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MvC style Sonic, for both MUGEN 1.0 and 1.1 (Read 14991 times)

Started by GeorgeMP, August 20, 2019, 01:06:21 am
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MvC style Sonic, for both MUGEN 1.0 and 1.1
#1  August 20, 2019, 01:06:21 am
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This is my first non-edit character, so be nice.

This character includes:
  • Super Sonic and Hyper Sonic transformations
  • A hearty dose of chain combos
  • Reasonably difficult AI


Movelist:

Spin Dash (QCF, punch)
Sonic's signature move. Can be charged up.

Foot Storm (mash kick)
Basically Chun-Li's Hyakuretsu Kyaku. Can allow you to easily extend your combos.

Sonic Wind (QCF, kick)
A basic projectile.

Spin Buzzer (QCF, two punches, must have at least 1000 power to use)
A more powerful Spin Dash.

Rising Dance (QCB, two kicks, must have at least 1000 power to use)
I got bored so I decided to make Sonic's victory pose into a super move. Knocks the opponent high up into the air on the last hit.

Super Sonic (three kicks, must have at least 3000 power to use)
Gives Sonic a temporary damage boost, as well as access to new moves. Drains power.

Supersonic Charge (QCF, punch, must be Super Sonic)
Hurls Sonic foward, launching the opponent up into the air.

Hyper Sonic (three punches, must have 5000 power to use)
Super Sonic but the damage boost is stronger. Also drains power more quickly.

Hypersonic Charge (QCF, punch, must be Hyper Sonic)
A more powerful Supersonic Charge.


Have fun!

Download here!
Every download counts, especially for someone who's just starting out, like me. So I highly encourage you to try out what I've made.
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#2  August 20, 2019, 01:40:38 am
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Ok, I just want to ask just to be sure.

Did you use a template for this character?
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#3  August 20, 2019, 01:49:23 am
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  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#4  August 20, 2019, 01:54:47 am
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Oh ok. Because there is A LOT wrong with this character that I could have sworn you were using the EOH template.

For starters:

- Easy walking infinite jabs due to improper frame data
- Said frame data means that it's inconsistent as to what is safe and isn't safe on block
- Launcher doesn't even work properly and you can't follow up


It's not even close to MvC and it doesn't seem like any thought came into the design decisions.
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#5  August 20, 2019, 02:03:54 am
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#6  August 20, 2019, 02:14:31 am
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#7  August 20, 2019, 02:53:34 am
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 Alright, my turn with feedback.

 Darkflare covered the walking infinites that can be achieved with Sonic's various normals. Also, use Training to structure your framedata more precisely.

- I can button mash and get this kind of damage with a single button.

https://streamable.com/1no19

 Which leads to...

- No form of damage scaling what-so-ever, so, even though individual attacks are weak, they still manage to do nuclear damage when doing basically any combo.

- the power bonuses on Super Sonic and Hyper Sonic are excessive. When you factor in the lack of damage scaling, the damage output for combos is basically boss tier now. It's just far too much. I would suggest something like 25% bonus damage for Super Sonic and %50 bonus damage for Hyper Sonic. It'll actually be reasonable for the power cost.

- Little nitpick, but personally, I think Super and Hyper modes should grant an air dash as another incentive to spend power. It fits the transformations well and MvC did have air dashing for select characters.

- Can't super jump cancel Sonic's launchers, which is something I would expect from an MvC character. Also, P2 doesn't auto-recover from the launcher when not aerial raving, which is a thing in MvC as well.

- Using MUGEN's default gethit states for MvC characters doesn't work very well, the series has a very unique knockback system that can't be replicated without specialized custom states. This is even truer when it comes to aerial raving.

- Since the MvC styled hard knockdowns require a custom state, this means targets can tech before you even finish the combo without it otherwise like so.



 I'll give more, but these are what I have found at the moment. Really, I would suggest downloading The_None's Thanos and study how he did MvC style since that character is pretty spot on with the nuances of the gameplay mechanic.
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#8  August 30, 2019, 12:42:48 pm
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EOH template.

Oh no. :(
Anyway, i'll test him but if this one have the freakin' EOH template so i know that will have issues.

Reading comprehension skills 100%

He said he thought the guy made it using the EOH template, not that he actually used it.



Darkflare and Nep Heart pretty much covered a lot of the character's problems, but I want to add something else:
- no MvC sound effects and graphical effects;
- misaligned hitsparks for the rapid kicks;
- s.HK palette problem (it's not coloured properly so if you choose a different palette from the default one the white colours will be black or another colour);
- QCF, any punch is too slow on start up; also at point blank (ie very close to the enemy), if you're lucky to land the hit, he only trips the enemy with one hit. This move looks kind of useless.
- Any variation of the special moves doesn't have different properties (slower, faster, there's none of this), so I could do the move with a light attack button like I could do it with a heavy attack button, it wouldn't change much.
- He's invulnerable while doing the QCF, two punches super (I mean no blue CLSNs) while all you could have done was putting a playerpush = 0 and NotHitBy; also the way the enemy is hit and moved around is weird, you put
ground.velocity = -45.1
air.velocity = -45.1,0
those are big numbers. In the corner it only hits once too.
Last Edit: August 30, 2019, 02:24:02 pm by AlexSin
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#9  September 12, 2019, 12:45:39 am
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  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Hey gui0007,

You said you were going to test my character. What are your thoughts?

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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#10  September 12, 2019, 12:54:50 am
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Right above you.
Gui's input is going to be a waste of his time anyway, as you are definitely going to ignore feedbacks like ones from Nep, DF and AlexSin.
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#11  September 12, 2019, 01:09:46 am
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  • Sad, strange little man
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Right above you.
Gui's input is going to be a waste of his time anyway, as you are definitely going to ignore feedbacks like ones from Nep, DF and AlexSin.
I did not ignore any of it. In fact, I have a secret project in the works, which is going to be much, much better than this.
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#12  September 12, 2019, 01:21:18 am
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  • I have a dream
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Your inaction proved the exact opposite of what you said but ok, suit yourself.
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#13  September 12, 2019, 01:41:44 am
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#14  September 12, 2019, 02:16:50 am
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  • Sad, strange little man
  • "My God, jelly donuts are so scary."
    • USA
Your inaction proved the exact opposite of what you said but ok, suit yourself.

What I meant was that I was making a full game in the gameplay style of my character that was going to address all of the issues with this. Can't disclose much more about it though.
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#15  September 12, 2019, 04:05:20 am
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Wait so

You asked for one specific person's feedback despite posts of it above, then said you didn't ignore it by saying you're working on something else?

I don't get it
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#16  September 30, 2019, 03:57:05 pm
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  • Sad, strange little man
  • "My God, jelly donuts are so scary."
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I also want to add that you actually can super jump out of a launcher. You just need to be really precise with it. I've done it several times before.
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Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#17  September 30, 2019, 06:42:04 pm
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 That's pretty bad design then considering merely holding up has allowed for super jump cancels into aerial rave combos, nobody should be forced to tap at an exact frame for that kind of thing. Speaking of aerial raves, that needs to still be fixed due to the aforementioned teching problem.
Re: MvC style Sonic, for both MUGEN 1.0 and 1.1
#18  October 01, 2019, 03:27:14 am
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Instead of trying to make excuses of this being your first character and having a bigger project, why not prove yourself by fixing Sonic.