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How to stop Enemy's PalFX from cancelling my fighter's PalFX (Read 118 times)

Started by Jecht Marchrius, May 03, 2019, 05:00:14 am
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How to stop Enemy's PalFX from cancelling my fighter's PalFX
New #1  May 03, 2019, 05:00:14 am
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~EDIT~
Solved it, just copied Ikaruga's Ash Crimson Sans-Culottes code

Hey guys! I have a problem with my fighter's PalFX. She has an install-type super move like Justice's Omega Shift, Ash Crimson's Sans-Culottes, Morrigan's Astral Vision, Wolverine's Berserker Charge, etc. When she goes into the install super, a PalFX activates until the duration of the super ends. ex.
Code:
[State 3600, PalFX]
type = PalFX
trigger1 = animelem = 4
time = 1881
add = 100,100,180
mul = 256,256,256
sinadd = -80,-80,-80,10
invertall = 0
color = 0
My character also has a PalFX included in some of her normal's hitdef. ex.
Code:
palfx.time = 41
palfx.add = 100, 100, 180
palfx.mul = 256, 256, 256
palfx.sinadd = -80, -80, -80, 10
palfx.invertall = 1
palfx.color = 0
So I run her in quick VS where it's a mirror match, and the problem is when she gets hit by an attack that causes a palfx, the palfx that plays during her install super gets overridden and just stop. So that's where I need help. Thanks
Last Edit: May 03, 2019, 02:14:51 pm by Jecht Marchrius