YesNoOk
avatar

Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017) (Read 30983 times)

Started by Deoxgigas, June 11, 2017, 03:18:52 am
Share this topic:
Re: Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Updated 06/15/2017)
#21  June 15, 2017, 08:54:23 pm
  • avatar
  • ****
If you read one of his earlier posts he says he's likely not going to make another Blazblue character in a while due to how much time and stuff went into this one.
Also he said if he does make another it's going to be Azrael.
Re: Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Updated 06/15/2017)
#22  June 15, 2017, 10:55:53 pm
  • *
    • Denmark
    • exdeathgolbez@gmail.com
Aye, what Memes never die said.

I've also played around a bit more with the characters in BBCPEX, and I guess I can list a third one on the line as Izayoi, as she is pretty fun to play and has interesting mechanics, but again, I'll make no promises.
Re: Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Updated 06/15/2017)
#23  June 23, 2017, 12:28:46 am
  • *
    • Denmark
    • exdeathgolbez@gmail.com
Ahah, I finally squished a bothersome bug affecting the Barrier system. This warrants another update.

06/23/2017 Update Notes:

- Fixed Kagura's Barrier mysteriously draining in practically an instant against characters with certain kinds of attacks.
- Fixed a rather peculiar bug I somehow missed where Kagura would constantly turn around when entering another Drive Stance (5A, 2A) after hitting with 6A-Y.
- Swapped out one Match Win voice clip for another. Also added a few extra ones for... Later potential use.
- Kagura should now properly sound like he's actually hitting the floor when tripped.
- The default value of Kagura's voice frequency is now 3 out of 10 (used to be 1).
- AI Improvements and Updates as always.
Re: Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Updated 06/15/2017)
#24  July 02, 2017, 12:33:04 am
  • *
    • Denmark
    • exdeathgolbez@gmail.com
As it turns out, the Barrier bug from last time wasn't the only thing that had gone wrong. Turns out I had used the same variables at multiple places, which shut down the extra pushback from the barrier entirely. Derp.

In the meantime, I found a few other issues anyway, so here's yet another update. Hopefully by now I'll have squished most of 'em.

07/02/2017 Update Notes:

Kagura Mutsuki:

- Fixed even more major buggery with the Barrier caused by an oversight with the variables used.
- Fixed Kagura's Ryuujinshou Z having way longer fallrecover time on it than it was supposed to when not near the corner.
- Fixed Kagura losing his iframes too soon during his Neutral Tech recovery.
- Fixed Kagura NOT losing his iframes until landing when doing an Aerial recovery.
- Increased the distance traveled when holding forwards or backwards while doing an Aerial Recovery.
- Fixed Kagura automatically super jumping forwards if the opponent is far enough away.
- Fixed part of the Burst icon effect being misplaced when it's fully charged.
- Other smaller fixes.
- Replaced palette 8 and 9 with two new ones matching other Blazblue characters.
- Kagura will now play his intro when entering a Turns match and not being the first character fighting.
- AI Fixes and Adjustments, as always.
Re: Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Updated 07/02/2017)
#25  August 19, 2017, 06:54:16 am
  • avatar
  • **
    • edwin@disenowebcostarica.net
Well, not taking into account this red warning I reading about the 30 days, i just stop around here to say thank you for your efforts, Blazblue Characters are really hard to code and even if there are people around here which arent BB fans at least they should say thanks for your hard work IMO.
Re: Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)
#26  October 06, 2017, 01:49:18 am
  • *
    • Denmark
    • exdeathgolbez@gmail.com
Well then, here we are again.

So here's the deal; it turns out that the best way to figure out the mistakes and bugs in your characters is by creating another one in the same style.
As such, I've returned here one last time to deliver the final update for Kagura Mutsuki.

If there's ever gonna be any more fixes for this guy, I'll probably just paste it over his files on my onedrive without any announcements.

What, "creating another one in the same style"? Yeah, there's a new one incoming. Soon. When the AI is finalized, a few miscellaneous things done, and I've made a Mugen 1.0 conversion of it.

10/06/2017 Update Notes:

- Added a Taunt (Start Button).
- Added extra voice files for the Spinning state, Guard Break state and getting up from the ground.
- Added the Same Move Proration to the Crush Trigger attack, which it's supposed to have.
- Added a new, more electrifying animation for a successful Throw Reject.
- Added more fluff to ground bounces to make it look more like the source game.
- Added the animation for Distortion Finish which had sprites taking up space since the very beginning.
- Increased the amount of Burst Gauge recovered when being damaged.
- The opponent will now be forced into the standard air hurt state when Kagura kicks them off the ground, making them act closer to how OTG attacks work in Blazblue.
- The overdrive timer now freezes while Kagura is using an Overdrive Distortion super.

- Fixed another case of the same variable used for multiple different states.
- Fixed Kagura being able to cancel into Overdrive when hitting with 6X, because apparently he's not supposed to be able to do that.
- Fixed the buffer instantly triggering 5X when using Rapid Cancel, facing the wrong way when using Rapid Cancel during 6A-Y and not being able to Rapid Cancel certain other moves.
- Fixed the opponent going straight into a guard state when breaking Stagger after getting hit by 5A-X.
- Fixed 6A-Z missing its attack ID in the 1.1 version of Kagura, making it unable to cause a wall slam on counter hit like it's supposed to.
- Fixed every Superpause giving the opponent a defense boost, because apparently I have to specify for the state to NOT do that. That explains alot of past issues with damage scaling.
- Fixed Kagura not getting an attack boost in 12p.
- Fixed various smaller errors here and there. (voices, animations, etc)

- AI fixes and adjustments, mostly regarding the Barrier.