- Are you going to add new moves to Viper, because her current moveset is a little impractical(weak/disadvantageous) from a competitive (AI) Mugen standpoint?
It was something I wanted to give her, but then I realized that:
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- Thunder Knuckle has different properties depending on which button you hit: Light has the abbility to cross through projectiles, but it can be easily blocked. Mid it's the same as light, but not that easy to block, and can break a defense. And finally, her Hard one has the properties of a juggle/uppercut where you can easily go for an air strategy(if timed correctly). It also has the property of a reversal. Both Mid and hard hs the properties to be cancelled, so combo strategies can go from them.
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- Burning Kick: It can negate projectiles. Also, it starts slow, soit's a bit risky to do it in the ground. But if for example, your rival makes a crouch attack, you can evade it(~then combo). Aside that, its aerial version can be comb-able from a Seismic Hammer.
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- Seismic Hammer: It's, for me, the most useless mvoement of her list, it's like a "hey! don't get that far from me!", which is pretty useful against those people who gets in the corner and "hadoooken-hadooooken-hadooooken[/Loop]". This, and being a starter for combos from Burning Kick. Even from light thunder kunckle. Or even for combinig it with one of her ultras.
Aside that, I'm open to any ideas, so feel free to comment. I would include her EYEBEAM! from MvC3 only if I find a vid where it's shown, but no luck ATM.
- MGMURROW: tell me your ideas!
Thanks for the response. I'll provide more detailed feedback in a few days.