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WIP: SvC Omega Zero (Read 85093 times)

Started by The Dutch Guy, July 29, 2007, 04:17:02 pm
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Re: WIP: SvC Omega Zero
#81  August 22, 2007, 01:33:29 pm
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Re: WIP: SvC Omega Zero
#82  August 22, 2007, 04:02:56 pm
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heh together with Orochi_Hadou Omega's pallete pack has been completed(for now ::))
here they are:

(mine, though the first is from N-Mario's Omega patch and the Zero one was just for fun ;P)


(Orochi_Hadou's palletes)
Re: WIP: SvC Omega Zero
#83  August 22, 2007, 04:24:34 pm
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Dammit don't tell me they're going to do that in ZX and have Zero copies....






Personally I like the third one.
Re: WIP: SvC Omega Zero
#84  August 22, 2007, 04:27:31 pm
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Re: WIP: SvC Omega Zero
#85  August 22, 2007, 07:17:01 pm
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The key to happiness is not to mourn on the past, or to worry about tomorrow - but to live here and now. In the present. Honestly and earnestly.
Re: WIP: SvC Omega Zero
#86  August 22, 2007, 07:27:20 pm
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Re: WIP: SvC Omega Zero
#87  August 23, 2007, 01:12:53 am
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Or other solution : don't do your homework, since the stuff they give is actually too easy if you're smart enough in the subjects you're studying. 8) Understand what the teacher tells at school, and you'll have 95% of the work done. :yes:
I almost never did my homework in mathematics nor physics before having my baccalaureate, seeing the simplicity of the whole thing. Engineering school is something else. :-X

These days they make it so you HAVE to do homework or you fail regardless of your tests and projects.

This is especially true with many women teachers who are fond of giving 'coloring' projects (even at high school and college level).


Anyways back on topic:

So how do you know Omega Zero doesn't have a wall jump if there are no walls and only the AI plays him?

I always saw Omega Zero as an upgraded version of zero.

Like computers, just because you upgrade your video card that doesn't mean you take out all of your old ram.

People who play zero like his wall jump - that's one of the reasons to play zero.

It's like taking the wall-jump off chun-li - every chun li player would be pissed.

If you want to GIMP your zero at least do it to the AI instead of messing up the player's ability to use him.
Re: WIP: SvC Omega Zero
#88  August 23, 2007, 02:00:15 pm
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Well, here's my try at Zero's ground punch, sorry, I didn't know what to do for the left arm, I'll just say it's behind his hair for now. ;)
Check out my palettes guys! Click below in my sig if desired!
http://mugenguild.com/forumx/index.php?topic=66166
Re: WIP: SvC Omega Zero
#89  August 23, 2007, 02:22:56 pm
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Anyways back on topic:

So how do you know Omega Zero doesn't have a wall jump if there are no walls and only the AI plays him?

I always saw Omega Zero as an upgraded version of zero.

Like computers, just because you upgrade your video card that doesn't mean you take out all of your old ram.

People who play zero like his wall jump - that's one of the reasons to play zero.

It's like taking the wall-jump off chun-li - every chun li player would be pissed.

If you want to GIMP your zero at least do it to the AI instead of messing up the player's ability to use him.

first of all omega zero isn't an upgrade of zero, instead he's Omega in the original body of zero(i've finished MMZ3 so that's how i know) secondly...
Quote
im trying to make him as close to "original"(the gba version) Omega as i can get, where he doesn't have a wall jump and where he does have a double jump

also i hate the idea of using a wall jump in a fighting game, but i still play as zero
and take note that im making OMEGA ZERO AND NOT CHUN-LI >:((god, things like that always pisses me off)
Re: WIP: SvC Omega Zero
#90  August 23, 2007, 02:26:24 pm
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Well, here's my try at Zero's ground punch, sorry, I didn't know what to do for the left arm, I'll just say it's behind his hair for now. ;)


wait a tic, im kinda lost with that one, is he going to punch the ground with his right arm or his left arm ???
Re: WIP: SvC Omega Zero
#91  August 23, 2007, 02:31:06 pm
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He's going to punch the ground with his right arm, but the left arm (the one that doesn't punch), I didn't know what to do with it, sorry for the confusion.
Check out my palettes guys! Click below in my sig if desired!
http://mugenguild.com/forumx/index.php?topic=66166
Re: WIP: SvC Omega Zero
#92  August 23, 2007, 02:33:20 pm
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ah thanks for the info man ;)
Re: WIP: SvC Omega Zero
#93  August 23, 2007, 02:40:11 pm
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Damnit I'm having trouble making the actual hit to the ground, any suggestions?
Check out my palettes guys! Click below in my sig if desired!
http://mugenguild.com/forumx/index.php?topic=66166
Re: WIP: SvC Omega Zero
#94  August 23, 2007, 02:46:20 pm
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not yet but atleast i can use the right hand now to hit the ground instead of the left one ;D so im gonna edit it myself to see if i can make it good ;)
Re: WIP: SvC Omega Zero
#95  August 23, 2007, 02:51:23 pm
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  • Heh, I create palettes. Tell me if you want some.
Cool, if it's not any trouble can you post the edited sprites when you're done?
Check out my palettes guys! Click below in my sig if desired!
http://mugenguild.com/forumx/index.php?topic=66166
Re: WIP: SvC Omega Zero
#96  August 23, 2007, 02:58:45 pm
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when im with them, then i will(planned that from the start) ;P
Re: WIP: SvC Omega Zero
#97  August 24, 2007, 10:06:10 pm
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here are allready three frames (the first being Orochi_Hadou's one)



heh, i didn't what to do with the left arm aswell (but i'll get there :P) but please tell me what you guys think of them
Re: WIP: SvC Omega Zero
#98  September 04, 2007, 08:04:55 pm
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hehe first post in this thread on the new forum ;P i just wanted to tell you guys that i'm putting omega on hold for now (makin a char just to test my coding skills  ;)) if there's any more news then ill keep you all informed