Stage Problems (Read 361 times)

Started by KnightOfTheCraft, December 09, 2019, 10:40:34 pm
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Stage Problems
#1  December 09, 2019, 10:40:34 pm
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Alright so, it might just be the size i'm using, but after scaling them up, i feel like it's not that, but here's the simple version

basically, i'm making a lower-res stage, and i can't seem to get things to show up properly, mainly, everything in it is blurry.

my sprite sizes are relatively small, and i thought that that was it, but i noticed that even if i scale them up (and checking multiple times in fighter factory to make sure it wasnt blurred by that), and it would come out no better at all.

i feel like i might just be missing some obvious factor, but i'm not entirely sure.

UPDATE, FOR FURTHER INFO:  even weirder, it only seems to be the stuff close to the players, the background looks just fine, it only seems to be the floor and the torches
Last Edit: December 11, 2019, 09:22:27 pm by KnightOfTheCraft
Re: Stage Problems
#2  December 10, 2019, 05:30:57 am
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A screenshot would be helpful. Also not using parallax would be important. Mugen will apply some scaling there and it won't look right.

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Re: Stage Problems
#3  December 11, 2019, 09:21:54 pm
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so i found the problem eventually, it's that i apparently didnt save everything in the same format, the blurry stuff was 24 and 32 bit, everything else was 8, i cannot describe how dumb i felt after i figured it out