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IKEMEN Disscussion Thread (Read 167025 times)

Started by 2Dee4ever, July 01, 2015, 09:10:17 pm
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Re: IKEMEN Disscussion Thread
#81  December 30, 2015, 11:36:54 pm
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This guy... lol Tryna show us up ehhhhhhh.
I'm geeked to see XDDD. Man I haven't done anything for my screen-pack as of late I need to get on you guys level haha

...huh...

Re: IKEMEN Disscussion Thread
#82  January 02, 2016, 07:53:17 am
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Rei in your demo videos (Ikari vs Shadow Detectives) what tag system where you using?
Re: IKEMEN Disscussion Thread
#83  January 02, 2016, 07:55:44 am
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Re: IKEMEN Disscussion Thread
#84  January 02, 2016, 07:57:50 am
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i know you prefer add004 but it kinda looked like unoshe.....
Re: IKEMEN Disscussion Thread
#85  January 02, 2016, 08:08:42 am
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Re: IKEMEN Disscussion Thread
#86  January 02, 2016, 08:10:03 am
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oh....(face palm)....how did you get it to work with ikemen, i tried but the AI patch thingy wouldnt load with ikemen
Re: IKEMEN Disscussion Thread
#87  January 02, 2016, 09:00:25 am
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You have to be more specific. It's no different from mugen as it works the same way. I didn't have any issues. Though if that specific character uses the same variable he has set for his tag system then you have to change it.
Re: IKEMEN Disscussion Thread
#88  January 02, 2016, 03:32:31 pm
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^_~
Re: IKEMEN Disscussion Thread
#89  January 05, 2016, 10:54:32 pm
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Re: IKEMEN Disscussion Thread
#90  January 07, 2016, 06:11:44 pm
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Just asking here if somebody knows what's new in the latest ikemen release
Lasagna
Re: IKEMEN Disscussion Thread
#91  January 07, 2016, 09:18:45 pm
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Just asking here if somebody knows what's new in the latest ikemen release

Taken from what I believe is from a readme it says  "hitdefのsnapやmaxdistなどを修正。"

Using the powers of Google translate, it appears he just simply adjusted the hitdef code, snap, specifically the "snap" and "maxdist" part, so it could be more closer to the normal mugen engine. To test the snap part, all i did was take my Dudley from Revival and put him in the IKEMEN, then did Machine Gun Blow in the corner. No real big, eye seeing difference, but I can assume that the placement could be less glitchy for some chars. Normally, when he updates an IKEMEN it's to simply make the engine feel closer to mugen while fixing some glitches that IKEMEN can have on specific chars and whatnot. Nothing too crazy, haven't dig-in deep into the changes in this version. If I do, I might be able to pull up something. You can also check the previous changes in the IKEMEN readme if you're curious.
Re: IKEMEN Disscussion Thread
#92  January 07, 2016, 09:53:13 pm
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Thanks, i'll check out
Lasagna
Re: IKEMEN Disscussion Thread
#93  January 09, 2016, 07:10:59 am
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What API does IKEMEN use ? Open GL or Direct X or both ?
Re: IKEMEN Disscussion Thread
#94  January 09, 2016, 07:46:16 pm
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What API does IKEMEN use ? Open GL or Direct X or both ?

I THINK it's both, but it's been known not to have the total Open GL thing going on (what with the stretching the window and everything since I'm not sure if winmugen plus had that back in the day), but I could be mistaken. It does tend to have a little bit of both in it from my experience.
Re: IKEMEN Disscussion Thread
#95  January 10, 2016, 07:29:48 am
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What API does IKEMEN use ? Open GL or Direct X or both ?

I THINK it's both, but it's been known not to have the total Open GL thing going on (what with the stretching the window and everything since I'm not sure if winmugen plus had that back in the day), but I could be mistaken. It does tend to have a little bit of both in it from my experience.

Thing is I found a sweetfx direct x version witih guassian blur and more custom stuff, if someone wants to test it out PM me.
Or maybe I can upload it here ? also its bound to run better on Direct X.
Re: IKEMEN Disscussion Thread
#96  January 10, 2016, 08:30:56 am
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Oh please, upload it.
Lasagna
Re: IKEMEN Disscussion Thread
#97  January 10, 2016, 02:31:12 pm
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Re: IKEMEN Disscussion Thread
#98  January 10, 2016, 03:26:01 pm
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Didn't work for me, i think its because i use a notebook with IntelHD
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Re: IKEMEN Disscussion Thread
#99  January 10, 2016, 09:23:14 pm
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Can you show what it looks it?
Re: IKEMEN Disscussion Thread
#100  January 11, 2016, 04:59:46 pm
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I can't try it right now I'am away from my PC for 1 week or more.
But I guess it needs a d3d9x file like the Opengl32 file in the opengl version.