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Graphic contest: Piccolo Beatdown intro (Read 279579 times)

Started by Balthazar, October 16, 2015, 12:08:12 pm
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Re: Graphic contest: Piccolo Beatdown intro
#221  April 10, 2016, 03:09:30 am
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he's a fighting game character...
a screenshot from any gameplay video would have told you how tall he is.
anyways, goodluck man with it man.
here are some tho:

I'm going to let god handle you people ✞
Last Edit: April 10, 2016, 03:13:00 am by Gennos
Re: Graphic contest: Piccolo Beatdown intro
#222  April 10, 2016, 03:56:08 am
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  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
I work from character concept art than screenshots, but I can see your point

Thanks. :)
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Re: Graphic contest: Piccolo Beatdown intro
#223  April 10, 2016, 03:08:28 pm
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I'll be blunt with you. I don't think anybody would be interested in seeing your "original" character smacking Piccolo like he's tough stuff, and run away with a thumbs up like he's the coolest thing ever. If it were to be used, I'd be much more interested in seeing it exploding to bits, though.
Maybe after he smacks him, Piccolo would punch him in his "balls" and kicking him away.
You're missing the point entirely. This isn't going to fly because
  • In terms of Dragon Ball Z canon, it doesn't really make sense for Piccolo of all characters to engage in slapstick humor with someone else.
  • Your new proposal requires that Vans is going to have to code an entirely new intro JUST for your character. Notice how, with the exception of Daeron's Sans animation, they all involve wounded characters getting blown up.
  • It doesn't look Z2 style, and nobody is going to try to adapt it over to the style because it's an OC that, quite frankly, nobody cares about.
  • To be totally honest, trying to shove your OC into a character that's part of a game that's meant to be a tribute to Dragon Ball Z, a series that many people hold in the same regard that others do for Star Wars, looks very, very rude.
Last Edit: April 10, 2016, 03:15:28 pm by J.A.N.G.O.
Re: Graphic contest: Piccolo Beatdown intro
#224  April 10, 2016, 03:50:04 pm
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@RMaster007 we don't want to discourage you from creating content. but your OC doesn't really fit here.
I'm going to let god handle you people ✞
Re: Graphic contest: Piccolo Beatdown intro
#225  April 10, 2016, 09:50:04 pm
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Onaga is big but nowhere near that big. He's a little bigger than Goro. Him being almost two Piccolos on his knees is way too big.

That explains a lot. I had a bit of a hard time determining how big I should make Onaga, as I couldn't find a proper height for him (I always assumed he towered over the other Kombatants in the source material), but reading what you posted, yeah, I went high up with the height.

So just as a final clarification, should I make him a bit bigger than Piccolo in this case? Thanks in advance. :)

He is bigger than Piccolo but not by that large a maragin. If say Piccolo is 6 feet tall then Onaga would be about 8 - 8 1/2 feet tall.
It's all the same in the end, matter and motion, simple or complex. No difference, finally. Death, transfiguration. Ashes to ashes and slime to slime, amen.

Re: Graphic contest: Piccolo Beatdown intro
#226  April 11, 2016, 01:05:50 am
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  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/
Okay guys, he doesn't have to use mine.
But Shock could have his special intro against Piccolo in the future.
Spriting is harder than I thought.
Re: Graphic contest: Piccolo Beatdown intro
#227  April 11, 2016, 02:17:09 am
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    • USA
... You could make him say a specific line to Piccolo but he wouldn't be able to interact with yours because, again, Vans would have to code a specific intro for that.
Re: Graphic contest: Piccolo Beatdown intro
#228  April 11, 2016, 02:40:13 am
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I think RMaster's character would be fine if:

- it was just a regular Worm from Worms, not a worm with special hair
- RMaster at least made an effort to make it look like a Z2 character
- the worm just ran away when Piccolo tried to blow it up, instead of something that required new animations.
Re: Graphic contest: Piccolo Beatdown intro
#229  April 11, 2016, 04:09:30 am
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I don't see why a Worms character would run away... if anything, the worm should get blasted and leave behind one of the classic Worms' gravestones.
Re: Graphic contest: Piccolo Beatdown intro
#230  April 11, 2016, 12:57:35 pm
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  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/
Good idea.
Okay, I will replace Shock with a regular worm.
Spriting is harder than I thought.
Re: Graphic contest: Piccolo Beatdown intro
#231  April 12, 2016, 01:50:42 am
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  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/

Best I can do at this point.
And yes, I will take AugustAPC's suggestion about the gravestone, but it'll be the one from Worms 2.
Spriting is harder than I thought.
Re: Graphic contest: Piccolo Beatdown intro
#232  April 12, 2016, 02:18:41 am
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Yo, that's a huge improvement right there. However it's still problematic. If it doesn't bother you, I edited it a bit:

[Removed because rendered obsolete by a more superior edit]

Your sprite is very, very liney, when it shouldn't be. Usually, anti-aliasing is used to prevent that. In addition, the colors of the lines (in your version) are only one color for his body, which isn't very good looking either.

I hope this helps you a bit, and I can't wait to see how the tombstone comes out. Don't hesitate to post for feedback! :)
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Last Edit: April 12, 2016, 01:19:37 pm by Zaitsu Hatter
Re: Graphic contest: Piccolo Beatdown intro
#233  April 12, 2016, 02:35:52 am
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  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/
Thank you for editing my sprite!
I will hopefully sprite the rest of the worm and the grave tomorrow.
Spriting is harder than I thought.
Re: Graphic contest: Piccolo Beatdown intro
#234  April 12, 2016, 01:03:24 pm
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Hatter, you had to fix the lightsource too.

Here's my edit / animation:

I tried to emulate the sub-pixel animation present in the Worms sprites.

:omg: I realized I have to fix the shading on its head!
Re: Graphic contest: Piccolo Beatdown intro
#235  April 12, 2016, 01:20:44 pm
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  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
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Re: Graphic contest: Piccolo Beatdown intro
#236  April 12, 2016, 01:24:19 pm
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Fixed version:


and you don't need to remove your sprite because someone else did another version.
Last Edit: April 12, 2016, 01:28:58 pm by Sin-
Re: Graphic contest: Piccolo Beatdown intro
#237  April 12, 2016, 10:35:12 pm
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  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/
THAT IS AMAZING!!!!
GOING TO SPRITE THE GRAVE NOW!!!!
Spriting is harder than I thought.
Re: Graphic contest: Piccolo Beatdown intro
#238  April 14, 2016, 10:54:09 am
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  • Fate's Persona
  • Words hurt more than blades.
Has anyone thought to make Night Terror from Soulcalibur 3,he looks pretty demon-like and he would be cool in z2 style,also it doesn't matter if heis dead or not.Just suggesting if you like.....
~ A swift blade makes monsters tame. ~
Re: Graphic contest: Piccolo Beatdown intro
#239  June 06, 2016, 07:14:16 pm
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Just giving you guys a heads-up that this 'contest' is still open!
Re: Graphic contest: Piccolo Beatdown intro
#240  July 07, 2016, 04:59:49 am
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Here's Mine:
You miss 100% of the shots you don't take. I just miss, period.