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Super Buu Z2 [Project] (Read 584805 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 (Inspired)
#41  February 09, 2015, 11:11:35 pm
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Hehe I'm starting to get a liking to the 3rd one, very monkey-esque :)
Re: Super Buu Z2 (Inspired)
#42  February 09, 2015, 11:24:34 pm
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it could be a idle, leave him sitting around too much and he gets sick of having his arms up.

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Re: Super Buu Z2 (Inspired)
#43  February 09, 2015, 11:29:36 pm
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Last Edit: February 09, 2015, 11:51:09 pm by HQ
Re: Super Buu Z2 (Inspired)
#44  February 09, 2015, 11:33:21 pm
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:)
i will also leave this for Barker.
Re: Super Buu Z2 (Inspired)
#45  February 09, 2015, 11:41:00 pm
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That third pose is Kid Buu's from Budokai 3.
Re: Super Buu Z2 (Inspired)
#46  February 10, 2015, 12:29:08 am
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Don't worry guys, we'll figure this out :P. I combined a few things.



I like Iced's idea to have his arms go limp after a few cycles in idle. And the dance is perfect for a winpose or taunt :)

And eventually both lower:
Last Edit: February 10, 2015, 12:41:37 am by Barker

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Re: Super Buu Z2 (Inspired)
#47  February 10, 2015, 01:27:13 am
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Both lower would look more natural in these ways I guess ;)



parts of keyframes:
Last Edit: February 10, 2015, 01:37:06 am by HQ
Re: Super Buu Z2 (Inspired)
#48  February 10, 2015, 01:30:17 am
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I like the idea of having a relaxed stance, something like the K' example, but I think it would look good if he glances off to the side every so often.

Don't remember if it stayed this way in the anime, but the manga's Super Buu was pretty quiet (before absorbing anyone) and didn't move around a lot. You couldn't really read what he was thinking. You couldn't even if he was intelligent. It made him sort of creepy in that way.
Re: Super Buu Z2 (Inspired)
#49  February 10, 2015, 02:49:16 am
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I think the arms look better if they appear more relaxed

Thou in this stance, the light punch should be something like an elbow performed by raising his right arm (Artist right)
Last Edit: February 10, 2015, 02:52:18 am by Daeron
Re: Super Buu Z2 (Inspired)
#50  February 10, 2015, 03:01:30 am
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That looks awesome Daeron. He looks so bored :p
Re: Super Buu Z2 (Inspired)
#51  February 10, 2015, 03:22:00 am
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the arms definitely need to be a little more buff in some areas, but I think that might be the most fitting stands for his fighting style and character.when I think of his fighting style, I think of a lazy, hot headed monkey style. Almost like when he's not being serious, he uses quick, simple things like an elbow attack. When he's mad, his attacks are slow, wild, and strong.
Re: Super Buu Z2 (Inspired)
#52  February 10, 2015, 03:43:57 am
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I think the arms look better if they appear more relaxed

Thou in this stance, the light punch should be something like an elbow performed by raising his right arm (Artist right)

If this stance gets used, which is awesome, he should move like Orochi Iori, but at a much slower pace.  Either that, or have him sway lazily.
Re: Super Buu Z2 (Inspired)
#53  February 10, 2015, 05:42:40 am
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I think this could be a good stance for him since the other ones fit more kid buu, also remember in the manga he only has  an index finger and his thumb the other fingers are merged together
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Re: Super Buu Z2 (Inspired)
#54  February 10, 2015, 06:02:47 am
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I think he's going more for the anime adaptation of his anatomy.
Re: Super Buu Z2 (Inspired)
#55  February 10, 2015, 06:47:34 am
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just to save time with anoying fingers , just that :p
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Re: Super Buu Z2 (Inspired)
#56  February 10, 2015, 09:45:39 am
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I'm all for this! Who cares if it's a bit Kid Buu-ish, this serves Super Buu just as well. And having the fingers the way Balmsold described (a glove hand pretty much with just the thumb and merged fingers) I think will be pretty neat, makes him even more unique, PLUS it's easier to sprite/animate. Win win if you ass me!
Re: Super Buu Z2 (Inspired)
#57  February 10, 2015, 01:08:26 pm
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The problem of having a stand up animation is that super bu is freaking tall, it would clash with other chars height imo.
Also i like the merged finguers better too.

If the stance i did is used, i would recomend an up and down bouncy motion
Re: Super Buu Z2 (Inspired)
#58  February 10, 2015, 01:21:08 pm
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Height is not an issue if the character has a slightly crouching stance, like Dr.Baldhead in Guilty Gear.

Besides, you can do the jump animations like Anakaris from Vampire Savior, in which the legs shrink while keeping the same upper body size. Certainly it will fit for a bubblegum-based monster :)


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Re: Super Buu Z2 (Inspired)
#59  February 10, 2015, 01:30:26 pm
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Re: Super Buu Z2 (Inspired)
#60  February 10, 2015, 04:15:33 pm
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A quick sketch that probably has lots wrong with it, but I wanted to see what you guys thought.