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Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013 (Read 114894 times)

Started by Cybaster, June 17, 2013, 11:47:21 am
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#21  June 18, 2013, 01:45:57 am
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Great chars!!

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Goku's EX Snap Kick can't guard.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#22  June 18, 2013, 01:48:13 am
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#23  June 18, 2013, 01:50:01 am
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Goku's EX Snap Kick can't guard.
Read the readme. That's the point of the move ...

Thanks for the feedback Project.13. I'll work on these issues. Expect an update in . . . 6 months lol. ;P
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#24  June 18, 2013, 02:57:56 am
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as always nice release.... i'm loving these updates.. just onw question though if by any mean i want to remove or turn off the AI what do i do... thank you very much... and again impresive work...
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#25  June 18, 2013, 02:59:11 am
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Fantastic, I got a reason to play with my mugen again!!
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#26  June 18, 2013, 03:01:24 am
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@xxmcgxx so you want it to just stand there? kind of boring.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#27  June 18, 2013, 03:12:58 am
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@Laharl well... not that either.... i guess i wrote it wrong... turn down the AI by making it easier.... my roster is not that much of chars with linkable combos.. thank you for making me notice that...
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#28  June 18, 2013, 03:13:53 am
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Cybaster....I love you....
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#29  June 18, 2013, 03:16:04 am
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@Laharl well... not that either.... i guess i wrote it wrong... turn down the AI by making it easier.... my roster is not that much of chars with linkable combos.. thank you for making me notice that...

use easy mode? unless you still use winmugen mugen 1.0 and 1.1 have an adjustable difficulty that works if coded to. Infinite coded the AI so it works make the mode as easy and its easier scales it down.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#30  June 18, 2013, 03:22:41 am
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Huh, no.
These chars are for Winmugen, and the AI has been coded as such, with no possible scaling.
I would have coded the AI for 1.0 a long time ago and would have completely switched Z2 chars to Mugen 1.0 like most good creators do, if Balthazar wasn't a bitch about his dear Winmugen.
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#31  June 18, 2013, 03:25:44 am
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oh then balth needs to stop being a bitch :)

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#32  June 18, 2013, 03:31:23 am
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Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#33  June 18, 2013, 03:39:58 am
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not only you guys answered my question but also made me laugh.... hahahaha thank you guys... :D
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#34  June 18, 2013, 04:43:52 am
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Oh,snap kick can't guardable? Sorry・・・
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#35  June 18, 2013, 05:27:07 am
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If you have Vegeta's voice set to Japanese and you use Goku's Genkidama finisher on him then the voice he makes when he hits the ground is still English.

Very minor, but even if the Rage Bar is full it looks like it still tries to add to it for a split second when you do something that would fill it:

Last Edit: June 18, 2013, 05:49:07 am by BPTM2694
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#36  June 18, 2013, 05:28:36 am
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Goku:
-If P2 gets up quickly enough, lvl 3 Bicycle Kick can leave Goku at -15 frames.
Vegeta:
-My guide needs updating since he can use Rising Knee Arrow during Rage Mode now. :3
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: June 18, 2013, 05:38:10 am by C.A.N
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#37  June 18, 2013, 06:30:11 am
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-Goku is very safe after...everything. Just wanted to make sure this was addressed if it wasn't already
- EX Snap Kick unblockable? Really? A 500 meter unblockable during a string that puts someone in the corner? That's.....ridiculously good, and it feels out of place and almost TOO rewarding, but w/e, that's just my opinion.

But are there truly grown men in this world?!
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#38  June 18, 2013, 09:34:57 am
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Hey, he's had that move since day 1, it's to punish turtles, we are we getting this comment just now after his 4th post-release update :P?
You've played with him PLENTY before, haven't you?
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#39  June 18, 2013, 09:38:15 am
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I'm going more analytical as time goes on, it happens. Plus my free time just got extended since I'm on the tail end of assignments and work, yeesh. Punishing turtles should be done without easy unblockables though, it locks people in the corner, and can make any confirmed hit guaranteed to do some form of raw damage and leave you in an advantageous position. It's just an observation, though. That and turtling is a legitimate strategy that benefits characters! For instance, Guile is not going to be able to play offensively against someone like Goku.

But are there truly grown men in this world?!
Last Edit: June 18, 2013, 09:51:01 am by Killer Kong
Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013
#40  June 18, 2013, 09:48:54 am
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bug report:

during the intro between SSJ Goku Vs Goku in Training Mode: basically it shows a couple of frames of the regular Shenron intro which quickly disappear, replaced by the one on the pictures, coming from the bottom right (outside the screen) going up...in the end, Goku comes in as if he was riding the cloud from his other intro but without the cloud...

Spoiler, click to toggle visibilty

also, at one point between the same 2, while SJJ Goku was leaning against his cloud, regular Goku comes in with his cloud intro but without the cloud! i couldn't reproduce it to take screenshots though