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Krillin Z2 (Read 127622 times)

Started by Daeron, April 12, 2017, 12:32:09 pm
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Re: Krillin Z2
#121  May 04, 2017, 04:27:11 am
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Hey Krillin... I gotta come up with something like Satanmaniacs for Krillin.

ANYWAY, I just wanted to show one of Krillin's special moves, one which I think really illustrates the type of gameplay you can expect when you pick up Krillin. Introducing...

Turtle Flip (Command: Hold Back, then Fwd + Any Kick)



Just doing that command alone will make Krillin barrel through. There's no playerpush so he'll just go through people if you don't touch anything (provided they don't hit him). However, things change when you push a different command in the middle of it.

If you tap Punch...

Spoiler, click to toggle visibilty

If you tap Kick...

Spoiler, click to toggle visibilty

If you input a grab command (x+a)...

Spoiler, click to toggle visibilty

Keep in mind this is just one special, but I do think it perfectly illustrates how unpredictable Krillin will be in the right hands.
Last Edit: May 04, 2017, 04:30:28 am by Jango
Re: Krillin Z2
#122  May 04, 2017, 04:43:58 am
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Im so hype for krilin :D can't wait to see those moves in motion.
Re: Krillin Z2
#123  May 04, 2017, 09:50:01 am
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The last one looks cool,better if he isn't flying there.

Also,Krillin doesn't need an KO animation,he surpassed the concept of life and death :mlol:
~ A swift blade makes monsters tame. ~
Re: Krillin Z2
#124  May 04, 2017, 09:51:11 am
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Oh an air grab, this guy will be difficult to mind :D
Keep up the very good work, I like everything I see ;)
Re: Krillin Z2
#125  May 04, 2017, 11:43:47 pm
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That grab looks great! Too bad I'll never be able to do it because I can never get grabs consistently in this game. :^(
Re: Krillin Z2
#126  May 05, 2017, 12:18:27 am
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Im so hype for krilin :D can't wait to see those moves in motion.
That's kind of the fun thing about coding throws: since damage is typically handled by a lifeadd instead of something actually hitting the opponent, I can be a lot more creative with movement and tweak things on both players' ends to look just right.

Think of it like choreographing a dance that last maybe a second or two and one of the partners gets hurt. That's coding throws.

That grab looks great! Too bad I'll never be able to do it because I can never get grabs consistently in this game. :^(
It's something I've noticed in high level play (and is one of the reasons why I'm currently not interested in coding a grappler despite the fact that we could totally use one) so that should be fun to work with. Granted this is pretty much a moving grapple so that's different from the norm, but we'll see how much that shakes things up.
Re: Krillin Z2
#127  May 05, 2017, 11:07:22 am
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Very good ideas. It's a pleasure when a char adds original moves. Great work.
Re: Krillin Z2
#128  May 08, 2017, 11:02:05 am
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I'll just leave that here
Spoiler, click to toggle visibilty
Re: Krillin Z2
#129  July 15, 2017, 08:39:07 pm
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I  have a cool idea for a krilin death animation... ;)
When he looses against freeza, the death animation is freeza exploding him like in namek
This would be so dope !
Re: Krillin Z2
#130  August 27, 2017, 08:03:38 pm
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Is there any plans for his no ego ability to be implemented
Re: Krillin Z2
#131  August 27, 2017, 10:09:21 pm
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Re: Krillin Z2
#132  September 03, 2017, 08:34:37 pm
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...until Dagonball Super pulls a Dragonball Super, and retcons that.
CAPTAIN PLANEEEEEEEEETTT!
Re: Krillin Z2
#133  April 03, 2018, 07:56:00 pm
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Krillin is back on the table, he was chilling as gotenks was doing his time but now he's back, and with a vengeance.




Cs is  elaborate enough he gets to have his symbols on and off and the eyes.Which I think is awesome looking.


Straight from Buyuu retsuden, comes the KAMEHAME-- He's a rocket man, firing off into space
Re: Krillin Z2
#134  April 03, 2018, 07:57:44 pm
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Iced, you and the team are on fire.
I like it.
Re: Krillin Z2
#135  April 03, 2018, 11:06:58 pm
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Note that I took over krillin. He should be finished this year :)
Re: Krillin Z2
#136  April 04, 2018, 10:45:00 pm
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weee
Re: Krillin Z2
#137  April 05, 2018, 08:23:02 am
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Also RIP Krillin
Re: Krillin Z2
#138  April 06, 2018, 04:50:18 pm
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Cool stuff JNP; reminds me of "Spider Sense"
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Krillin Z2
#139  April 07, 2018, 01:19:00 am
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hes forward walking animation looks a bit weird , beside of this he looks cool
Re: Krillin Z2
#140  April 10, 2018, 12:20:00 am
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I have feedback from watching the video about krillin's special moves, i saw something that bothers me somewhat about the demon turtle flip, because you see i think it goes way too upwards, leaving him too vulnerable, now i got a suggestion for this, why not adding 2 variations, one that would send krillin less higher in the air and the other, well the height showned in the video should be fine, for this suggestion you would also make a separate command for both variations, the commands for both moves would be as follows:

Hold Back, then front, then press a kick (frontwards turtle flip)

Hold Back, then press front and up at the same time, then press a kick (high turtle flip)