hello people, how are you? , you probably do not know me or may have seen fast my topic of sprites in the graphics section here on this forum, well I am here to officiate the opening (at least here) of my project Nintendo Vs. Capcom: Epic Fighting Encounter, a full game project, which I'll try (or we'll try to) follow the pattern of Capcom, leaving the closest possible of his official creations. The sprites come following a small style, one thing on which I base on the game JumpSuperStars/UltimateStars for Nintendo DS, with variations in some characters, but all fitting with the basis of size proportional. well, I come here ask for help, of course, because all help is welcome, recently I and OIlusionista did a deal, that he'll help me with the programming of Ryu and Mario, but we would need more, more helpers in the project and interested people to complete this idea.
the roster is already full, as well as the stages are also defined, but suggestions are welcome, and changes can be made and criticisms will be accepted:
let's see what I have so far...
a typical international tournament was happening, where new fighters entrants appear, as the mighty small plumber Mario, finding the first time the hiker fighter Ryu, and other new challengers like Link and Samus come to the tournament too, but a strange energy is making the worlds of these individuals enter in clash, something electronic beat between lines of dimensions, so that now everything will be possible, like holes from Mushroom Kingdom open in the basis of Shadaloo, the Hyrule Temple is overrun by zombies and Metroids. I wonder what's going on?, This attracted the attention of one Maverick Hunter that come from future for resolve this, and warn their friends about a threat that he have already experienced in your time. and now all will come together to face this digital menace that hinders peace, meanwhile some will continue to fight in the tournament for its own motives., That's it you'll see on NinXCap.
basically all what we have seen in previous Capcom crossovers, tending to look more like MvC3 and TVC in a matter of sparks and overall appearance of the game. With counters from SFA, and Smash Attack (something like a Focus Attack from SFIV, a charged and heavy attack), 3 Hyper Combos ( varying by 4 in some chars), 2 Throws, Dashs on the grounds and Air Dashs, of inheritance from CVS may remember the roll to the back of the opponent, some SFXs and a few taunts, but the tendency is to leave everything and seemed more frantic as the MVC series including TVC, with air combos and tag-team battle, etc etc.
the picture speaks for itself, but also have below is the list of names of the characters, if you need to know who is who
Spoiler, click to toggle visibiltyOBS: The roster will not be modified, but may be updated, with additions (maybe as DLCs after the game is complete), but there will be no substitutions.
besides small sprites as characteristic proposed art I also followed a pattern in which I myself will try to take care with portaits based art style from MvC1, that I've been training for some time to improve myself, and for the Artworks; an amazing idea of a friend mine, do the arts with a touch of defragmentation in pixels on the rim, to remember even more the theme of the game that involves his own industry: Video Games, pixel by pixel. (and thus also as Capcom has kept the standard in MVC3: Comics, SFIV: Ink, SFxTk: Water, TvC: anime cell shaded)
the Endings; personal for each character, three slides in manga style, and for the Opening (starts the drums) an animation, real, and in a amazing anime style like TvC, that a friend on DA, is willing to do for me, but calm down, because I need to close the deal officially with him.
an entire marketing project will be done as the official game from Capcom (yes, I want exaggerate, and call attention for this XD), a YouTube channel will be made only for trailers and other videos just to test of WIPs, as well as a mini -blog with information of the characters already "revealed" during the release of the demos. the first I plan to have 8 selectable characters and three stages, the fighters available will limited in the most beautiful old cliché: Ryu, Mario, Morrigan, Pit, Dante, Link, Megaman and Samus.
[center]and what matters, the WIPs[/center]
Ryu and Mario, their situation is, sprites currently being done, Mario already has a lot of edits of mine, is my specialty handle sprite in M&L style, but some sprites will still be made to the standards of Capcom (how to die of knees , dizzy, etc.), and Ryu will have all new sprites, and made from scratch, I am already with 17 to 20% of progress, and can see some previews below:
well people, that's it, hope that you liked my idea, and hope too that here we can share our ideas and we can come together to make this project happen . thanks for read ^^.
- CyberWolfJV / TheGuy07 -
Spoiler, click to toggle visibilty
"See you next time" - by Super Mario