kage are not as fluid as the evil ryu sprites.
Re: Kage
#99  July 04, 2019, 01:05:34 pm
  • avatar
  • **
you have to teach me how to make such awesome effects man these are gorgeous!

i really like that hitspark

vyn

Re: Kage
#100  July 18, 2019, 05:24:59 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Character released, please go to the release section.

vyn

Re: Kage
#101  April 06, 2023, 11:08:27 pm
  • ****
    • Mexico
    • armandojc3@gmail.com
Im gonna update this guy since i have a few days off



Kage is the one character i dont like out of all the ones ive made so this is a project long overdue

plans:

SFV Kage Japanese Voice
Simplify the effects
Simplify the system
CvS2 effects overall
Add at lesat a bit of AI
SFV sound effects
Basic button combos
Tons of fixes
Overall improvements...


Last Edit: April 08, 2023, 06:33:20 pm by vyn
Re: Kage
#102  April 07, 2023, 01:33:23 am
  • ****
  • Nostalgic Addic
  • Working...
    • USA
    • https://www.youtube.com/@NessTheAvatar
Can’t wait!
Re: Kage
#103  April 08, 2023, 01:17:19 am
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Does he still use the custom sprites or are those gone now?
Re: Kage
#104  April 08, 2023, 07:50:40 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru
Heh. Nice to see you still up and kicking, pal. Good luck with Kage!
Re: Kage
#105  April 09, 2023, 10:36:25 am
  • ****
Im gonna update this guy since i have a few days off



Kage is the one character i dont like out of all the ones ive made so this is a project long overdue

plans:

SFV Kage Japanese Voice
Simplify the effects
Simplify the system
CvS2 effects overall
Add at lesat a bit of AI
SFV sound effects
Basic button combos
Tons of fixes
Overall improvements...
cool that you are working on him again, he is one of the character that I hope you should update especially there are some flaws since in your last release of him: https://mugenguild.com/forum/topics/kage--187304.0.html hope they get fixed in this new version  ;)

Does he still use the custom sprites or are those gone now?
iirc, that was for other style like he mentioned, for the mvc style as shown in the previous page

when will this personal crises ends? it just won't stop!
Re: Kage
#106  April 09, 2023, 07:26:39 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
I was looking forward to testing the update, but then I realized it'd just be more helpful if I gave you feedback now rather than later. So for the public version:

- He only has one intro, so you could give it more speech variations
- His stance animation has some pixels that go missing on the sides of his belt
- I'm not fond of overriding the effects and sounds when he hits the ground (state 5100 etc). Makes him feel heavier than other chars
- His jump effects show up while he's still on the ground
- He has too much width and too little height (constants)
- Several of his normal attacks have no corner push
- His "V-Skills" don't feel strong enough to spend 500 meter (when you don't cancel into them). I mean Senha Kassatsu has a lot of startup and Ashura Senku has vulnerable startup
- Since he can't cancel into Senha Kassatsu, I think cancelling into Ashura Senku could also accept B+Y without any direction
- Or you could just allow cancelling into Senha Kassatsu. It'd feel more consistent with other moves
- Misogi has 0F startup?
- He can cancel or combo after his overhead and it's also very safe on block
- He has the dive kick but it's not in the readme
- It's a bit tricky to land his jumping MK crossup because of how high the hitbox is
- Only one throw? At least give it forward/back versions
- His Hadouken can't stop other fireballs because of the hurtbox on his arm
- Hadouken also feels like it should travel just a tad more
- All 3 versions of Hadouken feel about the same
- EX Hadouken can crumple repeatedly
- EX air Hadouken disappears before it leaves the screen completely if the stage is zoomed out
- Light and medium Ryusokyaku feel too similar
- EX Ryusokyaku doesn't selfstate the opponent. The custom state animation also looks too sudden. P2 could use the 5080 animation
- Medium Shoryuken could probably have more invincibility
- All hits of Shoryuken should knock down, I think
- When juggling with Shoryuken, I think the first hits should use "Hard" animation instead of "Up"
- Kurekijin startup has some frames where pos y < 0 but statetype = S
- All versions of Kurekijin should also hit behind Kage, I think
- Kurekijin animation would look better if the leg swing transitioned faster into the keyframe. Also if it animated during the hitpause
- Shakunetsu Hadouken should knock down. That's one of its main advantages over regular Hadouken
- Shun Goku Satsu is great. But it has the wrong command for some reason
- Both supers have no startup invincibility

