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Ikemen GO (Read 1221230 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#961  May 19, 2019, 10:09:06 pm
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Re: Ikemen GO Plus
#962  May 19, 2019, 10:17:43 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#963  May 19, 2019, 10:21:59 pm
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Then I have no idea, Gacel will probably know.
Re: Ikemen GO Plus
#964  May 20, 2019, 12:55:09 am
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The "training character" more health and takes less damage.
It's and is a placeholder and is supposed to be replaced.

Maybe latter I'll make a training dummy character that displays damage.
But is very low on the priority list.

EDIT:
Wait I noticed you say that you used Stupa's Training.
I'll test it myself.

EDIT 2:
In Mugen the attack does 270 damage.
In Ikemen GO the attack does 90 damage.

So effectively is a bug.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 20, 2019, 01:09:57 am by Gacel
Re: Ikemen GO Plus
#965  May 20, 2019, 01:11:32 am
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Probably another Projectile/helper problem similar to the Ikaruga one.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#966  May 20, 2019, 01:17:49 am
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Yeah is exactly the same bug as Ikaruga.
It creates a helper that creates multiple invisible projectiles per frame that only last 1 frame.
It seems that this causes a bug on the projectile list....

I have investigated that bug for days before and still can't find the cause inside the source code.
I'll try again to fix it, I hope I can this time.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 20, 2019, 07:58:19 am by Gacel
Re: Ikemen GO Plus
#967  May 20, 2019, 06:54:06 pm
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snap doesnt work well even in Mugen, it 's better to use TargetBind.
I know that, but Im not the character creator

I think it worth to check out how Ikemen manages those values to avoid breaking more chars with this "snap" command.

About testing the performance of the engine, yeah,  I tested on Intel cards too and it works Ok. Its on AMD, Im waiting to someone with AMD card to tell me how it is the performance, before reporting bugs or bad performance.

Re: Ikemen GO Plus
#968  May 20, 2019, 07:49:48 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#969  May 20, 2019, 08:22:46 pm
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does thsi have to do with audio ducking? becuase I thought it was fixed????
Re: Ikemen GO Plus
#970  May 20, 2019, 09:21:19 pm
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Everyone was complaining about the audio ducking.
It was fixed...
Are you sure you are using the latest release?
There is a option in the config file to enable it again, maybe is that.

And about the projectile bug... I still can not pin what causes it...
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 20, 2019, 09:49:19 pm by Gacel
Re: Ikemen GO Plus
#971  May 20, 2019, 09:26:05 pm
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I tried it with AudioDucking both True and False and the sound is almost identical.
Maybe it's to do with channels?
It's not Ducking, it's to do with sounds cutting off in one Channel or another.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: May 20, 2019, 09:42:51 pm by RagingRowen
Re: Ikemen GO Plus
#972  May 20, 2019, 09:42:46 pm
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Checking the video again I noticed the problem is not Audio Ducking but sounds just not playing.
What char and attack of the char is that?

EDIT:
I noticed Ikemen does not have a audio channel setting.
Maybe is trying to play on a unavailable channel?
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 20, 2019, 09:48:43 pm by Gacel
Re: Ikemen GO Plus
#973  May 20, 2019, 09:43:36 pm
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Beterhans' Ken, his Jouen Shinryuken.
There's also been instances in other chars where sounds start a second late or w/e.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Ikemen GO Plus
#974  May 20, 2019, 09:49:52 pm
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OK I'll check them when I get back home.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#975  May 20, 2019, 09:59:46 pm
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I also posted some stage issues
Re: Ikemen GO Plus
#976  May 21, 2019, 12:08:50 am
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I've also experienced the sound bug and I think I mentioned it before somewhere. GO seems to have trouble playing sounds on the same channel where instead of cutting out the previous sound when a new sound is supposed to play on that channel, it keeps going and then either doesn't play the next sound, or only plays the end of it.

It's kinda like every sound is given the lowpriority flag, only it still tries to play each sound.

Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO Plus
#977  May 21, 2019, 12:23:54 am
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Re: Ikemen GO Plus
#978  May 21, 2019, 11:33:10 am
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You should probably change the stage music to activate when the match is loaded like in normal MUGEN, because it starts while the fight is loading.

Update: For Mr. Ansatsuken's Akuma, the Super Finish FX doesn't activate for the Misogi.

Update 2: Infinite's SVK Ryu's Afterimages don't disappear until he's airborne. And his dash-in after his Supers doesn't work well with zoom-out.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: May 22, 2019, 06:00:51 pm by RagingRowen
Re: Ikemen GO Plus
#979  May 22, 2019, 06:06:39 pm
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Re: Ikemen GO Plus
#980  May 22, 2019, 06:16:10 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
WIP Schedule:
The next Street Fighter All-Stars update