Files for your MUGEN /font folder
- empty-blood-splats.def → you already know what this one is for. Watchout, it refers to "empty-blood-splats.sff" !
- empty-blood-splats.sff → this one contains the sff for the empty splats as you saw them in the preview above
A folder with the files you can use as a basis to add your text
- empty-splats-for-edits.xcf → standard exchange format file to open with your favorite image editor (I'm using Gimp) .
Each splat is on a different layer (320x160 pixels canevas). - empty-blood-splats.pcx → color indexed .pcx image. (3200x160 pixels canevas)
Here, each splat is on a different 320x160 layer too. All of them are aligned for the export to .sff purpose. For the .sff making sake, splats positions & size should not be changed !!! - empty-blood-splats-sff-make.txt → the .txt file with all the options code for sprmake2.exe to generate your customized .sff blood splats based on the .pcx file .
[Combo]
;
;Team 1
;------
team1.pos = 120,260 ;Coords to show
team1.start.x = 119 ;Starting x-coords
team1.counter.font = 2,0,1, 0,0,0 ;32 pix high ttf font
team1.counter.shake = 1 ;Set to 1 to shake count on hit
team1.text.text = "%i" ;You can use %i to show count in the text, eg "%i Hit!"
team1.text.font = 6,0,1, ; blood splats
team1.text.offset = 30,0 ;Offset of text
team1.displaytime = 60 ;Time to show text
;
;Team 2
;------
team2.pos = 1340,260 ;Coords to show
team2.start.x = 1341 ;Starting x-coords
team2.counter.font = 2,0,-1, 0,0,0 ;32 pix high ttf font
team2.counter.shake = 1 ;Set to 1 to shake count on hit
team2.text.text = "%i" ;You can use %i to show count in the text, eg "%i Hit!"
team2.text.font = 6,0,-1, ; blood splats
team2.text.offset = 30,0 ;Offset of text
team2.displaytime = 60 ;Time to show text