EDIT:
- Metsu Shoryuken is statetype S when already in the air
- EX Kurekijin can combo into itself a bunch of times
- His normals don't air reset the opponent. Not sure if intentional
- EX Shoryuken should have invincibility on the first uppercut rather than second one
- All his moves are hard knockdowns, I think. Although I recently discovered this is quite common in Mugen

He's only a few polishes away from being very fun. His moves look and feel good but it feels like he has many unintentional weaknesses.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Last Edit: April 09, 2023, 09:54:04 pm by PotS

vyn

Re: Kage
#107  April 15, 2023, 08:03:42 pm
  • ****
    • Mexico
    • armandojc3@gmail.com



Been updating a bunch of stuff on this guy, moves are finished but im still working on effects and balance, here is a quick video

Does he still use the custom sprites or are those gone now?

Im gonna add a couple of those here and there but mostly original cvs2 sprites

I was looking forward to testing the update, but then I realized it'd just be more helpful if I gave you feedback now rather than later. So for the public version:

- He only has one intro, so you could give it more speech variations
- His stance animation has some pixels that go missing on the sides of his belt
- I'm not fond of overriding the effects and sounds when he hits the ground (state 5100 etc). Makes him feel heavier than other chars
- His jump effects show up while he's still on the ground
- He has too much width and too little height (constants)
- Several of his normal attacks have no corner push
- His "V-Skills" don't feel strong enough to spend 500 meter (when you don't cancel into them). I mean Senha Kassatsu has a lot of startup and Ashura Senku has vulnerable startup
- Since he can't cancel into Senha Kassatsu, I think cancelling into Ashura Senku could also accept B+Y without any direction
- Or you could just allow cancelling into Senha Kassatsu. It'd feel more consistent with other moves
- Misogi has 0F startup?
- He can cancel or combo after his overhead and it's also very safe on block
- He has the dive kick but it's not in the readme
- It's a bit tricky to land his jumping MK crossup because of how high the hitbox is
- Only one throw? At least give it forward/back versions
- His Hadouken can't stop other fireballs because of the hurtbox on his arm
- Hadouken also feels like it should travel just a tad more
- All 3 versions of Hadouken feel about the same
- EX Hadouken can crumple repeatedly
- EX air Hadouken disappears before it leaves the screen completely if the stage is zoomed out
- Light and medium Ryusokyaku feel too similar
- EX Ryusokyaku doesn't selfstate the opponent. The custom state animation also looks too sudden. P2 could use the 5080 animation
- Medium Shoryuken could probably have more invincibility
- All hits of Shoryuken should knock down, I think
- When juggling with Shoryuken, I think the first hits should use "Hard" animation instead of "Up"
- Kurekijin startup has some frames where pos y < 0 but statetype = S
- All versions of Kurekijin should also hit behind Kage, I think
- Kurekijin animation would look better if the leg swing transitioned faster into the keyframe. Also if it animated during the hitpause
- Shakunetsu Hadouken should knock down. That's one of its main advantages over regular Hadouken
- Shun Goku Satsu is great. But it has the wrong command for some reason
- Both supers have no startup invincibility

EDIT:
- Metsu Shoryuken is statetype S when already in the air
- EX Kurekijin can combo into itself a bunch of times
- His normals don't air reset the opponent. Not sure if intentional
- EX Shoryuken should have invincibility on the first uppercut rather than second one
- All his moves are hard knockdowns, I think. Although I recently discovered this is quite common in Mugen

He's only a few polishes away from being very fun. His moves look and feel good but it feels like he has many unintentional weaknesses.

Tnx for the in depth feedback man!
Last Edit: April 15, 2023, 09:09:31 pm by vyn
Re: Kage
#108  April 17, 2023, 07:55:02 pm
  • ******
  • ¡Ni p*ta ni santa! ¡Digo!
Oh My God!!
I swear there was something cool here!!
Re: Kage
#109  April 17, 2023, 11:00:37 pm
  • **
  • For me, it was Tuesday.
    • Ireland
I'm loving the progress you've made on Kage!! Keep up the good work!!

Your powers shall feed my ambitions nicely!
Re: Kage
#110  April 17, 2023, 11:09:09 pm
  • ***
  • Ive taken my skills beyond mugen
    • USA
    • Skype - bushinryu Master
Very Good Vyn
HIDDEN BOSS
Re: Kage
#111  April 23, 2023, 09:04:17 pm
  • ***
  • I can take'em out with my fists
Will he get a horn added to his head?