> I'm trying to produce a weak spot on my Creamy Goodness character, where he will take triple damage if hit during certain frames. I set aside Variable 3 in order determine when the weak spot is activated; 1 meaning Creamy takes normal damage, 2 meaning he takes double damage, and 3 meaning he takes triple damage. During the intro, Variable 3 is set to 1 in order to ensure Creamy takes normal damage at the start of the round...[State 190, Variable Set]type = VarSettrigger1 = Time = 0 ;kicks in immediatelyv = 3 ;Variable 3 - Extra damage taken (for weak spots)value = 1 ;Sets Extra damage taken variable to 1 (Normal damage taken)----------> During the attack that bears the weak spot, I set Variable 3 to 3 in order to activate the triple damage on the desired frames...[State 3500, Variable Set]type = VarSettrigger1 = AnimElemNo(0) = [5, 7];^Animation must be between its fifth and seventh frames^v = 3 ;Variable 3 - Extra damage taken (for weak spots)value = 3 ;Sets Extra damage taken variable to 3 (Triple damage taken)----------> In State -2, I tried to use a LifeAdd state controller to get Creamy to take the multiplied damage. However, after several attempts, I just couldn't the syntax of the coding right. Here's what my LifeAdd currently looks like...[State -2, Triple Damage]type = LifeAddtrigger1 = var(3) = 3 ;Result of Variable 3 getting set to 3;trigger1 = MoveType = H ;Must be in Get Hit move typevalue = gethitvar(damage) * 3;^Creamy takes triple damage when hit.^----------> In order to determine that Variable 3 is triggering correctly, I added a bit of temporary code that turns Creamy grey so I can know when the weak spot is active...[State -2, PalFX] ;temporarytype = PalFXtrigger1 = Var(3) = 3Time = 1color = 0----------> I've already been through a thorough Google search that included MFG threads on this very topic, and official Elecbyte documentation, but it wasn't enough to provide me with a sufficient answer. Any help would be appreciated.