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Marvel vs Capcom Extreme - 14/11/2019 Update (Akuma new moves) (Read 65702 times)

Started by REDHOT, January 09, 2019, 01:32:52 am
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Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#141  April 15, 2019, 05:15:51 pm
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nice but i think you should keep original projectiles and just make them look more smoother. im not feeling that projectile for akuma
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#142  April 15, 2019, 06:22:31 pm
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Hello there congratulations who made these mvc2 stuff. I just have a request - may you create mvc2 chars of Takuma regular mk and serious using my sprites and add them to this mugen game? I think it would be great.

Hi! sorry, but not chance for that

I'd maybe add blur or something to the old FX similar to that of PotS/Infinite Style chars.
The hadouken FX as shown just looks too 'edgy'.

nice but i think you should keep original projectiles and just make them look more smoother. im not feeling that projectile for akuma

In this days I will think that possibility.. maybe with After Effects could do something with the original projectile
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

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I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
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Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#143  April 15, 2019, 11:21:33 pm
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Are there plans for stages?
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#144  April 16, 2019, 12:53:02 am
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Are there plans for stages?

The only confirmed is the MvC2 training stage.. Im thinking to do the MvC1 stages in HD (if is possible in 3D too), some MvC2 stages.. UMvC stages.. new stages maybe? just an ideas
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#145  April 16, 2019, 01:19:31 am
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I suggest making a revival of the old MvC1/XvsSF stages, but following the pattern from MvCI. A fusion of worlds.

Examples?

Apocalypse of Shadow: Apocalypse stage from MSHvsSF + Thailand Vega/Dictator stage from SSF2.
Wily Castle on Lavteria: Wily HQ stage + the Submarine from Dr Doom stage
Savage Demon Land: Wolverine stage from COTA + Gokuentou island[Gouki stage] from Zero 2/3
Eurasian Daily Bugle: Rockman X6 "Eurasia" Station + Daily Bugle from MvC1
Onslaught at Raccoon City: The Onslaught's stage from MvC1 + elements from BioHazard games.

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#146  April 16, 2019, 02:53:18 am
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Hello there congratulations who made these mvc2 stuff. I just have a request - may you create mvc2 chars of Takuma regular mk and serious using my sprites and add them to this mugen game? I think it would be great.

Hi, please don't request people to make things for you
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#147  April 16, 2019, 01:52:03 pm
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I suggest making a revival of the old MvC1/XvsSF stages, but following the pattern from MvCI. A fusion of worlds.

Examples?

Apocalypse of Shadow: Apocalypse stage from MSHvsSF + Thailand Vega/Dictator stage from SSF2.
Wily Castle on Lavteria: Wily HQ stage + the Submarine from Dr Doom stage
Savage Demon Land: Wolverine stage from COTA + Gokuentou island[Gouki stage] from Zero 2/3
Eurasian Daily Bugle: Rockman X6 "Eurasia" Station + Daily Bugle from MvC1
Onslaught at Raccoon City: The Onslaught's stage from MvC1 + elements from BioHazard games.

Nice ideas, thanks!
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#148  April 18, 2019, 07:24:24 pm
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Marvel vs Capcom Extreme - Gou Hadouken & Air Gou Hadouken v2

Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#149  April 18, 2019, 07:43:22 pm
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this looks great
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#150  April 18, 2019, 08:10:03 pm
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Are there numbers in the FX?
I see LP and 5 in certain frames.
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#151  April 18, 2019, 08:50:56 pm
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that looks way better
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#152  April 18, 2019, 09:36:01 pm
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Hey friend what do think about making the effects added to fx.sff from fight def? like that you can decrease the time without having to put all sprites char by char
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#153  April 19, 2019, 05:08:47 pm
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Are there numbers in the FX?
I see LP and 5 in certain frames.

Nope!

this looks great


that looks way better

Thanks!

Hey friend what do think about making the effects added to fx.sff from fight def? like that you can decrease the time without having to put all sprites char by char

I´m doing that, except for each character´s FX effect like this Akuma fireball
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#154  April 27, 2019, 10:02:35 pm
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Marvel vs Capcom Extreme - Akuma specials - Hyper effect v2 - Hyper BG v1

Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#155  April 27, 2019, 10:08:58 pm
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Will there be a seperate BG or w/e for Level 3s and etc like in MVC1?
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#156  April 27, 2019, 11:02:26 pm
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WOW, that's actually very well made effect for the hyper combo background!

I"m now curious to see how the Hyper Combo Finish FX will looks like XD

EDIT: My little suggestion would be to speed up a bit the hyper combo bg animation and add few things like rocks flying.

Also, a small nitpicking would be adding afterimages on the hypercombos. Would be a nice throwback to the classic cps2 games :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#157  April 27, 2019, 11:51:57 pm
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I can see you are going balls deep with this. Looks great ! I do agree with Shin, the hyper BG should be a tad bit faster.

Also do you plan to implement a buffer system for the chars ? its well worth it.
With all the carnage that's going to be happening I believe it will help out a lot.
Mugen's default input system is ehh...
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#158  April 28, 2019, 12:19:39 am
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Everything is wonderful, maybe he put the bg on this speed because like that doesn't cause dizziness or vertigo to players.

there's a long work forward with many chars to code and adding stuff, but surely it'll get an awesome project.

undoubtedly he made a work best than capcom in MVC2, the FXs are fabulous.

Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#159  April 28, 2019, 02:28:08 am
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Here's hoping that other features share the same amount of polish.
Re: Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project
#160  April 28, 2019, 05:04:41 pm
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Will there be a seperate BG or w/e for Level 3s and etc like in MVC1?
Probably yes

WOW, that's actually very well made effect for the hyper combo background!

I"m now curious to see how the Hyper Combo Finish FX will looks like XD

EDIT: My little suggestion would be to speed up a bit the hyper combo bg animation and add few things like rocks flying.

Also, a small nitpicking would be adding afterimages on the hypercombos. Would be a nice throwback to the classic cps2 games :D

Thanks man! and thanks for your suggestion!

I can see you are going balls deep with this. Looks great ! I do agree with Shin, the hyper BG should be a tad bit faster.

Also do you plan to implement a buffer system for the chars ? its well worth it.
With all the carnage that's going to be happening I believe it will help out a lot.
Mugen's default input system is ehh...
Thanks!, and I would like to implement a buffer system!, yes

Everything is wonderful, maybe he put the bg on this speed because like that doesn't cause dizziness or vertigo to players.

there's a long work forward with many chars to code and adding stuff, but surely it'll get an awesome project.

undoubtedly he made a work best than capcom in MVC2, the FXs are fabulous.


The BG have that speed for the reason that you wrote it, exactly for it (and I tried it to speed up a little more, but is too much).
Thanks!


Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini