After a knockdown from Kung Fu Palm, Kung Fu Upper, Kung Fu Knee, EX moves and Throw, KFM maintains his horizontal momentum and slides on the ground. Is there a way to change the value at which he travels when knocked down / ground bounced? In the past, I've outright disabled ground bounce, which resolved the issue somewhat, but I'd like to keep that animation without having the character too much slide.
In the Common1.cns file, would I modify State 5050 to resolve this issue?
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